Interactive Sound With Glove And Tape

Here’s a way to explore new spaces in untraditional manners: a sonophore, or a glove equipped with a tape heads meant to explore spaces with magnetic tape tracing the walls.

This project is a followup to the analogue tape glove from a few years ago. In that project, aligned strips of magnetic tape cover a canvas, leaving anyone wearing the glove to track their hand horizontally swiping across different tracts, or vertically listening to each track.

This project takes a glove similar to the analogue tape glove, but the tape is spread out along the walls of the installation. There’s no way of knowing what strange voices are contained on the tapes; the only way to know is to explore the space.

Video of the project below. It’s a Vimeo, so you know it’s artistic.

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Breadboarding A 68000 Computer In Under A Week

We’ve been lurking over at Big Mess ‘o Wires as [Steve] geared up for his 68000 computer build. One of his previous posts mentioned a working breadboard version but we figured it would be a ways off. Surprise, he’s got it working and what you see above took just 6 days of “occasional work” to get running.

The chip in use is actually a 68008 but we remember reading that he does plan to migrate to a 68000 because this one lacks the memory pins to address more than 1 MB of RAM. The trick here was just to get the thing running and he made some common choices to get there. For instance, he grounded the /DTACK in much the same way [Brian Benchoff] explained in his own 68k build.

We’re not sure if his address decoding was a time saver or not. If you study [Steve’s] original planning post you’ll learn that he’s going to use programmable logic to handle the address decoding. But above he wired up 74-series logic chips to perform these functions. On the one hand you know your Hardware Description Language isn’t the problem, but did you terminate one of those wires where you ought not?

Additional tripping points include a bouncing reset pin. Looking at that we’d tell [Steve] there’s a problem with his chip, except that this was his first thought as well. He went the extra mile by building and testing a replica of the reset system. This makes our brain spin… shouldn’t the reset be among the most reliable parts of a processor?

At any rate, great work so far. We can’t wait to see where this goes and we hope that it unfolds in a way that is as exciting as watching [Quinn Dunki’s] Veronica project take shape.

The KIM-1 Computer Minified

The KIM-1 wasn’t the first microcomputer available to computer hobbyists and other electron aficionados, but it was the first one that was cheap. It was also exceedingly simple, with just a 6502 CPU, a little more than 1k of RAM, 2k of ROM, a hexadecimal keypad and a few seven-segment displays. Still, a lot of software was written for this machine, and one of these boards can be found in every computer history museum.

[Oscar] thought the KIM-1 was far too cool to be relegated to the history books so he made his own. It’s not a direct copy – this one uses an Arduino for the brains, only breaking out some buttons, a pair of four-digit seven-segment displays, and the I2C and SPI pins on the ‘duino. The KIM-1 is emulated by the Arduino, allowing for the same interface as an original connected up to an old teletype, and [Oscar] got his hands on the original code for Microchess and the first 6502 disassembler from [Woz] and [Baum].

[Oscar] put the schematics for his version of the KIM-1 up, and has the PCBs up on SeeedStudio. If you’re looking for an awesome replica of a vintage computer and a nice weekend project, here ‘ya go.

Very Large Touchpads For Very Old Computers

Way back when most of our demographic was in diapers, engineering workstations had huge touchscreens for plotting drawings in CAD programs, drawing, and just about everything a Wacom tablet does today. Finding one of these touch pads now is a fool’s errand, more so than finding the computer it was attached to, but [Daniel] figured out a way to relive those days of large touchpads and old computers with a resistive touchscreen and an MSX computer (portuguese, google translatrix).

[Daniel] is using a touchscreen normally used for a monitor, and with the right bit of code on a PIC16F micro, pressure on the touchscreen can be translated into X and Y coordinates. Using the PIC was a great choice in this instance: it’s possible to multiplex ports on an ADC pin with a PIC, making the entire system extremely efficient and easy to calibrate.

After that, it’s just a matter of plugging the output of the microcontroller into the touchpad connector of the MSX and writing a few lines of BASIC to draw a point on the screen. Video below.

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Low-Voltage Tube Amp Is Great For Beginners

If you ever wanted to build your own tube amplifier but you were intimidated by working with high voltages, [Marcel]’s low-voltage tube amp design might spark your interest. The design operates with a B+ (plate) voltage of only 40v, making it less intimidating and dangerous than many other amps that operate over 300V. It’s also incredibly easy to build—the whole design uses only 11 components.

The amplifier is designed around the ECL82 tube, which includes both a triode and a pentode in one package. The ECL82 is practically an amplifier in a tube: it was designed for low-cost electronics like record players that needed to be as simple as possible. The triode in the ECL82 is used as a pre-amplifier for the incoming signal. The pentode is controlled with the pre-amplified signal and acts as a power amplifier.

[Marcel]’s amplifier also uses a PY88 tube rectifier instead of semiconductor diodes, making it an entirely silicon-free design. Although [Marcel] hasn’t posted up detailed build instructions yet, his simple schematic should be all you need to get started. If you want some more background information about tube amps but you don’t know where to start, check out our post on basic tube amp design from earlier this year.

Flaming Jack-o’-lanterns Light Up The Night

[misterdob] wanted to spice up his Halloween decor, so he built these flaming concrete jack -o’-lanterns to decorate his walkway. He started with the classic plastic jack-o’-lanterns that trick-or-treaters have been using to collect candy for years. [misterdob] filled the plastic pumpkins halfway with concrete mix, then dropped in metal coffee cans. He then filled the pumpkins up to the top with concrete, shaking them up a bit to avoid air pockets.

Once the concrete had set, [misterdob] cut away the plastic revealing nearly perfect concrete duplicates. He used acid stain to color his creations – though it looks like he missed a spot or two.

We have to disagree with [misterdob’s] choice of fuels. In fact, we think he was out of his gourd when he picked gasoline for his flaming pumpkins. Seriously though, gasoline is a horrible choice for a fire pot like this for a multitude of reasons. Gas has a particularly foul odor and its fumes are explosive. If a Halloween prankster were to try kicking one of the pumpkins over, not only would they have a broken foot, they’d also be covered in burning gas.

Thankfully, the folks on [misterdob’s] Reddit thread had better fuel suggestions – citronella torch cans with lamp oil and wicks, kerosene, or gel fuel would be better suited for these hot pumpkins.

If you still don’t believe how dangerous gas and its fumes can be, check out this video of a bonfire gone wrong (language warning).

A Graphics Card For A Homebrew Computer

One of [aepharta]’s ‘before I die’ projects is a homebrew computer. Not just any computer, mind you, but a fabulous Z80 machine, complete with video out. HDMI and DisplayPort would require far too much of this tiny, 80s-era computer, and it’s getting hard to buy a composite monitor. This meant it was time to build a VGA video card from some parts salvaged from old equipment.

When it comes to ancient computers, VGA has fairly demanding requirements; the slowest standard pixel clock is 25.175 MHz, an order of magnitude faster than the CPU clock in early 80s computers. Memory is also an issue, with a 640×480, 4-color image requiring 153600 bytes, or about a quarter of the 640k ‘that should be enough for anybody.’

To cut down on the memory requirements and make everything a nice round in base-2 numbers, [aepharta] decided on a resolution of 512×384. This means about 100k of memory would be required when using 16 colors, and only about 24 kB for monochrome.

The circuit was built from some old programmable logic ICs pulled from a Cisco router. The circuit could have been built from discrete logic chips, but this was much, much simpler. Wiring everything up, [aepharta] got the timing right and was eventually able to put an image on a screen.

After a few minutes, though, the image started wobbling. [aepharta] put his finger on one of the GALs and noticed it was exceptionally hot. A heatsink stopped the wobbling for a few minutes, and a fan stopped it completely. Yes, it’s a 1980s-era graphics card that requires a fan. The card draws about 3W, or about two percent of a modern, high-end graphics card.