Announcing The 2025 Hackaday One Hertz Challenge

It’s about time! Or maybe it’s about time’s reciprocal: frequency. Whichever way you see it, Hackaday is pleased to announce, just this very second, the 2025 One Hertz Challenge over on Hackaday.io. If you’ve got a device that does something once per second, we’ve got the contest for you. And don’t delay, because the top three winners will each receive a $150 gift certificate from this contest’s sponsor: DigiKey.

What will you do once per second? And how will you do it? Therein lies the contest! We brainstormed up a few honorable mention categories to get your creative juices flowing.

  • Timelords: How precisely can you get that heartbeat? This category is for those who prefer to see a lot of zeroes after the decimal point.
  • Ridiculous: This category is for the least likely thing to do once per second. Accuracy is great, but absurdity is king here. Have Rube Goldberg dreams? Now you get to live them out.
  • Clockwork: It’s hard to mention time without thinking of timepieces. This category is for the clockmakers among you. If your clock ticks at a rate of one hertz, and you’re willing to show us the mechanism, you’re in.
  • Could Have Used a 555: We knew you were going to say it anyway, so we made it an honorable mention category. If your One Hertz project gets its timing from the venerable triple-five, it belongs here.

We love contests with silly constraints, because you all tend to rise to the challenge. At the same time, the door is wide open to your creativity. To enter, all you have to do is document your project over on Hackaday.io and pull down the “Contests” tab to One Hertz to enter. New projects are awesome, but if you’ve got an oldie-but-goodie, you can enter it as well. (Heck, maybe use this contest as your inspiration to spruce it up a bit?)

Time waits for no one, and you have until August 19th at 9:00 AM Pacific time to get your entry in. We can’t wait to see what you come up with.

The Tao Of Bespoke Electronics

If you ever look at projects in an old magazine and compare them to today’s electronic projects, there’s at least one thing that will stand out. Most projects in “the old days” looked like something you built in your garage. Today, if you want to make something that rivals a commercial product, it isn’t nearly as big of a problem.

Dynamic diode tester from Popular Electronics (July 1970)

For example, consider the picture of this project from Popular Electronics in 1970. It actually looks pretty nice for a hobby project, but you’d never expect to see it on a store shelf.

Even worse, the amount of effort required to make it look even this good was probably more than you’d expect. The box was a standard case, and drilling holes in a panel would be about the same as it is today, but you were probably less likely to have a drill press in 1970.

But check out the lettering! This is a time before inkjet and laser printers. I’d guess these are probably “rub on” letters, although there are other options. Most projects that didn’t show up in magazines probably had Dymo embossed lettering tape or handwritten labels.

Continue reading “The Tao Of Bespoke Electronics”

Announcing The 2025 Pet Hacks Winners

When you really love your pawed, feathered, or scaled friends, you build projects for them. (Well, anyway, that’s what’s happened to us.) For the 2025 Pet Hacks Challenge, we asked you to share your favorite pet-related hacks, and you all delivered. So without further ado, here are our favorites, as well as the picks-of-the-litter that qualified for three $150 DigiKey gift certificates. Spoiler alert: it was a clean sweep for team cat.

Continue reading “Announcing The 2025 Pet Hacks Winners”

Video Game Preservation Through Decompilation

Unlike computer games, which smoothly and continuously evolved along with the hardware that powered them, console games have up until very recently been constrained by a generational style of development. Sure there were games that appeared on multiple platforms, and eventually newer consoles would feature backwards compatibility that allowed them to play select titles from previous generations of hardware. But in many cases, some of the best games ever made were stuck on the console they were designed for.

Now, for those following along as this happened, it wasn’t such a big deal. For gamers, it was simply a given that their favorite games from the Super Nintendo Entertainment System (SNES) wouldn’t play on the Nintendo 64, any more than their Genesis games could run on their Sony PlayStation. As such, it wasn’t uncommon to see several game consoles clustered under the family TV. If you wanted to go back and play those older titles, all you had to do was switch video inputs.

But gaming, and indeed the entertainment world in general, has changed vastly over the last couple of decades. Telling somebody today that the only way they can experience The Legend of Zelda: A Link to the Past is by dragging out some yellowed thirty-odd year old console from the attic is like telling them the only way they can see a movie is by going to the theater.

These days, the expectation is that entertainment comes to you, not the other way around — and it’s an assumption that’s unlikely to change as technology marches on. Just like our TV shows and movies now appear on whatever device is convenient to us at the time, modern gamers don’t want to be limited to their consoles, they also want to play games on their phones and VR headsets.

But that leaves us with a bit of a problem. There are some games which are too significant, either technically or culturally, to just leave in the digital dust. Like any other form of art, there are pieces that deserve to be preserved for future generations to see and experience.

For the select few games that are deemed worth the effort, decompilation promises to offer a sort of digital immortality. As several recent projects have shown, breaking a game down to its original source code can allow it to adapt to new systems and technologies for as long as the community wishes to keep them updated.

Continue reading “Video Game Preservation Through Decompilation”

Hackaday Links Column Banner

Hackaday Links: June 22, 2025

Hold onto your hats, everyone — there’s stunning news afoot. It’s hard to believe, but it looks like over-reliance on chatbots to do your homework can turn your brain into pudding. At least that seems to be the conclusion of a preprint paper out of the MIT Media Lab, which looked at 54 adults between the ages of 18 and 39, who were tasked with writing a series of essays. They divided participants into three groups — one that used ChatGPT to help write the essays, one that was limited to using only Google search, and one that had to do everything the old-fashioned way. They recorded the brain activity of writers using EEG, in order to get an idea of brain engagement with the task. The brain-only group had the greatest engagement, which stayed consistently high throughout the series, while the ChatGPT group had the least. More alarmingly, the engagement for the chatbot group went down even further with each essay written. The ChatGPT group produced essays that were very similar between writers and were judged “soulless” by two English teachers. Go figure.

Continue reading “Hackaday Links: June 22, 2025”

Retrotechtacular: 1970s Radio

Before YouTube, you had to watch your educational videos on film. In the 1970s, if you studied radio, you might have seen the video from Universal Education and Visual Arts, titled Understanding Electronics Basic Radio Circuitry. The video’s been restored, and it appears on the [CHAP] YouTube channel.

The video starts with a good history lesson that even covers Fessenden, which you rarely hear about. The video is full of old components that you may or may not remember, depending on your age. There’s a classic crystal radio at the start and it quickly moves to active receivers. There’s probably nothing in here you don’t already know. On the other hand, radios work about the same today as they did in the 1970s, unless you count software-defined varieties.

We expect this was produced for the “trade school” market or, maybe, a super advanced high school shop class. There were more in the series, apparently, including ones on vacuum tubes, the transistor, and the principles of television.

We were sad that the credits don’t mention the narrator. He sounded familiar. Maybe Robert Vaughn? Maybe not. A little research indicates the company was a division of Universal Studios, although the Library of Congress says it was actually produced by  Moreland-Latchford Productions in Toronto.

Maybe these videos were the next step in becoming a child radio engineer. If you like old radio videos, this one is even older.

Continue reading “Retrotechtacular: 1970s Radio”