Wiimote Guitar Effects Control

[youtube=http://www.youtube.com/watch?v=xmuggHx_H5Y]

[Rob Morris] sent us this video of his Wiimote based guitar effects. Similar to our post yesterday about using the Wiimote to control a synth, he is using changes in orientation to effect the sound. He starts off with simple pitch modulation, but later in the video he’s doing, uh, we’re not sure but its kind of cool.

Controlling A Doepfer Modular Synth With A Wiimote

[youtube=http://www.youtube.com/watch?v=LHOS2zg-0nI]

The Wiimote has turned out to be very versatile indeed. This video shows someone using it to control his modular synth. There is not a lot of artistic jamming going on, but explains in fair detail how to set it up. If you want to see Isadore getting down, check this out.

[thanks Louis]

Wiimote Head Tracking In Processing


[Manuel] has been playing around with [Johnny Lee]’s Wiimote head tracking code. He’s posted a preliminary port outlining the code in the Processing environment. It relies on darwiinremoteOSC so you won’t see this outside of OSX, but it should help you out if you’re trying to do this is in Processing on another platform.

[via Create Digital Motion]

[photo: nicolasnova]

Wiimote Missile Launcher


[toelle] has shown yet another use for the Wiimote by having it auto aim his USB missle launcher. The bill of materials is pretty simple: a Wiimote, a motorized USB missile launcher, some duct tape and glovepie.

Simply tape the Wiimote to the missile launcher, install glove pie and follow his instructions for some custom code and off you go. He goes in depth on how to connect the Wiimote to the PC, as well as details on how the custom code works. It only tracks IR targets right now, which is a bit of a bummer, but that would see TV remotes right?

Is there any way this could be combined with the sonar controlled missle launcher that we covered in July?

[via Hack N Mod]

Wiimoteless IR Whiteboard


[Eduard] sent in his IR webcam whiteboard project. He wanted something like the Wiimote version, but without the expense of a Wiimote. He added some film negative to the camera to reduce the amount of visible light picked up by the CCD. (He notes that you might need to pull the IR filter from your camera to get a decent signal.) The pen is the usual IR LED with a power supply. To do the actual work, he wrote a custom application in Java.

More Wiimote Hacking From Johnny Lee

Our friend [Johnny Lee] has been quite busy traveling and moving to a new city. He hasn’t had time to put together any new videos because of this. He’s been doing more Wiimote research though and has put together an extensive post about what he’s working on and thinking about.

Right before the move, he put together a demo for throwable displays. The square pieces of foamcore have retro-reflective tape added to each of the corners. The Wiimote sees the orientation of the square and adjusts the projected image to fit perfectly; even when you pick it up and throw it. He used it to add a trail to an airhockey puck. Embedded above is an earlier project where he used the Wiimote to track a foldable display and project accordingly.

[Johnny] has also been working on 3D tracking with two or more Wiimotes. Since the Wiimote is camera based, stereo triangulation is simple. Check out the video below from the University of Cambridge that uses two Wiimotes for motion capture.

Have a look at [Johnny Lee]’s full post for even more Wiimote ideas.

Wiimote Headtracking FPS Laser Gaming


Remember [John]’s Halloween laser tracking game? He’s been busy since then. After building his own version of multi-player missile command based on his laser interaction game, he added head tracking (using the same method as [Johnny Lee] . Check out the video after the break, and grab the full source for Mac or Linux.

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