Here’s How That Disney 360° Treadmill Works

One thing going slightly viral lately is footage of Disney’s “HoloTile” infinite floor, an experimental sort of 360° treadmill developed by [Lanny Smoot]. But how exactly does it work? Details about that are less common, but [Marques Brownlee] got first-hand experience with HoloTile and has a video all about the details.

HoloTile is a walking surface that looks like it’s made up of blueish bumps or knobs of some kind. When one walks upon the surface, it constantly works to move its occupant back to the center.

Whenever one moves, the surface works to move the user back to the center.

Each of these bumps is in fact a disk that has the ability spin one way or another, and pivot in different directions. Each disk therefore becomes a sort of tilted wheel whose edge is in contact with whatever is on its surface. By exerting fine control over each of these actuators, the control system is able to create a conveyor-belt like effect in any arbitrary direction. This can be leveraged in several different ways, including acting as a sort of infinite virtual floor.

[Marques] found the system highly responsive and capable of faster movement that many would find comfortable. When walking on it, there is a feeling of one’s body moving in an unexpected direction, but that was something he found himself getting used to. He also found that it wasn’t exactly quiet, but we suppose one can’t have everything.

How this device works has a rugged sort of elegant brute force vibe to it that we find appealing. It is also quite different in principle from other motorized approaches to simulate the feeling of walking while keeping the user in one place.

The whole video is embedded just below the page break, but if you’d like to jump directly to [Marques] explaining and showing exactly how the device works, you can skip to the 2:22 mark.

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A 360° View Of A Classic Drive-In Speaker

Readers of a certain vintage no doubt have pleasant memories of drive-in theaters, and we are chuffed to see that a few hundred of these cinematic institutions endure today. While most theaters broadcast the audio on an FM station these days, the choice is still yours to use the chunky, often crackly speaker that attaches to the car window.

Seeking to relive the drive-in audio experience at home, [codemakesitgo] picked up a drive-in theater speaker on eBay and turned it into a Bluetooth device that sounds much better than it did in its weather-beaten days outside.

There isn’t a whole lot to this build — it’s essentially a new speaker cone, a Bluetooth receiver, an amp, and a battery. The real story is in the way that [codemakesitgo] uses Fusion360 to bring it all together.

After 3D scanning the case, [codemakesitgo] made sure each piece would fit, using a custom-built model of the new speaker and a 3D model of a custom PCB. Good thing, too, because there is barely enough clearance for the speaker. Be sure to check out the brief demo video after the break.

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Synthesizing 360-degree Views From Single Source Images

ZeroNVS is one of those research projects that is rather more impressive than it may look at first glance. On one hand, the 3D reconstructions — we urge you to click that first link to see them — look a bit grainy and imperfect. But on the other hand, it was reconstructed using a single still image as an input.

Most results look great, but some — like this bike visible through a park bench — come out a bit strange. A valiant effort for a single-image input, all things considered.

How is this done? It’s NeRFs (neural radiance fields) which leverages machine learning, but with yet another new twist. Existing methods mainly focus on single objects and masked backgrounds, but a new approach makes this method applicable to a variety of complex, in-the-wild images without the need to train new models.

There are a ton of sample outputs on the project summary page that are worth a browse if you find this sort of thing at all interesting. Some of the 360 degree reconstructions look rough, some are impressive, and some are a bit amusing. For example indoor shots tend to reconstruct rooms that look good, but lack doorways.

There is a research paper for those seeking additional details and a GitHub repository for the code, but the implementation requires some significant hardware.

Spinning CRT Makes A 360 Degree Audio Oscilloscope

A question for you: if the cathode ray tube had never been invented, what would an oscilloscope look like? We’re not sure ourselves, but it seems like something similar to this mechanical tachyscope display might worked, at least up to a point.

What’s ironic about this scenario is that the tachyscope [Daniel Ross] built actually uses a CRT from a defunct camcorder viewfinder as the light-up bit of what amounts to a large POV display. The CRT’s horizontal coil is disconnected while the vertical coil is attached to the output of a TEA205B audio amplifier. The CRT, its drive electronics, and the amp are mounted to a motorized plastic platter along with a wireless baby monitor, to send audio to the CRT without the need for slip rings — although a Bluetooth module appears to be used for that job in the video below.

Speaking of slip rings, you’d expect one to make an appearance here to transfer power to the platter. [Daniel] used a slip ring for his previous steampunk tachyscope, but this time out he chose a hand-wound air core transformer, with a stationary primary coil and secondary coil mounted on the platter. With a MOSFET exciter on the primary and a bridge rectifier on the secondary, he’s able to get the 12 volts needed to power everything on the platform.

Like most POV displays, this one probably looks better in person than it does in video. But it’s still pretty cool, with the audio waveforms sort of floating in midair as the CRT whizzes around. [Daniel] obviously put a lot of work into this, not least with the balancing necessary to get this running smoothly, so hats off for the effort.

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Transform An Original Xbox Controller To A 360 Controller

If you’re looking for a controller for your computer or mobile device, you could certainly do worse than one of the latest iterations of the Xbox pad. They might not be perfect, but they’re fairly well-made, not particularly expensive, use standard USB and Bluetooth interfaces, and even have decent support in the open-source community. So if you’re gaming on Linux or working on any other kind of retro gaming rig it’ll likely be plug-and-play.

This wasn’t the case with the first generation Xbox controller, though, and although its proprietary connector was actually using USB, the controller scheme wasn’t as open. This is [Tom]’s effort of upcycling his original Xbox controller to work indistinguishably from a stock Xbox 360 controller.

For those asking why anyone would want to do this, [Tom] is actually one of the few who enjoyed the original bulky Xbox “Duke” controller that released with the console in 2001. It wasn’t a popular choice in the larger gaming community and a year later Microsoft released a smaller version, but we all have our quirks. A Teensy 4.1 is attached to the end of the controller cable and acts as an intermediary to intercept the proprietary signalling coming from this controller and convert it into something usable. Since the controller doesn’t even show up as a standard USB HID device it took a little more sniffing of the protocol to decipher what was going on at all, but eventually some help was found within this other driver that gave [Tom] the clues he needed to get it working.

There were some other headaches to this project as well, especially since USB debugging USB connections while using USB isn’t exactly a streamlined process, but after a couple of breakthroughs the Teensy pass-through interface began working and [Tom] can use his controller of choice across multiple platforms now. If you’re looking to upgrade in other ways take a look at this build which seeks to recalibrate, rather than replace, an older Xbox controller experiencing drift on its analog control sticks.

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A Look Back At The Xbox 360’s Hard Drive Security

Anyone who’s owned a game console from the last couple of generations will tell you that the machines are  becoming increasingly like set-top computers  —  equipped with USB ports, Bluetooth, removable hard drives, and their own online software repositories. But while this overlap theoretically offers considerable benefits, such as the ability to use your own USB controller rather than being stuck with the system’s default, the manufacturers haven’t always been so accommodating.

Take for example the removable hard drive of the Xbox 360. It was a bog standard 2.5″ SATA drive inside a fancy enclosure, but as explained by [Eaton], Microsoft went to considerable lengths to prevent the user from upgrading it themselves. Which wouldn’t have been such a big deal, if the Redmond giant wasn’t putting a huge markup on the things; even in 2005, $99 USD for 20 GBs was highway robbery. Continue reading “A Look Back At The Xbox 360’s Hard Drive Security”

3D-Printed Servo Motor Has 360 Degrees Of Rotation

Hobby servos are nifty and useful for a wide range of projects. There’s nothing stopping you from building your own servos though, and you can even give them nifty features like 360-degree rotation In fact, that’s exactly what [Aaed Musa] did!

The servo relies on 3D printed gears in a 3D printed housing. The design makes prodigious use of threaded inserts to hold everything together nice and tight. A DC motor is charged with driving the assembly, as with any regular servo motor. However, in the place of a potentiometer, this design instead uses an AS5600 magnetic rotary position sensor to read the servo’s angle, via a magnet mounted in the servo’s gear. An Arduino is used to determine the servo’s current position versus the desired position, and it turns the motor accordingly with a BTS7960 motor driver.

The result is a sizeable and capable servo with an easily-customizable output, given it’s all 3D printed. If you’d rather just mod some servos instead, we’ve covered some great work in that area, too. Video after the break.

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