The PocketSprite is the tiniest fully-functional Game Boy Color and Sega Master System emulator. Not only is it small enough to fit in your pocket, it’s small enough to lose in your pocket. It’s now available as a Crowd Supply campaign, and it’s everything you could ever want in a portable, WiFi-enabled, fully hackable video game console. It also plays Witcher 3. And probably Crysis, because of the meme.
This has been a year and a half in the making. The first hardware version of the PocketSprite was revealed at the 2016 Hackaday Superconference by hardware engineer extraordinaire [Sprite_TM]. As [Sprite] has a long list of incredibly impressive hardware hacks like installing Linux on a hard drive and building a Matrix of Tamagotchis, he always has to keep pushing deep into the hardware frontier.
In 2016, [Sprite] showed off the tiniest Game Boy ever, powered by the then brand-spankin’ new ESP32. This was released as Open Source, with the hope that a factory in China would take the files and start pumping out mini Game Boys for everyone to enjoy. Now, a year and a half later, it’s finally happened. In a collaboration with manufacturing wizard [Steve K], [Sprite] is the mastermind behind TeamPocket. The pocket-sized Game Boy-shaped emulator is now real. This is our hands-on review.
Continue reading “Hands On With The Smallest Game Boy Ever Made”



The highlights of the NeuroBytes Kickstarter include seven different types of neurons for different sensory systems, kits to test the patellar reflex, and what is probably most interesting to the Hackaday crowd, a Braitenberg Vehicle chassis, meant to test the ideas set forth in Valentino Braitenberg’s book, Vehicles: Experiments in Synthetic Psychology. If that book doesn’t sound familiar, BEAM robots probably do; that’s where the idea for BEAM robots came from.


What really caught our eye is the Goliath’s unique positioning system. While most CNC machines have the luxury of end-stops or servomotors capable of precise positional control, the Goliath has two “base sensors” that are tethered to the top of the machine and mounted to the edge of the workpiece. Each sensor connects to the host computer via USB and uses vaguely termed “Radio Frequency technology” that provides a 100Hz update for the machine’s coordinate system. This setup is sure to beat out dead-reckoning for positional awareness, but details are scant on how it precisely operates. We’d love to know more if you’ve used a similar setup for local positioning as this is still a daunting task for indoor robots.