The Macintosh Plus Sounds Great If You Do Exactly This With It

The Macintosh Plus is not exactly known as particularly relevant in the worlds of chiptune or electronic music more broadly. That’s not to say it can’t do anything that sounds cool, however. As [Action Retro] demonstrates,  it’s got some really impressive tricks up its sleeve if you know what you’re doing.

The video centers around “Music Mouse”, a piece of software created by Laurie Spiegel for the Macintosh Plus all the way back in 1986. Spiegel saw the Macintosh Plus as a potential instrument for musical expression, with the then-innovative mouse as the key human interface.

[Action Retro] shows off the software, which is able to create rather pleasing little melodies with little more than a swish and a swash across the mousepad. The software makes smart use of scales so you’re not forever dodging around dissonant notes, so it’s quite easy to play something beautiful. He then makes things more interesting by pairing the Macintosh Plus with his favorite guitar pedal—the Old Blood Noise Endeavors Sunlight. It’s a dynamic reverb that really opens up the sonic landscape when paired with the Mac Plus. If you’re looking for a weird avant-garde setup to take on stage at your next noise show, this has to be it.

We’re usually used to seeing Nintendo and Commodore products in the retro computer music space. The Mac makes a nice change. Video after the break.

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Everything You Wanted To Know About Early Macintosh Floppies

Using a disk drive today is trivial. But back “in the day,” it was fairly complex both because the drives were simple and the CPUs were not powerful by today’s standards. [Thomas] has been working on a 68000 Mac emulator and found that low-level floppy information was scattered in different places. So he’s gathered it all for us in one place.

Low-level disk access has a lot of subtle details. For example, the Mac calibrates its speed control on boot. If your emulated drive just sets the correct speed and doesn’t respond to changes during calibration, the system will detect that as an error. Other details about spinning disks include the fact that inner tracks are shorter than outer track and may require denser recordings. Laying out sectors can also be tricky since you will lose performance if you, for example, read sector one and then miss sector two and have to wait for it to come back around. Disk sectors are often staggered for this reason.

Adding to the complexity is the controller — the IWM or Integrated Woz Machine — which has an odd scheme for memory mapping I/O. You should only access the odd bytes of the memory-mapped I/O. The details are all in the post.

In a way, we don’t miss these days, but in other ways, we do. It wasn’t that long ago that floppies were king. Now it is a race to preserve the data on them while you still can.

Designing A Macintosh-to-VGA Adapter With An LM1881

Old-school Macintosh-to-VGA adapter. Just solve for X, set the right DIP switches and you’re golden.

If you’re the happy owner of a vintage Apple system like a 1989 Macintosh IIci you may know the pain of keeping working monitors around. Unless it’s a genuine Apple-approved CRT with the proprietary DA-15-based video connector, you are going to need at least an adapter studded with DIP switches to connect it to other monitors. Yet as [Steve] recently found out, the Macintosh’s rather selective use of video synchronization signals causes quite a headache when you try to hook up a range of VGA-equipped LCD monitors. A possible solution? Extracting the sync signal using a Texas Instruments LM1881 video sync separator chip.

Much of this trouble comes from the way that these old Apple systems output the analog video signal, which goes far beyond the physical differences of the DA-15 versus the standard DE-15 D-subminiature connectors. Whereas the VGA standard defines the RGB signals along with a VSYNC and HSYNC signal, the Apple version can generate HSYNC, VSYC, but also CSYNC (composite sync). Which sync signal is generated depends on what value the system reads on the three sense pins on the DA-15 connector, as a kind of crude monitor ID.

Theoretically this should be easy to adapt to, you might think, but the curveball Apple throws here is that for the monitor ID that outputs both VSYNC and HSYNC you are limited to a fixed resolution of 640 x 870, which is not the desired 640 x 480. The obvious solution is then to target the one monitor configuration with this output resolution, and extract the CSYNC (and sync-on-green) signal which it outputs, so that it can be fudged into a more VGA-like sync signal. Incidentally, it seems that [Steve]’s older Dell 2001FP LCD monitor does support sync-on-green and CSYNC, whereas newer LCD monitors no longer list this as a feature, which is why now more than a passive adapter is needed.

Although still a work-in-progress, so far [Steve] has managed to get an image on a number of these newer LCDs by using the LM1881 to extract CSYNC and obtain a VSYNC signal this way, while using the CSYNC as a sloppy HSYNC alternative. Other ICs also can generate an HSYNC signal from CSYNC, but those cost a bit more than the ~USD$3 LM1881.

A New Analog And CRT Neck Board For The MacIntosh SE

Keeping a 35-year old system like the MacIntosh SE and its successor, the SE/30, up and running requires the occasional replacement parts. As an all-in-one system, the analog board that provides the power for not only the system but also the 9″ (23 cm) built-in CRT is a common failure location, whether it is due to damaged traces, broken parts or worse. For this purpose [Kay Koba] designed a replacement analog board, providing it with a BOM of replacement components. This also includes the neck board, which is the part that the CRT itself connects to.

As [Kay] notes in the project log, the design was inspired after building [Kai Robinson]’s Classic Reloaded logic board, which we covered previously. After a few revisions, [Kay] has now begun selling the PCBs for $42. The product page also links to BOMs for both the analog board and the neck board, with most of the parts simple through-hole parts. If the board’s fancy styling and LEDs compared to the original board isn’t your cup of tea, it does look like there exists interest in a more subdued version as well.

FPS Game Engine Built In Ancient Macintosh HyperCard Software

Wolfenstein 3D and Doom are great examples of early FPS games. Back in that era, as Amiga was slowly losing its gaming supremacy to the PC, Apple wasn’t even on the playing field. However, [Chris Tully] has used the 90s HyperCard platform to create an FPS of his own, and it’s charming in what it achieves.

If you’re not familiar with it, HyperCard was a strange combination of database, programming language, and graphical interface system all rolled into one. It made developing GUI apps for the Macintosh platform simpler, with some limitations. It was certainly never intended for making pseudo-3D video games, but that just makes [Chris’s] achievement all the more impressive.

At this stage, [Chris’s] game doesn’t feature any NPCs, weapons, or items yet. It’s thus more of a First Person Walker than First Person Shooter. It features four small rooms with perpendicular, vertical walls, rendered either greyscale or 8-bit color. Now that he’s got the basic engine running, [Chris] is looking to recreate a bit of a Doom RPG experience, rather than copying Doom itself. He hopes to add everything from monsters to weapons, lava, and working HUD elements. If you want to dive in to the code, you can – HyperCard “stacks”, as they’re known, are made up of readily editable scripts.

[Chris] built the project to celebrate the aesthetic and limitations of the original Mac platform. While it could technically run on original hardware, it would run incredibly slowly. It currently takes several seconds to update the viewport on an emulated Mac Plus with 4MB of RAM. Thankfully, emulation on a modern PC can be sped up a lot to help the framerate.

We love seeing HyperCard pushed far beyond its original limits. We’ve seen it before, too, such as when it was used on a forgotten 90s Apple phone prototype. If you’ve been hacking away on retro software yourself, we’d love to see your projects on the tipsline!

Maxing Out Your MacIntosh With A 4 MB Memory Stick Kit

One fun aspect of retrocomputing is that you get to max out all aspects of these systems without having to take out a bank loan, as tended to be the case when these systems were new. Less fun is that decades after systems like the Apple MacIntosh SE/30 were last sold, the 30-pin SIMMs that form the expandable RAM for these systems has become rather scarce. This has led many to make their own SIMM PCBs, including [Kay Koba] with a PCB for 4 MB SIMMs along with information on which memory and parity ICs are suitable for these SIMMs.

For systems like the MacIntosh SE/30 with 8 30-pin memory slots, the maximum capacity is 128 MB, but this comes with many gotchas due to its ROM being ’32-bit dirty’. While this can be circumvented by swapping in a ROM from a later MacIntosh variant, the less invasive way is to enable the MODE32 system extension and install eight 4 MB SIMMs for a total of 32 MB RAM. RAM chips for such 30-pin SIMMs can be scavenged from the far more common 72-pin SIMMs, along with any old new stock one may come across.

These 4 MB SIMM PCBs are offered for sale by [Kay] with optionally the SMD components (capacitors, resistors and LED) included in the package. The original PCB card edge design is credited to work by [Zane Kaminski] whose GitHub profile also leads to e.g. this 30-pin SIMM project.

Have you modded your MacIntosh or other retro system yet to the maximum RAM and storage limits?

Macintosh Classic II With E-Ink Display

As various antique computers age, it becomes increasingly hard to operate them as hardware begins to physically fail. Keeping these systems up and running often requires scavenging parts from other machines which are only becoming harder to find as time goes on. But if you throw out the requirement of using only era-appropriate components, there are some interesting ways to revive older devices with a few touches of modern tech, like this Mac Classic with a unique display.

The Macintosh Classic II was the successor to the first Macintosh computer Apple sold that had a price tag under $1000. As such, there were some lower specs for this machine such as the monochrome 512×342 display. This one has been retrofitted with an e-ink display which actually gives it some of the same grayscale aesthetic as the original. The e-ink display is driven by a Raspberry Pi which displays a replica System 7 environment and a set of photos.

While the only part of the computer that’s original is the shell at this point, the project’s creator [Dave] also built in support for the Apple Desktop Bus through an Arduino so the original Apple mouse and keyboard can be used. While it’s largely an illusion of a working Mac Classic, we still appreciate the aesthetic.

If you’re more of a classic Apple purist, though, take a look at this SE/30 which uses almost entirely original parts with the exception of a Raspberry Pi to allow it to communicate with the modern Internet.

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