
The Xbox One is out, along with a new Kinect sensor, and this time around Microsoft didn’t waste any time making this 3D vision sensor available for Windows. [programming4fun] got his hands on the new Kinect v2 sensor and started work on a capture system to import anything into a virtual environment.
We’ve seen [programming4fun]’s work before with an extremely odd and original build that turns any display into a 3D display with the help of a Kinect v1 sensor. This time around, [programming] isn’t just using a Kinect to display a 3D object, he’s also using a Kinect to capture 3D data.
[programming] captured himself playing a few chords on a guitar with the new Kinect v2 sensor. This was saved to a custom file format that can be played back in the Unity engine. With the help of a Kinect v1, [programming4fun] can pan and tilt around this virtual model simply by moving his head.
If that’s not enough, [programming] has also included support for the Oculus Rift, turning the Unity-based virtual copy of himself into something he can interact with in a video game.
As far as we can tell, this is the first build on Hackaday using the new Kinect sensor. We asked what everyone was going to do with this new improved hardware, and from [programming]’s demo, it seems like there’s still a lot of unexplored potential with the new Xbox One spybox.
[Sebastian] works at an engineering company testing car ECUs, head units, and all the confusing wiring harnesses found in the modern-day automobile. It’s good work, but not exactly fun, so [Sebastian]’s bosses bought a foosball table so the employees could unwind. The foosball tables have been there for several years, and now everyone at the company is really, really good at twirling little football players on a stick. With their current rule set (at least 6 goals and 2 goals ahead), matches last at least twenty minutes.


Hosting a New Year’s Eve party, but don’t want to be stuck behind the bar all night? You could set out a bowl or two of 