You’ve Got Mail: Automatic For The People

When we last left the post office, I told you all about various kinds of machinery the USPS uses to move mail around. Today I’m going to tell you about the time they thought they could automate nearly every function inside the standard post office — and no, it wasn’t anytime recently.

By 1953, the post office badly needed modernization. When Postmaster General Arthur Summerfield was appointed that year, he found the system essentially in shambles. Throughout the 1930s and 40s, the USPS had done absolutely no spending beyond the necessary, with little to no investment in the future. But Summerfield was an ideas man, and he had the notion to build a totally automated post office. One of them would be located in Providence, Rhode Island and be known as Project Turnkey — as in a turnkey operation. The other would be located in Oakland, California, and serve as a gateway to the Pacific.

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Bringing Da Vinci’s Saw Mill To Life

DaVinci’s notebook — the real one, not the band — was full of wonderous inventions, though many were not actually built and probably weren’t even practical with the materials available at the time (or even now). [How To Make Everything] took one of the Master’s drawings from 1478 of a sawmill and tried to replicate it. How did he do? You can see for yourself in the video below.

There are five different pieces involved. A support structure holds a water wheel and a saw. There’s a crank mechanism to drive the saw and a sled to move the wood through the machine. It sounds simple enough, although we were impressed and amused that he made his own nails to be authentic. No Home Depot back in the 1470s, after all.

Watching him produce, for example, castle joints, makes us think, “Hey, we could do that!” But, of course, we probably can’t, at least not by hand. We must admit we are pretty dependent on CNC tools and 3D printing, but we admire the woodwork, nevertheless. There’s some pretty cool metal working, too.

We thought the waterwheel would be the easy part, but it turned out to be a bit of a problem. Things worked, but it was slower than you would think. We’ve seen sawmills put together before. Da Vinci worked for money, and there was always money in weapons so he did design a lot of them, too.

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You’ve Got Mail: Straining The Limits Of Machine And Man

When we last left this subject, I told you all about Transorma, the first letter-sorting machine in semi-wide use. But before and since Transorma, machines have come about to perform various tasks on jumbled messes of mail — things like distinguishing letters from packages, making sure letters are all facing the same way before cancelling the postage, and the gargantuan task of getting huge piles of mail into the machines in the first place. So let’s dive right in, shall we?

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On Vim, Modal Interfaces And The Way We Interact With Computers

The ways in which we interact with computers has changed dramatically over the decades. From flipping switches on the control panels of room-sized computers, to punching holes into cards, to ultimately the most common ways that we interact with computers today, in the form of keyboards, mice and touch screens. The latter two especially were developed as a way to interact with graphical user interfaces (GUI) in an intuitive way, but keyboards remain the only reasonable way to quickly enter large amounts of text, which raises many ergonomic questions about how to interact with the rest of the user interface, whether this is a command line or a GUI.

For text editors, perhaps the most divisive feature is that of modal versus non-modal interaction. This one point alone underlies most of the Great Editor War that has raged since time immemorial. Practically, this is mostly about highly opiniated people arguing about whether they like Emacs or vi (or Vim) better. Since in August of 2023 we said our final farewell to the creator of Vim – Bram Moolenaar – this might be a good point to put down the torches and pitchforks and take a sober look at why Vim really is the logical choice for fast, ergonomic coding and editing.

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The 2003 Northeast Blackout And The Harsh Lessons Of Grid Failures

The grid failure in 2003 which reverted much of the eastern US and Canada back to a pre-electrification era may be rather memorable, yet it was not the first time that a national, or even international power grid failed. Nor is it likely that it will be the last. In August of 2023 we mark the 20th anniversary of this blackout which left many people without electricity for up to three days, while costing dozens of  people their lives. This raises the question of what lessons we learned from this event since then.

Although damage to transmission lines and related infrastructure is a big cause of power outages – especially in countries where overhead wiring is the norm – the most serious blackouts involve the large-scale desynchronization of the grid, to the point where generators shutdown to protect themselves. Bringing the grid back from such a complete blackout can take hours to days, as sections of the grid are reconnected after a cascade scenario as seen with the 2003 blackout, or the rather similar 1965 blackout which affected nearly the same region.

With how much more modern society relies today on constant access to electrical power than it did twenty, let alone fifty-eight years ago, exactly how afraid should we be of another, possibly worse blackout?

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A Quarter Century Of The IMac

Growing older as an engineer turns out to be a succession of moments in which technologies and devices which you somehow still imagine to be cool or exciting, reveal themselves in fact to be obsolete, indeed, old. Such a moment comes today, with the25th anniversary of the most iconic of 1990s computers, Apple’s iMac. The translucent all-in-one machine was and remains more than simply yet another shiny Mac, it’s probably the single most influential home computer ever. A bold statement to be sure, but take a look at the computer you’re reading this on, indeed at all your electronic devices here in 2023, before you dismiss it.

Any colour you want, as long as it's beige
Any colour you want, as long as it’s beige. Leon Brooks, Public domain.

Computers in the 1990s were beige and boring. Breathtakingly so, a festival of the generic. If you had a PC it came in the same beige box as every single other PC, the only thing breaking the monotony being one of those LED 7-segment fake-MHz displays. Apple computers took the beige and ran with it, their PowerMac range being merely a smoother-fronted version of all those beige-box PCs. This was the period following the departure of Steve Jobs during which the company famously lost its way, and the Bondi blue Jonny Ive-designed iMac was the signature product of his triumphant return.

That’s enough pretending to have drunk the Apple Kool-Aid for one article, so  why are we marking this anniversary? The answer lies not in the iMac’s hardware, though its 233MHz PowerPC G3 and ATI graphics driving a 15″ CRT were no slouch for the day, nor even in its forsaking of all their previous proprietary interfaces for USB. Instead it’s the design influence of this machine, as it ushered in a new era of technological devices whose ethos lay around how they might be used rather than in simply showering the interface with features. At the time the iMac spawned a brief fashion for translucent blue in everything from peripherals to steam irons, but in the quarter century since your devices have changed immeasurably in its wake. We still don’t like that weird round mouse though.

Header image: Rama, CC BY-SA 4.0.

Screwdrivers And Nuclear Safety: The Demon Core

Harry Daghlian and Louis Slotin were two of many people who worked on the Manhattan Project. They might not be household names, but we believe they are the poster children for safety procedures. And not in a good way.

Harry Daghlian (CC-BY-SA 3.0, Arnold Dion)

Slotin assembled the core of the “Gadget” — the plutonium test device at the Trinity test in 1945. He was no stranger to working in a lab with nuclear materials. It stands to reason that if you are making something as dangerous as a nuclear bomb, it is probably hazardous work. But you probably get used to it, like some of us get used to working around high voltage or deadly chemicals.

Making nuclear material is hard and even more so back then. But the Project had made a third plutonium core — one was detonated at Trinity, the other over Nagasaki, and the final core was meant to go into a proposed second bomb that was not produced.

The cores were two hemispheres of plutonium and gallium. The gallium allowed the material to be hot-pressed into spherical shapes. Unlike the first two cores, however, the third one — one that would later earn the nickname “the demon core” — had a ring around the flat surfaces to contain nuclear flux during implosion. The spheres are not terribly dangerous unless they become supercritical, which would lead to a prompt critical event. Then, they would release large amounts of neutrons. The bombs, for example, would force the two halves together violently. You could also add more nuclear material or reflect neutrons back into the material.

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