2015 RedBull Creation Ends With Flaming Tire Swing Of Death

Holy *#$&. That just about sums up the 2015 RedBull Creation Competition. It was fantastic. Where else could you ride a gasoline engine powered tire-swing-of-death, complete with fireball launcher? Well… maybe Burning Man…

Anyway, was it a hackathon? No, this was a build-a-thon. A few Arduinos and Atmel’s may have been used, but the majority of the projects were serious mechanical marvels. The teams had 72 hours to compete, with the very broad theme of “Serious Fun”.

And did they make some serious fun. From human-sized hamster wheels, to glass smashing recycling machines, and even an arcade style carnival game housed in a dumpster, not one team had a similar idea about Serious Fun. It was awesome.

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Raspberry Pi 2 Game Boy Brings Sexy Back From 1989

When the ever-versatile Raspberry Pi was released, the potential for cheap video game emulation was immediately obvious. Some of the very first Raspi projects to hit the internet were arcade cabinets, and it wasn’t long until people were making them portable. A purpose-build Linux distort called RetroPie has become very popular specifically because of the Raspi’s game-emulation potential. However, the actual hardware for these emulation systems isn’t always the most aesthetically (or ergonomically) pleasing. That’s where reddit user [Cristov9000] has managed to stand out from the crowd.

[Cristov9000] accomplished this by combining high-quality design (and 3D printing) with the careful use of original Nintendo parts. Game Boy and SNES buttons and elastomers were used to achieve the correct button feel. Other original Game Boy parts, like the volume wheel and power switch, ensure that the system feels as much like 1989 OEM hardware as possible.

Also impressive is the internal hardware, including 3 custom PCBs used to tie everything together to work via the Raspberry Pi 2 GPIO pins. The display is a 3.5″ TFT screen, and with the 6000 mAh it can handle gameplay for more than 7 hours. Other details, like the integrated mono speaker and rear shoulder buttons complete the experience. Combined with the RetroPie and an assortment of emulators, this is one of the most impressive portable gaming builds we’ve seen, especially among a crowded list of awesome raspi-based Game Boy builds.

Ask Hackaday: I Love The Smell Of Burnt Hair In The Morning

At the end of the 19th century, [King Camp Gillette] had the idea of creating a disposable razor blade that didn’t need sharpening. There was one problem with this idea: metallurgy was not yet advanced enough to produce paper-thin carbon steel blades and sharpen them for a close shave. In 1901, [William Nickerson] solved this problem, and the age of disposable razors began.

The Skarp laser razor. Source
The Skarp laser razor

This Kickstarter would have you believe there is a new era of beard technology dawning. It’s a laser razor called Skarp, and it’s on track to become one of the most funded Kickstarters of all time. The only problem? Even with relatively good documentation on the Kickstarter campaign, a demo video, a patent, and an expert in the field of cosmetic lasers, only the creators can figure out how it works.

Instead of using technology that has been tried and tested for thousands of years, the Skarp uses a laser to shave hairs off, right at the surface of the skin. You need only look at a billboard for laser hair removal to realize this is possible, but building a laser razor is something that has eluded us for decades. This patent from 1986 at the very least demonstrates the beginnings of the idea – put a laser beam in a handheld package and plunge it into a beard. This patent from 2005 uses fiber optics to send a laser beam to a handheld razor. Like anything out of the sci-fi genre, a laser razor is a well-tread idea in the world of invention.

But Skarp thinks it has solved all of the problems which previously block lasers from finding a place in your medicine cabinet.

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The HEXXX Gaming Console

Worried about bringing a project to demo at CCC15 (The Chaos Communication Camp), [Anthony Liekens] had to act fast. He would have brought his giant Flying Spaghetti-Monster Display (FSM for short), but unfortunately it wouldn’t fit in his car. So, looking around his garage he realized he had a pile of extra RGB LEDs, and a broken iCade Core. The gears in his head started turning and he came up with the idea for the HEXXX Gaming Console.

So what is it? It’s a hexagonal console designed for three-person gaming — like his Tron for Three and Pong for Three — he even has a 6 player Flappy Bird clone! From conception to reality, it took a mere ten stressful evenings to complete… The end result is quite fantastic. Continue reading “The HEXXX Gaming Console”

Arduino Development; There’s A Makefile For That

Hardware and software combined, Arduino does many things right. It lowers the entry level into embedded systems development with a nifty hardware abstraction layer. It aims for cross-platform compatibility by supporting Windows, Mac OSX, and Linux operation systems. It throws out the need for an external programmer to get you up-and-blinkin’ those LEDs quickly.

One thing most of us never cease to curse about, though, is the IDE. Many have cried out wildly against the Java-based text-editor for its cryptic compiling-and-linking process, its inability to accommodate bare C or C++ source files, and (shh!) its lack of Vim keybindings. Fortunately, our cries have been heard, and the like many community-based projects, the community fights back with a custom solution.

Calling all Grumpy Engineers: The Arduino-Makefile

Enter the Arduino Makefile.

What began as [Sudar’s] lightweight program to escape the IDE has become a fully-blown, feature rich Makefile that has evolved and adapted to grow with the changes of Arduino. With a community of 47 contributors, the Makefile enables you to escape from the IDE entirely by writing code in the cushy text editor of your choice and compiling with a simple incantation of make into your terminal, be you in Linux, Mac, or Windows.

Without further ado, let’s take a walking tour of the project’s highlights.

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Because Burning Man Needed More LEDs

There are a lot of blinky glowy things at Burning Man every year, and [Mark] decided he would literally throw his hat into the ring. He built a high visibility top hat studded with more RGB LEDs than common sense would dictate. It’s a flashy hat, and a very good example of the fashion statement a few hundred LEDs can make.

[Mark]’s top hat has 481 WS2812b addressable LEDs studded around the perimeter, a common LED choice for bright and blinky wearables. These LEDs are driven by a Teensy 3.1, with a Bluetooth transceiver, a GPS module, a compass, and gyro/accelerometer attached to the microcontroller. That’s a lot of hardware, but it gives [Mark] the capability of having the hat react to its own orientation, point itself North, and allow for control via a modified Nintendo NES controller.

The WS2812 LEDs draw a lot of power, and for any wearable project having portable power is a chief concern. [Mark]’s original plan was to use an 8x battery holder for the electronics enclosure, and use five AA batteries to power the hat. The total idle draw of the LEDs was 4.5 Watts, and with even a few LEDs blinking colors there was a significant voltage drop. The idea of powering the hat with AA batteries was discarded and the power source was changed to a 195 Watt-hour lithium ion battery bank that was topped off each day with a solar panel.

The hat is awesome, exceedingly bright, and something that gets a lot of attention everywhere  it goes. For indoor use, it might be too bright, but this could be fixed with the addition of a bit of black stretchy fabric, like what our own [Mike Szczys] did for his DEF CON hat. [Mark]’s hat is just version 1, and he plans on making a second LED hat for next year.

This PCB Business Card Is Logically Different

Having seen a number of PCB business cards [Will] decided to go against the more popular choice of a micro-controller based design and show some character with a logic based finite state machine. [Will] uses a single 7-segment display to scroll through the letters of his name with a state machine that outputs the desired combination of 1’s and 0’s to the LED display each time the tactile button is pushed.

[Will] uses a 4-bit counter made up of D Flip-Flops for the clock signal as a conditional input to 6 of the 4-input AND gates. He doesn’t go into the painful details of displaying each character through the process (thankfully) but he does mention that he uses the Quine-McCluskey technique for reduction instead of Boolean algebra. Since his name is 11 characters long and the 4-bit binary counter goes from 0000 to 1111 leaving 5 more pushes of the button before rolling the count back to 0000, during which time the display is left blank. [Will] kindly includes the eagle and Gerber files for your downloading pleasure over at his blog if you’re interested in getting a little deeper into the design.

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