Cheap Ghostbusters Toy Turned Convincing Prop

As you might expect, the release of last year’s Ghostbusters: Afterlife has not only lead to renewed interest in the old 1980s toys and tie-in merchandise, but has spawned a whole new generation of blinking plastic gadgets to delight children of all ages. Of course, for folks like us, that means more hardware to hack on.

In a recent post to the official Ghostbusters YouTube channel, professional prop maker [Ben Eadie] shows off some of the tricks of the trade when he takes a $15 USD “PKE Meter” toy from Hasbro and turns it into a screen-quality prop. Even if you’re not looking to get an early start on your Halloween costume, the techniques demonstrated in this video could be easily adapted to other projects. For those whose next ideal home improvement is a fireman’s pole and an ectoplasmic laser-confinement grid, you might want to grab a couple of these toys while they’re still cheap for eventual conversion.

Uncovering the silver makes the piece look worn down.

The biggest takeaway from the video is probably the finishing techniques, as they could be used on any sort of realistic prop build. [Ben] starts by using a cabinet scraper to smooth out the lines on the plastic toy, and any holes are filled with the familiar baking soda and cyanoacrylate glue trick. Once the surfaces have been prepped, all the principle parts are sprayed with an adhesion promoter, followed by a coat of silver, and then the final black color.

This allows him to create a convincing “chipped paint” effect by strategically sanding or scraping through the top coat. Dabbing some toothpaste where you want the device to look worn down before spraying the final coat makes the process even faster, as it will prevent the top coat from sticking to the silver in the first place.

Unfortunately [Ben] doesn’t spend a whole lot of time explaining the electronics side of things, but it doesn’t look like there’s anything too complex going on. All the original gear is stripped, and it gets replaced with a microcontroller which we believe is an Adafruit ItsyBitsy nRF52840 Express. This is connected to two strings of tiny APA102 addressable LEDs which are run down the “wings” (we especially like the 3D printed lenses used to replace the original solid pips), and one that’s used to provide the iconic sine-wave display.

While the last PKE meter build we saw did detect radiation, we have to admit that in terms of looks, this one takes the top spot. Especially when you consider how cheap the thing was. All you need now is a Proton Pack, and you’ll be ready for Halloween.

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The Metal 3D Printing Hack Chat Brings The Heat

At this point, it’s safe to say the novelty of desktop 3D printing has worn off. The community has largely come to terms with the limitations of extruded plastics, and while we still vehemently believe that it’s a transformative technology, we’ll admit there aren’t too many applications where a $200 USD printer squirting out PLA is truly the best tool for the job.

But rather than looking at today’s consumer 3D printer market as the end of the line, what if it’s just the beginning? With the problems of slicing, motion control, and extrusion more or less solved when it comes to machines that print in plastic, is it finally time to turn our attention to the unique problems inherent in building affordable metal printers? Agustin Cruz certainly thinks so, which is why he took to the Hack Chat this week to talk about his personal vision for an open source 3D printer that can turn powdered metals into solid objects by way of a carefully controlled electron beam.

To be clear, Agustin isn’t suggesting you toss out your Creality anytime soon. Metal 3D printing will always be a niche within a niche, but for applications where even advanced engineering plastics like PEI and PEEK simply won’t do, he argues the community needs to have a cheap and accessible option. Especially for developing and low income countries where traditional manufacturing may be difficult. The machine he’s been working on wouldn’t be outside the capabilities of an individual to build and operate, but at least for right now the primary target is hospitals, colleges, and small companies.

The Chat was full of technical questions about Agustin’s design, and he wasn’t shy about tackling them. Some wondered why he decided to sinter the metal powder with an electron gun when solid-state lasers are cheap, easily available, and relatively straightforward to work with. But while the laser might seem like the easier solution on the surface, Agustin points out that using a magnetically focused electron beam gives his printer some unique capabilities.

For example, he can easily defocus the beam and pass it over the entire build plate to pre-heat the powder. The steerable beam doesn’t require mirrors either, which not only reduces the weight and complexity of the machine, but in theory should allow for faster print speeds. The beam can be moved in the X/Y dimensions with an accuracy of 0.01 mm, and while the beam diameter is currently a respectable 0.5 mm, Agustin says he’s working on bringing that down to 0.1 mm for high detail work. The temperature at the focal point of the beam is between 1,400 and 1,500 °C, which he notes is not only hot enough to melt the powdered metal, but can also weld stainless steel.

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Hackaday Podcast 159: Zombie Killer Or Rug Maker, 3D Printed Rims, 1950s Drum Machines, And Batteries On Wheels

Join Hackaday Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi as they look back on the best hacks and stories of the previous week. There’s plenty in the news to talk about, though between faulty altimeters and the ongoing conflict in Ukraine, it isn’t exactly of the positive variety. But things brighten up quickly as discussion moves on to 3D printed car wheels, a fantastically complex drum machine from 1958, a unique take on the seven-segment flip display, and a meticulously designed (and documented) coffee machine upgrade. Somewhere in there a guy also recreates a rare German anti-air rocket launcher from WWII, but it’s all in the name of history. We’ll also tackle two very different forms of electric propulsion, from the massive wheeled batteries popping up in garages and driveways all over the world to high-efficiency thrusters for deep space missions.

Direct Download (~60 MB)

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

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The Fliegerfaust Roars Back To Life After 77 Years

As their prospects for victory in the Second World War became increasingly grim, the Germans developed a wide array of outlandish “Wonder Weapons” that they hoped would help turn the tide of the war. While these Wunderwaffe obviously weren’t enough to secure victory against the Allies, many of them represented the absolute state-of-the-art in weapons development, and in several cases ended up being important technological milestones. Others faded away into obscurity, sometimes with little more then anecdotal evidence to prove they ever even existed.

One of these forgotten inventions is the Fliegerfaust, a portable multi-barrel rocket rocket launcher designed for use against low-flying attack planes. Although thousands were ordered to defend Berlin in 1945, fewer than 100 were ever produced, and there’s some debate about how many actually survived the war. But that didn’t stop [Jonathan Wild] of Wild Arms Research & Development from building a functional replica of the weapon based on contemporary documentation and blueprints.

Building the launcher was relatively straightforward, as it’s little more than nine tubes bundled together with a handle and a simplistic electric igniter. The trick is in the 20 mm (0.78 inch) rockets themselves, which are spin stabilized by the exhaust gasses exiting the four angled holes on the rear. With no fins or active guidance the path of each rocket is somewhat unpredictable, but this was known to be true of the original as well.

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Nintendo Switch Runs Vita Software With Vita2hos

Good news for fans of PlayStation Vita — a new project from [Sergi “xerpi” Granell] allows users to run software written for Sony’s erstwhile handheld system on Nintendo’s latest money printing machine, the Switch. To be clear, there’s a very long road ahead before the vita2hos project is able to run commercial games (if ever). But it’s already able to run simple CPU-rendered Vita homebrew binaries on the Switch, demonstrating the concept is sound.

Running a Vita CHIP-8 emulator on the Switch. Credit: Modern Vintage Gamer

On a technical level, vita2hos is not unlike WINE, which enables POSIX-compliant operating systems such as Linux, Mac OS, and BSD to run Windows programs so long as they use the same processor architecture. Since the Switch’s ARM v8 processor is capable of executing code compiled for the Vita’s ARM v7 while running in 32-bit compatibility mode, there’s no emulation necessary. The project simply needs to provide the running program with work-alike routines fast enough, and nobody is the wiser. Of course, that’s a lot easier said than done.

According to the project page, the big hurdle right now is 3D graphics support. As you could imagine, many Vita games would have been pushing the system’s graphical hardware to the limit, making it exceptionally difficult to catch all the little edge cases that will undoubtedly come up when and if the project expands to support commercial titles. But for homebrew Vita games and utilities that may not even utilize the system’s 3D hardware, adding compatibility will be much easier. For instance, it’s already able to run [xerpi]’s own CHIP-8 emulator.

[xerpi] provides instructions on how to install vita2hos and the Vita executable to be tested onto an already hacked Nintendo Switch should you want to give it a shot. But unless you’ve got experience developing for the Vita or Switch and are willing to lend a hand, you might want to sit this one out until things mature a bit.

Thanks to [NeoTechni] for the tip.

Al Williams Tells All In The Logic Simulation Hack Chat

The list of requirements for hosting one of our weekly Hack Chats is pretty short: you’ve got to be knowledgeable, passionate, and above all else, willing to put those two quantities on display for a group of like-minded strangers. Beyond that, we’re not too picky. From industry insider to weekend hobbyist, high school dropout to double doctorate, if you’ve got something interesting to talk about, we’re ready to listen.

But in casting a such a wide net, we occasionally forget that we’ve got a considerable collection of potential hosts within our own worldwide roster of contributors. Among this cast of characters, few can boast the same incredible body of knowledge as Al Williams, who was able to pencil in some time this week to host the Logic Simulation Hack Chat.

Or at least, that was the idea. In reality the Chat covered a wide range of topics, and was peppered with fascinating anecdotes pulled from Al’s decades of experience in the field. Though to be fair, we expected no less. He was building hardware before many of us were born, and can take credit for designs that have been at the bottom of the ocean as well as launched into orbit. He’s been writing about it just as long too, with articles of his appearing in iconic print magazines such as Dr. Dobb’s Journal.

Al has seen and done so much that he still surprises us with the occasional nugget, and we’ve been working with him for years. It was only a week or two back that he started a story with “Back when I used to manage a gas pipeline…” in the middle of a conversation about utility metering.

Of course, that’s not to say some technical discussion didn’t sneak in there from time to time. Sure Al’s  recollection of how they used to literally crawl over the schematics for the 68000 back at Motorola might stick out as a particular high point, but he also explains his personal preference for vendor-specific software tools over their more generic open source counterparts. He also draws comparisons between hardware description languages (HDLs) like Verilog and parametric CAD tools such as OpenSCAD in the way that they help model complex relationships in ways that can’t be easily done by more traditional means.

At one point the conversation lingers on the design and production of application-specific integrated circuits (ASICs), and how they compare to field-programmable gate arrays (FPGAs). Traditionally ASICs have been out of reach for the hobbyist, but with the recent collaboration between Google and SkyWater Technology to create an open source process design kit (PDK), they’re now within the capabilities of a dedicated individual. Matt Venn spoke on the topic during Remoticon 2021, and it’s good to see more folks in the community openly discussing the possibilities of custom silicon designed by hackers.

From there, things start really getting wild. From dreaming of virtual reality circuit simulators that let you fly amongst your creations like in Tron, to salivating over high-end technologies such as reflective memory, this Chat really runs the gamut. But then, that’s sort of why we hold them in the first place. Whether you actively participate or are just along for the ride, the Hack Chat gives everyone in the community a chance to gather around a virtual water cooler with fascinating characters that you won’t find anywhere else.


The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.

Classic Chat: Arko Takes Us Inside NASA’s Legendary JPL

Started by graduate students from the California Institute of Technology in the late 1930s, the Jet Propulsion Laboratory (JPL) was instrumental in the development of early rocket technology in the United States. After being tasked by the Army to analyze the German V2 in 1943, the JPL team expanded from focusing purely on propulsion systems to study and improve upon the myriad of technologies required for spaceflight. Officially part of NASA since December of 1958, JPL’s cutting edge research continues to be integral to the human and robotic exploration of space.

For longtime friend of Hackaday Ara “Arko” Kourchians, getting a job JPL as a Robotics Electrical Engineer was a dream come true. Which probably explains why he applied more than a dozen times before finally getting the call to join the team. He stopped by the Hack Chat back in August of 2019 to talk about what it’s like to be part of such an iconic organization, reminisce about some of his favorite projects, and reflect on the lessons he’s learned along the way.

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