The Complicated Legacy Of Mind Controlled Toys

Imagine a line of affordable toys controlled by the player’s brainwaves. By interpreting biosignals picked up by the dry electroencephalogram (EEG) electrodes in an included headset, the game could infer the wearer’s level of concentration, through which it would be possible to move physical objects or interact with virtual characters. You might naturally assume such devices would be on the cutting-edge of modern technology, perhaps even a spin-off from one of the startups currently investigating brain-computer interfaces (BCIs).

But the toys in question weren’t the talk of 2025’s Consumer Electronics Show, nor 2024, or even 2020. In actual fact, the earliest model is now nearly as old as the original iPhone. Such is the fascinating story of a line of high-tech toys based on the neural sensor technology developed by a company called Neurosky, the first of which was released all the way back in 2009.

Yet despite considerable interest leading up to their release — fueled at least in part by the fact that one of the models featured Star Wars branding and gave players the illusion of Force powers — the devices failed to make any lasting impact, and have today largely fallen into obscurity. The last toy based on Neurosky’s technology was released in 2015, and disappeared from the market only a few years later.

I had all but forgotten about them myself, until I recently came across a complete Mattel Mindflex at a thrift store for $8.99. It seemed a perfect opportunity to not only examine the nearly 20 year old toy, but to take a look at the origins of the product, and find out what ultimately became of Neurosky’s EEG technology. Was the concept simply ahead of its time? In an era when most people still had flip phones, perhaps consumers simply weren’t ready for this type of BCI. Or was the real problem that the technology simply didn’t work as advertised?

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Hackaday Links: February 15, 2026

It probably won’t come as much of a surprise to find that most of the Hackaday staff aren’t exactly what you’d call sports fanatics, so we won’t judge if you didn’t tune in for the Super Bowl last week. But if you did, perhaps you noticed Ring’s Orwellian “Search Party” spot — the company was hoping to get customers excited about a new feature that allows them to upload a picture of their missing pet and have Ring cameras all over the neighborhood search for a visual match. Unfortunately for Ring, the response on social media wasn’t quite what they expected.

Nope, don’t like that.

One commenter on YouTube summed it up nicely: “This is like the commercial they show at the beginning of a dystopian sci-fi film to quickly show people how bad things have gotten.” You don’t have to be some privacy expert to see how this sort of mass surveillance is a slippery slope. Many were left wondering just who or what the new system would be searching for when it wasn’t busy sniffing out lost pups.

The folks at Wyze were quick to capitalize on the misstep, releasing their own parody ad a few days later that showed various three-letter agencies leaving rave reviews for the new feature. By Thursday, Ring announced they would be canceling a planned expansion that would have given the divisive Flock Safety access to their network of cameras. We’re sure it was just a coincidence.

Speaking of three-letter agencies, the Environmental Protection Agency has announced this week that they will no longer incentivize the inclusion of stop-start systems on new automobiles. The feature, which shuts off the engine when the vehicle comes to a stop, was never actually required by federal law; rather, the EPA previously awarded credits to automakers that added the feature, which would help them meet overall emission standards. Manufacturers are free to continue offering stop-start systems on their cars if they wish, but without the EPA credits, there’s little benefit in doing so. Especially since, as Car and Driver notes, it seems like most manufacturers are happy to be rid of it. The feature has long been controversial with drivers as well, to the point that we’ve seen DIY methods to shut it off.

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Hackaday Podcast Episode 357: BreezyBox, Antique Tech, And Defusing Killer Robots

In the latest episode of the Hackaday Podcast, editors Elliot Williams and Tom Nardi start things off by discussing the game of lunar hide-and-seek that has researchers searching for the lost Luna 9 probe, and drop a few hints about the upcoming Hackaday Europe conference. From there they’ll marvel over a miniature operating system for the ESP32, examine the re-use of iPad displays, and find out about homebrew software development for an obscure Nintendo handheld. You’ll also hear about a gorgeous RGB 14-segment display, a robot that plays chess, and a custom 3D printed turntable for all your rotational needs. The episode wraps up with a sobering look at the dangers of industrial robotics, and some fascinating experiments to determine if a decade-old roll of PLA filament is worth keeping or not.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download this episode in DRM-free MP3 on your ESP32 with BreezyBox for maximum enjoyment.

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Practice Makes Perfect: The Wet Dress Rehearsal

If you’ve been even casually following NASA’s return to the Moon, you’re likely aware of the recent Wet Dress Rehearsal (WDR) for the Artemis II mission. You probably also heard that things didn’t go quite to plan: although the test was ultimately completed and the towering Space Launch System (SLS) rocket was fully loaded with propellant, a persistent liquid hydrogen leak and a few other incidental issues lead the space agency to delay further testing for at least a month while engineers make adjustments to the vehicle.

This constitutes a minor disappointment for fans of spaceflight, but when you’re strapping four astronauts onto more than five million pounds of propellants, there’s no such thing as being too cautious. In fact, there’s a school of thought that says if a WDR doesn’t shake loose some gremlins, you probably weren’t trying hard enough. Simulations and estimates only get you so far, the real thing is always more complex, and there’s bound to be something you didn’t account for ahead of time.

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Hackaday Links: February 8, 2026

We start this week with a bit of a good news/bad news situation. On February 6th, the Relativistic Heavy Ion Collider (RHIC) was shut down after 25 years of operation. Located at Brookhaven National Laboratory in Upton, New York, the RHIC was the only operating particle collider in the United States, and along with the Large Hadron Collider (LHC), was one of only two heavy-ion colliders in existence.

So that’s the bad news. The good news is that the RHIC is going dark so that the Electron-Ion Collider (EIC) can take its place. Planned for activation in the mid-2030s, the EIC will occupy the same tunnel as the RHIC and reuse much of the same hardware. As the name implies, it will be used to collide electrons.

Switching gears (no pun intended) to the world of self-driving cars, Waymo’s chief safety officer, Dr. Mauricio Peña, made a surprising admission this week during a U.S. Senate hearing. When asked what his company’s vehicles do when they are presented with a situation that their on-board systems can’t resolve, Dr. Peña explained that they would contact a human “remote assistance operator.” He further clarified that these individuals, located both in the US and the Philippines, don’t literally drive the car remotely. Still, Senator Ed Markey of Massachusetts questioned not only the company’s transparency on the issue of remote assistance, but the idea that individuals overseas could be making decisions on how vehicles should operate on US roadways.

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After 30 Years, Virtual Boy Gets Its Chance To Shine

When looking back on classic gaming, there’s plenty of room for debate. What was the best Atari game? Which was the superior 16-bit console, the Genesis or the Super NES? Would the N64 have been more commercially successful if it had used CDs over cartridges? It goes on and on. Many of these questions are subjective, and have no definitive answer.

But even with so many opinions swirling around, there’s at least one point that anyone with even a passing knowledge of gaming history will agree with — the Virtual Boy is unquestionably the worst gaming system Nintendo ever produced. Which is what makes its return in 2026 all the more unexpected.

Released in Japan and North America in 1995, the Virtual Boy was touted as a revolution in gaming. It was the first mainstream consumer device capable of showing stereoscopic 3D imagery, powered by a 20 MHz 32-bit RISC CPU and a custom graphics processor developed by Nintendo to meet the unique challenges of rendering gameplay from two different perspectives simultaneously.

In many ways it’s the forebear of modern virtual reality (VR) headsets, but its high cost, small library of games, and the technical limitations of its unique display technology ultimately lead to it being pulled from shelves after less than a year on the market.

Now, 30 years after its disappointing debut, this groundbreaking system is getting a second chance. Later this month, Nintendo will be releasing a replica of the Virtual Boy into which players can insert their Switch or Switch 2 console. The device essentially works like Google Cardboard, and with the release of an official emulator, users will be able to play Virtual Boy games complete with the 3D effect the system was known for.

This is an exciting opportunity for those with an interest in classic gaming, as the relative rarity of the Virtual Boy has made it difficult to experience these games in the way they were meant to be played. It’s also reviving interest in this unique piece of hardware, and although we can’t turn back the clock on the financial failure of the Virtual Boy, perhaps a new generation can at least appreciate the engineering that made it possible.

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Hackaday Links: February 1, 2026

For many readers, more snow is the last thing they want to see right now…but what if it comes in the form of an online simulator in the style of an old DOS game? Created by [Potch], it works like one of those “falling sand” simulators, with sliders that let you control various elements of the wintry action. For more a immersive experience, open the window and let some cold air in while you play.

If those old school graphics have you yearning for a simpler time, then you’ll love Places to Telnet, a page on the very slick CRT-themed telnet.org that lists servers you can connect to. The list is made up primarily of games, but there’s also systems you can call up to do things like show the weather or browse Wikipedia. They even take submissions, so if you know any interesting destinations that aren’t on the list, make sure to share with the class.

Our ability to make and use tools is one of the things that separates us from the rest of the animal kingdom, and is an ability not often seen outside of primates. But a recent paper in Current Biology describes how one cow, Veronika, has been observed using a long-handled brush to scratch herself. Apparently the clever heifer will even flip the brush around and use the handle side when she wants to really dig in there. The paper says the findings “invite a reassessment of livestock cognition”, and points out that little serious research has been done on bovine intelligence in the 10,000 or so years since humans first domesticated them. We’re just happy this paper came out when it did — that way it will be a distant memory by the time we fire up the grill in the summer.

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