Learning How A Nuclear Missile Stays On Target

In 1962, unlike today, most things didn’t have computers in them. After all, the typical computer of the day was a fragile room-sized box that required a gaggle of high priests to service it. But the Minuteman I nuclear missile was stuffed full of pre-GPS navigation equipment and a computer. In a few years, by 1970, the Minuteman III could deliver a warhead 13,000 km with an accuracy of 200 meters. Each one cost about a half million dollars, but that’s almost five million in today’s money. [Ken] takes on a very detailed tour of the computers and avionics that were nothing short of a miracle — and a highly classified miracle — in the 1960s.

The inertial navigation relied on a gyroscope, which in those days, were large and expensive. The Minuteman I required alignment with a precise angle relative to the North Star which naturally wasn’t visible from inside the silo. By the time Minuteman II arrived, they’d figured out an easier way to orient the missiles.

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Sprint: The Mach 10 Magic Missile That Wasn’t Magic Enough

Defending an area against incoming missiles is a difficult task. Missiles are incredibly fast and present a small target. Assuming you know they’re coming, you have to be able to track them accurately if you’re to have any hope of stopping them. Then, you need some kind of wonderous missile of your own that’s fast enough and maneuverable enough to take them out.

It’s a task that at times can seem overwhelmingly impossible. And yet, the devastating consequences of a potential nuclear attack are so great that the US military had a red hot go anyway. In the 1970s, America’s best attempt to thwart incoming Soviet ICBMs led to the development of the Sprint ABM—a missile made up entirely of improbable numbers.

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Testing The Atlas ICBM: A 1958 Time Capsule Video

The control room during the 1958 Atlas B 4B test. (Source: Convair)
The control room during the 1958 Atlas B 4B test. (Source: Convair)

Recently the [Periscope Film] channel on YouTube published a 1960 color documentary featuring the 1958 launch of the Atlas B (SM-65B) ICBM, in its second, Missile 4B iteration. This was the second model of the second prototype, which earned the distinction of being the first truly intercontinental ballistic missile upon its successful test completion, which saw the payload plummeting into its designated part of the Atlantic Ocean. This was a much better result than the previous test of the 3B, which suffered a yaw gyro issue that caused the missile to disintegrate partway into the flight.

In this historic documentary, the Atlas B’s manufacturer – Convair – takes us through all the elements of the test range, including all the downrange stations, their functions and how all the data from the test is captured, recorded (on reel to reel tape) and integrated into one coherent data set. This includes radar data, telemetry received from the missile, as well as the data tape that the ICBM ejects from the payload section shortly before impact.

Although it’s also a promotion piece for Convair Astronautics, this does little to mar the documentary aspect, which is narrated by William Conrad, who manages to both instill a sense of technological wonder and grim foreboding against the scenery of 1950s military high-tech in the midst of a heating up Cold War.

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Reverse-Engineering A Russian Tornado-S Guidance Circuit Board

With Russian military hardware quite literally raining down onto the ground in Ukraine, it’s little wonder that a sizeable part of PCBs and more from these end up being sold on EBay. This was thus where [msylvain] got a guidance board from a 300 mm Tornado-S 9M542 GLONASS-guided projectile from, for some exploration and reverse-engineering. The first interesting surprise was that the board was produced in February of 2023, with the Tornado-S system having begun production in 2016.

Presumed location of the PCB under investigation in the Tornado-S rocket.
Presumed location of the PCB under investigation in the Tornado-S rocket.

The 9M542 and similar rocket projectiles are designed to reach their designated area with as much precision as possible, which where the guidance system comes into play. Using both GLONASS and inertial navigation, the rocket’s stack of PCBs (pictured) are supposed to process the sensor information and direct the control system, which for the 9M542 consists out of four canards. The board that [msylvain] is looking at appears to be one of the primary PCBs, containing some DC-DC and logic components, as well as three beefy gate arrays (ULAs). While somewhat similar to FPGAs, these are far less configurable, which is why the logic ICs around it are needed to tie everything together. For this reason, gate array technology was phased out globally by the 1990s due to the competition of FPGAs, which makes this dual-sided PCB both very modern and instantly vintage.

This is where a distinct 1980s Soviet electronics vibe begins, as along the way of noting the function of each identified IC, it’s clear that these are produced by the same Soviet-era factories, just with date stamps ranging from 2018 to more recent and surface-mount DIP-sized packages rather than through-hole.

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The Operator Input Device in a Minuteman II Missile Silo computer

Nuclear Missile Silo Keyboard Re-Launched In USB

When [jns] and their colleague came across an industrial or possibly military grade keyboard/trackball combo on eBay, their minds did the same backflips that yours or mine might. Enthralled by the specialty key caps, the custom layout, and companion trackball adorned with its own keys rather than buttons [jns] and his workmate they did the only thing that infatuated hackers can do: They each bought one! [jns]’s goal? Make it work via USB.  Everything’s been documented in both software and in a very well done video that you can see below the break.

The OID in its natural habitat, a Minuteman Missile installation
The OID its its natural habitat, a Minuteman III installation (U.S. Air Force photo)

After doing some digging, they found that the keyboard and trackball combination was used in Minuteman III nuclear missile silos beginning in the early 1990’s, when the REACT program replaced aging cold war era computers and communications systems with simpler, more flexible systems.

Since the eBay auction came with only the keyboard and trackball, and not the entire Minuteman III outfit, using the new keyboard in its native habitat and wielding nuclear launch capabilities was right out the door. Instead, [jns] focused on reverse engineering the keyboard and trackball, collectively known as the OID (Operator Input Device) for use via USB.

In the video, [jns] goes into more detail about the discovery of reed switched keys, the RS422 protocol being used, blowing up an Arduino Pro Micro, and even repairing the aging trackball. Success was had, and he’s graciously shared the software and hardware design with the world.

If industrial and military grade control hardware gets your hacker juices flowing, you’ll not want to miss that time we covered a control console from a nuclear power plant for sale. Have you been working on any tantalizing, weird, obscure keyboards or equipment with far too many buttons and blinkenlights for your own good? Be sure to let us know about it via the Tip Line!

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Plasma “Ghosts” May Help Keep Future Aircraft Safe

Air-to-air combat or “dogfighting” was once a very personal affair. Pilots of the First and Second World War had to get so close to land a hit with their guns that it wasn’t uncommon for altercations to end in a mid-air collision. But by the 1960s, guided missile technology had advanced to the point that a fighter could lock onto an enemy aircraft and fire before the target even came into visual range. The skill and experience of a pilot was no longer enough to guarantee the outcome of an engagement, and a new arms race was born.

An F-15 launching flare countermeasures.

Naturally, the move to guided weapons triggered the development of defensive countermeasures that could confuse them. If the missile is guided by radar, the target aircraft can eject a cloud of metallic strips known as chaff to overwhelm its targeting system. Heat-seeking missiles can be thrown off with a flare that burns hotter than the aircraft’s engine exhaust. Both techniques are simple, reliable, and have remained effective after more than a half-century of guided missile development.

But they aren’t perfect. The biggest problem is that both chaff and flares are a finite resource: once the aircraft has expended its stock, it’s left defenseless. They also only work for a limited amount of time, which makes timing their deployment absolutely critical. Automated dispensers can help ensure that the countermeasures are used as efficiently as possible, but sustained enemy fire could still deplete the aircraft’s defensive systems if given enough time.

In an effort to develop the ultimate in defensive countermeasures, the United States Navy has been working on a system that can project decoy aircraft in mid-air. Referred to as “Ghosts” in the recently published patent, several of these phantom aircraft could be generated for as long as the system has electrical power. History tells us that the proliferation of this technology will inevitably lead to the development of an even more sensitive guided missile, but in the meantime, it could give American aircraft a considerable advantage in any potential air-to-air engagements.

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Silo Launched Model Rocket Goes Thoomp

While rockets launched from silos are generally weapons of war, [Joe Barnard] of [BPS.Space] thought model rocketry could still do with a little more thoomp. So he built a functional tube launched model rocket.

Like [Joe]’s other rockets, it features a servo-actuated thrust vectoring system instead of fins for stabilization. The launcher consists of a 98 mm cardboard tube, with a pneumatic piston inside to eject the rocket out of the tube before it ignites its engine in mid-air. When everything works right, the rocket can be seen hanging motionlessly in the air for a split second before the motor kicks in.

The launcher also features a servo controlled hatch, which opens before the rocket is ejected and then closes as soon as the rocket is clear to protect the tube. The rocket itself is recovered using a parachute, and for giggles he added a tiny Tesla Roadster with its own parachute.

Projects as complex as this rarely work on the first attempt, and Thoomp was no exception. Getting the Signal flight computer to ignite the rocket motors at the correct instant proved challenging, and required some tuning on how the accelerometer inputs were used to recognize a launch event. The flight computer is also a very capable data logger, so every launch attempt, failed or successful, became a learning opportunity. Check out the second video after the break for a fascinating look at how all this data was analyzed.

[Joe]’s willingness to fail quickly and repeatedly as part of the learning process is a true display of the hacker spirit. We’ll definitely be keeping a close eye on his work.

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