Hackaday Podcast Episode 298: Forbidden USB-C, A Laser Glow-o-Scope, And The Epoch Super Cassette Vision

This week’s Hackaday podcast has a European feel, as Elliot Williams is joined by Jenny List for a look at the week’s happenings in the world of cool hardware hacks. Starting with the week’s news, those Redbox vending machines continue to capture the attention of hackers everywhere, and in the race to snag one before they’re carted off for recycling someone has provided the missing hardware manual in the form of a wiki. Europeans can only look on wistfully. Then there’s the curious case of life on the asteroid sample, despite the best efforts of modern science those pesky earth bacteria managed to breach all their anti-contamination measures. Anyone who’s had a batch of homebrew go bad feels their pain.

The week provided plenty of hacks, with the team being wowed by [Bitluni]’s CRT-like laser projector, then the many ingenious ways to 3D-print a hinge, and perhaps one of the most unforgiving environments in the home for a piece of robotics. Meanwhile our appetite for cool stuff was sated by an entire family of Japanese games consoles we’d never heard of, and the little voltage reference whose data sheet also had an audio amplifier circuit. Finishing up, our colleague Arya has many unorthodox uses for a USB-C cable, and we have a frank exchange of views about Linux audio.

Give it a listen below and check out all the links, and by all means, give us a roasting in the comments!

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The Japanese Console You Maybe Haven’t Heard Of

The games consoles which came out of Japan in the 1980s are the stuff of legend, with the offerings from Nintendo and Sega weaving themselves into global popular culture. Most of us can recite a list of the main players in the market, but how many of us would have Epoch and their Super Cassette Vision on that list? [Nicole Express] is here with a look at this forgotten machine which tried so hard and yet missed the target when competing with the NES or Master System.

Before the arrival of the Sega and Nintendo cartridge based systems, one of the better known Japanese consoles was the Epoch Cassette Vision. This was something of a hybrid between single-game TV games and an Atari 2600 style computing device for games, in that it used pre-programmed microcontrollers in its cartridges rather than the ROMs of the 2600. For the late-70s gamer this was still hot stuff, but by 1983 as the Master System and NES hove into view it was definitely past its best. Epoch’s response for 1984 was the Super Cassette Vision, a much more conventional 8-bit console with on the face of it some respectable graphics and sound hardware.

The article looks at the console’s capabilities in detail, highlighting the multi-colored sprites and smooth sprite movement, but also the tilemap limitations and the somewhat awful sound chip shared with handheld games and sounding very much like it. Coupled with its inferior controllers and TV game style aesthetic, it’s not difficult to see why it would be the last console from this manufacturer.

If forgotten consoles are your thing, have a read about the Fairchild Channel F, the machine that gave us console cartridges.

Your Undocumented Project May Also Baffle People Someday

What’s life without a little mystery? There’s one less rolling around after historians finally identified a donated mystery machine that had been in storage for years.

Feeding dough through this machine may have been faster, but probably not safer.

The main pieces of the machine are about a century old and any staff who may have known more about the undocumented device were no longer around to ask. The historical society finally posted pictures and asked for any insights, which eventually led to solving the mystery.

The machine is in all likelihood a beaten biscuit maker, which was a type of dense baked good popular in the American south. Making them called for a long and labor-intensive process of pounding and working the dough, and the society says this machine was likely created by a fellow trying to help his aunt streamline her business, offloading the labor of working the dough to a machine.

The machine had no branding of any sort and lacked any identifying marks. Its purpose was doubtlessly obvious at the time, but no records remained and quite possibly none existed in the first place. Sound familiar? Perhaps someday our own undocumented projects and prototypes will mystify people. It’s certainly happened in the case of mysterious Roman dodecahedrons, which remain a head-scratching mystery.

Linux Fu: Audio Network Pipes

Life was simpler when everything your computer did was text-based. It is easy enough to shove data into one end of a pipe and take it out of the other. Sure, if the pipe extends across the network, you might have to call it a socket and take some special care. But how do you pipe all the data we care about these days? In particular, I found I wanted to transport audio from the output of one program to the input of another. Like most things in Linux, there are many ways you can get this done and — like most things in Linux — only some of those ways will work depending on your setup.

Why?

There are many reasons you might want to take an audio output and process it through a program that expects audio input. In my case, it was ham radio software. I’ve been working on making it possible to operate my station remotely. If all you want to do is talk, it is easy to find software that will connect you over the network.

However, if you want to do digital modes like PSK31, RTTY, or FT8, you may have a problem. The software to handle those modes all expect audio from a soundcard. They also want to send audio to a soundcard. But, in this case, the data is coming from a program.

Of course, one answer is to remote desktop into the computer directly connected to the radio. However, most remote desktop solutions aren’t made for high-fidelity and low-latency audio. Plus, it is nice to have apps running directly on your computer.

I’ll talk about how I’ve remoted my station in a future post, but for right now, just assume we want to get a program’s audio output into another program’s audio input. Continue reading “Linux Fu: Audio Network Pipes”

Humans Can Learn Echolocation Too

Most of us associate echolocation with bats. These amazing creatures are able to chirp at frequencies beyond the limit of our hearing, and they use the reflected sound to map the world around them. It’s the perfect technology for navigating pitch-dark cave systems, so it’s understandable why evolution drove down this innovative path.

Humans, on the other hand, have far more limited hearing, and we’re not great chirpers, either. And yet, it turns out we can learn this remarkable skill, too. In fact, research suggests it’s far more achievable than you might think—for the sighted and vision impaired alike!

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Solar Orbiter Takes Amazing Solar Pictures

There’s an old joke that they want to send an exploratory mission to the sun, but to save money, they are going at night. The European Space Agency’s Solar Orbiter has gotten as close as anything we’ve sent to study our star on purpose, and the pictures it took last year were from less than 46 million miles away. That sounds far away, but in space terms, that’s awfully close to the nuclear furnace. The pictures are amazing, and the video below is also worth watching.

Because the craft was so close, each picture it took was just a small part of the sun’s surface. ESA stitched together multiple images to form the final picture, which shows the entire sun as 8,000 pixels across. We’ll save you the math. We figure each pixel is worth about 174 kilometers or 108 miles, more or less.

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Student-built rocket launch in Black Rock Desert, Nevada

Aftershock II: How Students Shattered 20-Year Amateur Rocket Records

When it comes to space exploration, we often think of billion-dollar projects—NASA’s Artemis missions, ESA’s Mars rovers, or China’s Tiangong station. Yet, a group of U.S. students at USC’s Rocket Propulsion Lab (RPL) has achieved something truly extraordinary—a reminder that groundbreaking work doesn’t always require government budgets. On October 20, their homemade rocket, Aftershock II, soared to an altitude of 470,000 feet, smashing the amateur spaceflight altitude and speed records held for over two decades. Intrigued? Check out the full article here.

The 14-foot, 330-pound rocket broke the sound barrier within two seconds, reaching hypersonic speeds of Mach 5.5—around 3,600 mph. But Aftershock II didn’t just go fast; it climbed higher than any amateur spacecraft ever before, surpassing the 2004 GoFast rocket’s record by 90,000 feet. Even NASA-level challenges like thermal protection at hypersonic speeds were tackled using clever tricks. Titanium-coated fins, specially engineered heat-resistant paint, and a custom telemetry module ensured the rocket not only flew but returned largely intact.

This achievement feels straight out of a Commander Keen adventure—scrappy explorers, daring designs, and groundbreaking success against all odds. The full story is a must-read for anyone dreaming of building their own rocket.

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