Destructive Testing Of ABS And Carbon Fiber Nylon Parts

PAHT-CF part printed at 45 degrees, with reinforcing bolt, post-failure. (Credit: Functional Print Friday, YouTube)
PAHT-CF part printed at 45 degrees, with reinforcing bolt, post-failure. (Credit: Functional Print Friday, YouTube)

The good part about FDM 3D printing is that there are so many different filament types and parameters to choose from. This is also the bad part, as it can often be hard to tell what impact a change has. Fortunately we got destructive testing to provide us with some information here. Case in point [Functional Print Friday] on YouTube recently testing out a few iterations of a replacement part for a car.

The original part was in ABS, printed horizontally in a Bambu Lab FDM printer, which had a protruding element snapped off while in use. In addition to printing a replacement in carbon fiber-reinforced nylon (PAHT-CF, i.e. PA12 instead of the typical PA6), the part was now also printed at a 45° angle. To compare it with the original ABS filament in a more favorable way, the same part was reprinted at the same angle in ABS.

Another change was to add a machine screw to the stop element of the part, which turned out to make a massive difference. Whereas the original horizontal ABS print failed early and cleanly on layer lines, the angled versions put up much more of a fight, with the machine screw-reinforced stop combined with the PA12 CF filament maxing out the first meter.

The take-away here appears to be that not only angles are good, but that adding a few strategic metal screws can do wonders, even if you’re not using a more exotic filament type.

Continue reading “Destructive Testing Of ABS And Carbon Fiber Nylon Parts”

Be More Axolotl: How Humans May One Day Regrow Limbs And Organs

Although often glossed over, the human liver is a pretty amazing organ. Not just because it’s pretty much the sole thing that prevents our food from killing us, but also because it’s the only organ in our body that is capable of significant regeneration. This is a major boon in medicine, as you can remove most of a person’s liver and it’ll happily regrow back to its original volume. Obviously this is very convenient in the case of disease or when performing a liver transplant.

Despite tissue regeneration being very common among animals, most mammalian species have only limited regenerative ability. This means that while some species can easily regrow entire limbs and organs including eyes as well as parts of their brain, us humans and our primate cousins are lucky if we can even count on our liver to do that thing, while limbs and eyes are lost forever.

This raises many questions, including whether the deactivation of regenerative capabilities is just an evolutionary glitch, and how easily we might be able to turn it back on.

Continue reading “Be More Axolotl: How Humans May One Day Regrow Limbs And Organs”

Wayland Will Never Be Ready For Every X11 User

After more than forty years, everyone knows that it’s time to retire the X Window System – X11 for short – on account of it being old and decrepit. Or at least that’s what the common narrative is, because if you dig into the chatter surrounding the ongoing transition there are some real issues that people have with the 16-year old spring chicken – called Wayland – that’s supposed to replace it.

Recently [Brodie Robertson] did some polling and soliciting commentary from the community, breaking down the results from over 1,150 comments to the YouTube community post alone.

The issues range from the expected, such as applications that haven’t been ported yet from X11 to Wayland, to compatibility issues – such as failing drag and drop – when running X11 and Wayland applications side by side. Things get worse when support for older hardware, like GeForce GT610 and GT710 GPUs, and increased resource usage by Wayland are considered.

From there it continues with the lack of global hotkeys in Wayland, graphics tablet support issues, OBS not supporting embedded browser windows, Japanese and other foreign as well as onscreen keyboard support issues that are somehow worse than on X11, no support for overscanning monitors or multiple mouse cursors, no multi-monitor fullscreen option, regressions with accessibility, inability of applications to set their (previously saved) window position, no real automation alternative for xdotool, lacking BSD support and worse input latency with gaming.

Some users also simply say that they do not care about Wayland either way as it offers no new features they want. Finally [Brodie] raises the issue of the Wayland developers not simply following standards set by the Windows and MacOS desktops, something which among other issues has been a point of hotly debated contention for years.

Even if Wayland does end up succeeding X11, the one point that many people seem to agree on is that just because X11 is pretty terrible right now, this doesn’t automatically make Wayland the better option. Maybe in hindsight Mir was the better choice we had before it pivoted to Wayland.

Continue reading “Wayland Will Never Be Ready For Every X11 User”

When The UK’s Telephone Network Went Digital With System X

The switch from analog telephone exchanges to a purely digital network meant a revolution in just about any way imaginable. Gone were the bulky physical switches and associated system limitations. In the UK this change happened in the early 1980s, with what the Post Office Telecommunications (later British Telecom) and associated companies called System X. Along with the system’s rollout, promotional videos like this 1983 one were meant to educate the public and likely any investors on what a smashing idea the whole system was.

Although for the average person in the UK the introduction of the new digital telephone network probably didn’t mean a major change beyond a few new features like group calls, the same wasn’t true for the network operator whose exchanges and networks got much smaller and more efficient, as explained in the video. To this day System X remains the backbone of the telephone network in the UK.

To get an idea of the immense scale of the old analog system, this 1982 video (also embedded below) shows the system as it existed before System X began to replace it. The latter part of the video provides significant detail of System X and its implementation at the time, although when this video was produced much of the system was still being developed.

Thanks to [James Bowman] for the tip.

Continue reading “When The UK’s Telephone Network Went Digital With System X”

The Death Of Industrial Design And The Era Of Dull Electronics

It’s often said that what’s inside matters more than one’s looks, but it’s hard to argue that a product’s looks and its physical user experience are what makes it instantly recognizable. When you think of something like a Walkman, an iPod music player, a desktop computer, a car or a TV, the first thing that comes to mind is the way  that it looks along with its user interface. This is the domain of industrial design, where circuit boards, mechanisms, displays and buttons are put into a shell that ultimately defines what users see and experience.

Thus industrial design is perhaps the most important aspect of product development as far as the user is concerned, right along with the feature list. It’s also no secret that marketing departments love to lean into the styling and ergonomics of a product. In light of this it is very disconcerting that the past years industrial design for consumer electronics in particular seems to have wilted and is now practically on the verge of death.

Devices like cellphones and TVs are now mostly flat plastic-and-glass rectangles with no distinguishing features. Laptops and PCs are identified either by being flat, small, having RGB lighting, or a combination of these. At the same time buttons and other physical user interface elements are vanishing along with prominent styling, leaving us in a world of basic geometric shapes and flat, evenly colored surfaces. Exactly how did we get to this point, and what does this mean for our own hardware projects?

Continue reading “The Death Of Industrial Design And The Era Of Dull Electronics”

Annealing In Space: How NASA Saved JunoCam In Orbit Around Jupiter

The Juno spacecraft was launched towards Jupiter in August of 2011 as part of the New Frontiers series of spacecraft, on what would originally have been a 7-year mission, including a nearly 5 year cruise to the planet. After a mission extension, it’s currently orbiting Jupiter, allowing for many more years of scientific data to be gathered using its instruments. One of these instruments is the JunoCam (JCM), a visible light camera and telescope. Unfortunately the harsh radiation environment around Jupiter had led many to believe that this camera would fail before long. Now it seems that NASA engineers have successfully tested a fix.

Location of the Juno spacecraft's science instruments. (Credit: NASA)
Location of the Juno spacecraft’s science instruments.

Although the radiation damage to JCM was obvious a few dozen orbits in – and well past its original mission’s 34 orbits – the big question was exactly what was being damaged by the radiation, and whether something could be done to circumvent or fix it. The good news was that the image sensor itself was fine, but one of the voltage regulators in JCM’s power supply was having a bad time. This led the engineers to try annealing the affected part by cranking up one of the JCM’s heaters to a balmy 25°C, well above what it normally is kept at.

This desperate step seemed to work, with massively improved image quality on the following orbits, but soon the images began to degrade again. Before an approach to Jupiter’s moon Io, the engineers thus tried it again but this time cranked the JCM’s heater up to eleven and crossed their fingers. Surprisingly this fixed the issue over the course of a week, until the JCM seems as good as new. Now the engineers are trying their luck with Juno‘s other instruments as well, with it potentially providing a blueprint for extending the life of spacecraft in general.

Thanks to [Mark Stevens] for the tip.

Nylon-Like TPU Filament: Testing CC3D’s 72D TPU

Another entry in the world of interesting FDM filaments comes courtesy of CC3D with their 72D TPU filament, with [Dr. Igor Gaspar] putting it to the test in his recent video. The use of the Shore hardness D scale rather than the typical A scale is a strong indication that something is different about this TPU. The manufacturer claims ‘nylon-like’ performance, which should give this TPU filament much more hardness and resistance to abrasion. The questions are whether this filament lives up to these promises, and whether it is at all fun to print with.

The CC3D 72D TPU filament used to print a bicycle's handlebar. (Credit: My Tech Fun, YouTube)
The CC3D 72D TPU filament used to print a bicycle’s handlebar grips. (Credit: My Tech Fun, YouTube)

TPU is of course highly hydrophilic, so keeping the filament away from moisture is essential. Printing temperature is listed on the spool as 225 – 245°C, and the filament is very bendable but not stretchable. For the testing a Bambu Lab X-1 Carbon was used, with the filament directly loaded from the filament dryer. After an overnight print session resulted in spaghetti due to warping, it was found that generic TPU settings  at 240ºC with some more nylon-specific tweaks seemed to give the best results, with other FDM printers also working well that way.

The comparison was against Bambu Lab’s 68D TPU for AMS. Most noticeable is that the 72D TPU easily suffers permanent deformation, while being much more wear resistant than e.g. PLA. That said, it does indeed seem to perform more like polyamide filaments, making it perhaps an interesting alternative there. Although there’s some confusion about whether this TPU filament has polyamide added to it, it seems to be pure TPU, just like the Bambu Lab 68D filament.

Continue reading “Nylon-Like TPU Filament: Testing CC3D’s 72D TPU”