Creating Music From GPU Noise

Yep, that’s a picture of a Laptop rocking out on an electric guitar. In what can only be described as a truly bizarre hack [CNLohr] discovered that the RF noise from the computer can be used to play music through the guitar’s pickup.

Check out the clip after the break to hear an annoying, but very discernible rendition of Jingle Bells. Once [CNLohr] stumbled onto the fact that changes in what the graphic processing unit is doing was affecting the pitch detected by the pickup he started writing some code. Now he’s got a program that automatically calculates the size of the window, and produces a white square on a black background to dial in the GPU at the right frequencies.

He mentions in the notes accompanying his video that he had to turn off Vsync to get this to work right. We don’t understand why but we’d love to hear what you think in the comments.

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GPU Password Cracking Made Easy

The power that a Graphics Processing Unit presents can be harnessed to do some dirty work when trying to crack passwords. [Vijay] took a look at some of the options out there for cracking passwords and found that utilizing the GPU produces the correct password in a fraction of the time. On a Windows machine he pitted the Cain password recovery tool which uses the CPU for its calculations against ighashgpu which uses ATI or Nvidia graphics cards to do the deed. Hands down ighashgpu is the fastest; with Cain taking about one year to crack an eight character password while ighashgpu can do it in under nineteen hours.

We were very interested to see how easy it is to use this package. We looked in on GPU cracking in September but didn’t focus on the software packages that are out there. Now that you know how easily your password can be unearthed perhaps you will get some use out of this article discussing the usability and security of longer passwords which we ran across over on Reddit.

Heat Gun GPU Reflow Fixes Laptop

Solder connections on processors seem to be a very common failure point in modern electronics. Consider the Red Ring of Death (RRoD) on Xbox 360 or the Yellow Light of Death (YLoD) on PlayStation 3. This time around the problem is a malfunctioning Nvidia GPU on an HP Pavilion TX2000 laptop. The video is sometimes a jumbled mess and other times there’s no video at all. If the hardware is older, and the alternative to fixing it is to throw it away, you should try to reflow the solder connections on the chip.

This method uses a heat gun, which we’ve seen repair PCBs in the past. The goal here is to be much less destructive and that’s why the first step is to test out how well your heat gun will melt the solder. Place a chunk of solder on a penny, hold the heat gun one inch above it and record how long it takes the solder to flow. Once you have the timing right, mask off the motherboard (already removed from the case) so that just the chip in question is accessible. Reflow with the same spacing and timing as you did during the penny test. Hopefully once things cool down you’ll have a working laptop or gaming console again.

GPU Processing And Password Cracking

Recently, research students at Georgia Tech released a report outlining the dangers that GPUs pose to the current state of password security. There are a number of ways to crack a password, all with their different pros and cons, but when it comes down to it, the limiting factor in all of these methods is processing complexity. The more operations that need to be run, the longer it takes, and the less useful each tool is for cracking passwords. In the past, most recommendations for password security revolved around making sure your password wasn’t something predictable, such as “password” or your birthday. With today’s (and tomorrows) GPUs, this may no longer be enough.

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GPU Cooling To Fix RRoD

[Rbz] fixed his friend’s Red Ring of Death stricken Xbox 360 by improving the GPU cooling. Because an overheating GPU is a common cause of the failure, he first tried to replace the thermal compound for better heat conductivity between the chip and the heat sink. This helped a bit but within two hours the problem was back. Troubled by the heat discoloration on the bottom of the DVD drive, he removed it and screwed a cooling fan to the GPU heat sink. That did the trick, so he moved the drive to the outside of the case with the aid of a longer SATA cable. It’s not pretty, but it worked.

Generative AI Hits The Commodore 64

Image-generating AIs are typically trained on huge arrays of GPUs and require great wads of processing power to run. Meanwhile, [Nick Bild] has managed to get something similar running on a Commodore 64. (via Tom’s Hardware).

A figure generated by [Nick]’s C64. We shall name him… “Sword Guy”!
As you might imagine, [Nick’s] AI image generator isn’t churning out 4K cyberpunk stills dripping in neon. Instead, he aimed at a smaller target, more befitting the Commodore 64 itself. His image generator creates 8×8 game sprites instead.

[Nick’s] model was trained on 100 retro-inspired sprites that he created himself. He did the training phase on a modern computer, so that the Commodore 64 didn’t have to sweat this difficult task on its feeble 6502 CPU. However, it’s more than capable of generating sprites using the model, thanks to some BASIC code that runs off of the training data. Right now, it takes the C64 about 20 minutes to run through 94 iterations to generate a decent sprite.

8×8 sprites are generally simple enough that you don’t need to be an artist to create them. Nonetheless, [Nick] has shown that modern machine learning techniques can be run on slow archaic hardware, even if there is limited utility in doing so. Video after the break.

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Retrogadgets: The Ageia PhysX Card

Old computers meant for big jobs often had an external unit to crunch data in specific ways. A computer doing weather prediction, for example, might have an SIMD (single instruction multiple data) vector unit that could multiply a bunch of numbers by a constant in one swoop. These days, there are many computers crunching physics equations so you can play your favorite high-end computer game. Instead of vector processors, we have video cards. These cards have many processing units that can execute “kernels” or small programs on large groups of data at once.

Awkward Years

However, there was that awkward in-between stage when personal computers needed fast physics simulation, but it wasn’t feasible to put array processing and video graphics on the same board. Around 2006, a company called Ageia produced the PhysX card, which promised to give PCs the ability to do sophisticated physics simulations without relying on a video card.

Keep in mind that when this was built, multi-core CPUs were an expensive oddity and games were struggling to manage everything they needed to with limited memory and compute resources. The PhysX card was a “PPU” or Physics Processor Unit and used the PCI bus. Like many companies, Ageia made the chips and expected other companies — notably Asus — to make the actual board you’d plug into your computer.

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