Combadge Project Wants To Bring Trek Tech To Life

While there’s still something undeniably cool about the flip-open communicators used in the original Star Trek, the fact is, they don’t really look all that futuristic compared to modern mobile phones. But the upgraded “combadges” used in Star Trek: The Next Generation and its various large and small screen spin-offs — now that’s a tech we’re still trying to catch up to.

As it turns out, it might not be as far away as we thought. A company called Vocera actually put out a few models of WiFi “Communication Badges” in the early 2000s that were intended for hospital use, which these days can be had on eBay for as little as $25 USD. Unfortunately, they’re basically worthless without a proprietary back-end system. Or at least, that was the case before the Combadge project got involved.

Designed for folks who really want to start each conversation with a brisk tap on the chest, the primary project of Combadge is the Spin Doctor server, which is a drop-in replacement for the original software that controlled the Vocera badges. Or at least, that’s the goal. Right now not everything is working, but it’s at the point where you can connect multiple badges to a server, assign them users, and make calls between them.

It also features some early speech recognition capabilities, with transcriptions being generated for the voices picked up on each badge. Long-term, one of the goals is to be able to plug the output of this server into your home automation system. So you could tap your chest and ask the computer to turn on the front porch light, or as the documentation hopefully prophesies, start the coffee maker.

There hasn’t been much activity on the project in the last year or so, but perhaps that’s just because the right group of rabid nerds dedicated developers has yet to come onboard. Maybe the Hackaday community could lend a hand? After all, we know how much you like talking to your electronics. The hardware is cheap and the source is open, what more could you ask for?

How Star Trek Breached The Defences Of A Major Broadcaster

Back in 2020 in the brief lull between COVID lockdowns in the UK, I found myself abruptly on the move, with a very short time indeed to move my possessions into storage. As I was going through the accumulated electronic detritus of over four decades, I happened upon a grey box with some wires hanging out of it, and more than a few memories. This was a Sky VideoCrypt decoder, and the wires were part of the so-called “Season” interface to attach it to the serial port of a PC. It had this modification in the hope of catching some unauthorised free satellite TV, and in its day this particular hack caused some headaches for the broadcaster.

When More Than 4 Channels Was A Novelty

Patrick Stewart, as Captain Jean-Luc Picard. Composite image, via Wikimedia commons.
Break encryption? This man can make it so. Stefan Kühn, CC BY-SA 3.0.

In the 1980s and early 1990s, there was very little in the way of digital broadcasting on either satellites or terrestrial networks, almost everything on TV was sent out as standard definition analogue video. The four terrestrial channels where I grew up were all free-to-air, and if you had a satellite dish you could point it at any one of a variety of satellites and receive more free-to-air channels if you didn’t mind most of them being in German. Premium satellite programming was encrypted though, either through a range of proprietary analogue schemes, or for the British broadcaster Sky’s offering, through their VideoCrypt system. This used a 64 kB buffer to store each line of video, and rotate it round any one of 256 points along its length, resulting in an unintelligible picture.

Sky was the UK’s big gorilla of premium broadcasters, a role they kept for many years, and which was only eroded by the advent of streaming services. As such they snapped up exclusive first access to much of the most desirable content of the day, restricting it to only their British pay-to-subscribe customers. A viewer in the UK who grumbled about Star Trek Next Generation not being on the BBC could at least cough up for Sky, but if they didn’t have a British address they were out of luck. It was in this commercial decision, whether it was based upon business or on licensing, that Sky unwittingly sowed the seeds of Videocrypt’s demise.

 

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A Guide To Field Stripping Your Voyager Tricorder

For the last few years, [Mangy_Dog] has been working on what is easily the most technically and aesthetically impressive Star Trek tricorder prop the world has ever seen. With each new version of the hardware we’ve gotten the occasional peek under the hood or source code walk-through, but these limited presentations have made it somewhat difficult to really appreciate the scale of this undertaking.

But now thanks to this epic hour-long tour of the hardware and software that makes up version 2.5 of his Voyager tricorder, we can finally see just how incredible the engineering that’s gone into this project really is. Every detail has been meticulously considered to deliver a final product that’s not only as visually accurate as possible, but reliable enough to actually carry around. Continue reading “A Guide To Field Stripping Your Voyager Tricorder”

Tricorder Tutorial Isn’t Just For Starfleet Cadets

For many of us, the most difficult aspect of a project comes when it’s time to document the thing. Did you take enough pictures? Did you remember all the little details that it took to put it together? Should you explain those handful of oddball quirks, even though you’re probably the only person in the world that knows how to trigger them?

Well, we can’t speak to how difficult it was for [Mangy_Dog] to put together this training video for his incredible Star Trek: Voyager tricorder replica, but we certainly approve of the final product. Presented with a faux-VHS intro that makes it feel like something that would have been shown to cast members during the legendary run the franchise had in the 1990s, the video covers the use and operation of this phenomenal prop in exquisite detail.

Replaceable batteries are standard again in the 2370s.

Now to be fair, [Mangy_Dog] has sold a few of his replicas to other Trek aficionados, and we’re willing to bet they went for a pretty penny. As such, maybe it’s not a huge surprise he’d need to put together a comprehensive guide on how to operate the device’s varied functions. Had this been a personal project there wouldn’t have been the need to record such a detailed walk-through of how it all works — so in that regard, we’re fortunate.

One of the most interesting things demonstrated in this video is how well [Mangy_Dog] managed to implement mundane features such as brightness and volume control without compromising the look of the prop itself. Rather than adding some incongruous switches or sliders, holding down various touch-sensitive buttons on the device brings up hidden menus that let you adjust system parameters. The project was impressive enough from the existing images and videos, but seeing just how deep the attention to detail goes is really a treat.

Previously we took a look at some of the work that [Mangy_Dog] has put into these gorgeous props, which (unsurprisingly) have taken years to develop. While they might not be able to contact an orbiting starship or diagnose somebody’s illness from across the room, it’s probably fair to say these are the most realistic tricorders ever produced — officially or otherwise.

Continue reading “Tricorder Tutorial Isn’t Just For Starfleet Cadets”

2022 Sci-Fi Contest: The Winners Are In

The Sci-Fi Contest closed out on Monday, and we put our heads together and picked our favorites. And it was no easy task, because in addition to many of the projects simply looking stellar, many went all-out on the documentation as well, making these stellar examples that we can all learn from, whether you’re into sci-fi or not. But who are we kidding? From the responses we got, you are.

The Winners

[RubenFixit]’s Star Trek Shuttle Console is a Trek themed escape room in a box. The project’s extraordinary attention to detail and exhaustive project logs absolutely won our judges heart. From the LCARS graphics to the 3D printed isolinear chip bays and mimetic crystals, it’s all there. [Ruben] estimates about 300 hours of work went into this one, and it shows.

We had no shortage of robotic projects in the contest, but [RudyAramayo]’s R.O.B. won our judges over. This one is not a joke, weighing in at over 140 lbs of custom metalwork and righteous treads. It’s also made out of some expensive hardware all around, so maybe this isn’t your weekend-build robot. We love the comment on the Arduino test code suite: “For gods sake man, you must test your code when it becomes an autonomous vehicle.”

Finally, [zapwizard]’s Functional Razor Crest Control Lever is a prop and a video game controller in one. We can totally see Grogu playing with this, and we were wowed by the attention to detail in the physical build — with custom gears and a speed limiter — as well as the attention to prop-making detail. Some parts are custom-cut stainless steel plates. 3D printed parts are covered in aluminum tape and chemically aged. Awesome. Oh yeah, it’s also a working USB joystick.

These three winners will be receiving a $150 shopping spree at Digi-Key.

Continue reading “2022 Sci-Fi Contest: The Winners Are In”

Movie Prop Electronics Hack Chat Takes Us Behind The Scenes

It’s no surprise that the hacking and making community has traditionally had something of a love affair with movie props, especially those of the science fiction variety. Over the years we’ve seen folks put untold hours into incredible recreations of their favorite pieces of fictional gear — and by the time this post goes out, our 2022 Sci-Fi Contest will be entering into the final stretch. So it’s a safe bet that if you make your living by creating the electronics behind all that Hollywood movie magic, you’ll find ours to be an especially welcoming community.

We were fortunate enough to see this in action this week when Ben Eadie stopped by to host the Hack Chat. It’s no exaggeration to say that he’s been living out what most of us would consider a dream, having worked on films from iconic franchises such as Star Trek and Predator. But perhaps his most enviable credit is that of propmaster for 2021’s Ghostbusters: Afterlife, where he got the chance to work on the proton packs and ghost traps; arguably some of the most well-known props in the history of cinema.

Not bad for a guy who only recently got in the game. Ben spent 20 years working as an aerounatical engineer until a friend from his local maker space mentioned they were working on a film and could use a hand. Suddenly he found himself behind the scenes of Star Trek: Beyond in 2015, helping to design and fabricate one of the largest rotating sets ever made. He figures he must have done something right, because Hollywood has been calling ever since.

This anecdote about his first time working on a feature film helped answer what many wanted to know early on in the Chat, which was how one manages to get into the prop and special effects industry. Ben once again confirmed a truth well known to this community: that what you’re capable of is far more important than where you went to school and what you studied. There’s not a lot of formal education out there that can train you to make the impossible possible, and Ben says the majority of his day-to-day knowledge came from a lifetime of fiddling around with electronics. In fact, he attributes much of his professional success with hanging out in maker spaces, reading Hackaday, and watching YouTube. If that’s the recipe, then we should all be in pretty good shape.

Over the last few years, Ben has been trying to pay that forward by documenting some of the tricks of the trade on his own YouTube channel. In a particularly interesting piece of marketing on Sony’s part, some of Ben’s videos have even been featured on the official Ghostbusters YouTube channel as part of a “Maker Monday” series. In fact, we first got in contact with Ben when he left a comment on our coverage of his “PKE  Meter” prop build. This is the kind of advertisement we can get behind, and wish more companies would embrace the hacker and maker culture with this kind of interactive content. Ben says the best way to make initiatives like this more popular is to consume it — if Sony sees people watching and sharing this kind of content, hopefully more will follow.

Of course, it wouldn’t be a Hack Chat unless some arcane compartmentalized technical knowledge was dished out. In this case, several of the questions were about the unique challenges posed by operating custom electronics on a movie set. For example, Ben says he always uses addressable LEDs controlled by the APA102 chip as it offers an external clock pin that he can feed with a different frequency to avoid on-screen flickering. The radio spectrum also tends to be pretty noisy on set, so if at all possible, you want to make sure your gear has a wired connection. Otherwise, you’ll need to get intimately acquainted with what other RF signals are being used on set so as not to interfere with the production.

Ben’s creations include the Remote Trap Vehicle (RTV) from Ghostbusters: Afterlife.

But while some of the challenges he has to deal with might seem pretty foreign to us, the technology itself is in some cases more familiar than you might think. It turns out there’s plenty of Sparkfun and Adafruit gear behind the scenes, with Ben specifically mentioning the Feather nRF52 as one of his go-to microcontrollers. Sometimes the graybeards on set grumble about his “consumer grade” tech, but when his gear is up and running in half the time, it’s usually he who gets the last laugh.

Towards the end of the Chat, Ben says the most important thing he’s learned over the years is to always have backups. His motto is “One is None”, and if he can help it, he usually builds four of everything: that gives him two to learn from, and a pair to actually use for whatever the project is. Even if our own projects don’t quite rise to the level of a key prop from a summer blockbuster, there’s no certainly no harm in being prepared.

We want to thank Ben Eadie for taking the time to talk with the community and sharing some of his fascinating stories and tips with us. At the risk of sounding a bit sappy, stories like his are what motivates us here at Hackaday. If we can provide even a small part of the what it takes to help people like Ben achieve their goals, that’s reason enough for us to keep the lights on.


The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.

Improving An Already Phenomenal Star Trek Prop

When Star Trek: Voyager was in the development phase, concept art was created for a new style of tricorder to be used by the crew of the titular starship. But as it often the case with a younger sibling, the show ended up having to largely make do with the hand-me-down props from Star Trek: The Next Generation, which had recently finished its TV run.

Trek aficionado [Mangy_Dog] completed a jaw-dropping recreation of this unused tricorder design back in 2019, but unable to leave well enough alone, he’s recently completed a second version that truly raises the bar for fan replicas. It’s not hyperbole to say that the prop he’s created is of a far higher quality and fidelity than anything they would have had during the actual filming of the show.

Now you might be thinking that building the second version of the tricorder was easier than the first, and indeed, [Mangy_Dog] learned some important lessons from the earlier build. But that’s not to say that construction of this new replica, which was actually done on commission, went off without a hitch. In fact, he almost immediately ran into a serious problem. When he attempted to order a new display from Nextion, he found the quality had dropped significantly from the ones he’d used previously. The viewing angles and color reproduction were abysmal, so he was forced to go back to the drawing board and not only find a new display, but a completely new graphics chip to talk to it. Continue reading “Improving An Already Phenomenal Star Trek Prop”