As ferrite technology has progressed into a mastery of magnetic permeability, the size of inductors has gone down to the point at which they are now fairly nondescript components. There was a time though when inductors could be beautiful creations of interleaving layers of copper wire in large air-cored inductors, achieved through clever winding techniques. It’s something that’s attracted the attention of [Brett], who’s produced a machine capable of producing something close to the originals.
Part of the write-up is an investigation of the history, these coils were once present even at the consumer level but are now the preserve of only a few highly secretive companies. They are still worth pursuing though because they can deliver the high “Q” factor that is demanded in a high quality tuned circuit. The rest of the write-up dives in detail into the design of the wire feeder, and the Arduino motor control of the project. There should be enough there for any other experimenters to try their hands at layered inductors, so perhaps we’ll see this lost art make a comeback.
Custom coils are a regular requirement for anything from radios, to musical instruments, to switching power supplies, so it’s not surprising that quite a few projects featuring them have made it here. One of the more unusual of late has been one that winds toroids.
[Larry Wall], inventor of Perl, once famously said that programmers have three key virtues: sloth, hubris, and impatience. It’s safe to say that these personality quirks are also present in some measure in most hardware hackers, too, with impatience being perhaps the prime driver of great hacks. Life’s too short to wait for someone else to build it, whatever it may be.
Impatience certainly came into play for [Sebastian (AI5GW)] while hacking a NAVTEX receiver (in German). The NAVTEX system allows ships at sea to receive text broadcast alerts for things like changes in the weather or hazards to navigation. The trouble is, each NAVTEX station only transmits once every four hours, making tests of the teleprinter impractical. So [Sebastian]’s solution was to essentially create his own NAVTEX transmitter.
Job one was to understand the NAVTEX protocol, which is a 100-baud, FSK-modulated signal with characters encoded in CCIR 476. Since this encoding is also used in amateur radio teletype operations, [Sebastian] figured there would surely be an Arduino library for encoding and decoding it. Surprisingly, there wasn’t, but there is now, allowing an Arduino to produce the correct sequence of pulses for a CCIR 476-encoded message. Fed into a function generator, the mini-NAVTEX station’s signal was easily received and recorded by the painfully slow teleprinter. There’s that impatience again.
We thought this was a neat hack, and we especially appreciate that [Sebastian]’s efforts resulted in a library that could be useful to hams and other radio enthusiasts in the future. We’ve talked about some more modern amateur radio digital modes, like WSPR and FT8, but maybe it’s time to look at some other modes, too.
The average person’s perception of a ham radio operator, assuming they even know what that means, is more than likely some graybeard huddled over the knobs of a war-surplus transmitter in the wee small hours of the morning. It’s a mental image that, admittedly, isn’t entirely off the mark in some cases. But it’s also a gross over-simplification, and a generalization that isn’t doing the hobby any favors when it comes to bringing in new blood.
In reality, a modern ham’s toolkit includes a wide array of technologies that are about as far away from your grandfather’s kit-built rig as could be — and there’s exciting new protocols and tools on the horizon. To ensure a bright future for amateur radio, these technologies need to be nurtured the word needs to be spread about what they can do. Along the way, we’ll also need to push back against stereotypes that can hinder younger operators from signing on.
On the forefront of these efforts is Amateur Radio Digital Communications (ARDC), a private foundation dedicated to supporting amateur radio and digital communication by providing grants to scholarships, educational programs, and promising open source technical projects. For this week’s Hack Chat, ARDC Executive Director Rosy Schechter (KJ7RYV) and Staff Lead John Hays (K7VE) dropped by to talk about the future of radio and digital communications.
Rosy kicked things off with a brief overview of ARDC’s fascinating history. The story starts in 1981, when Hank Magnuski had the incredible foresight to realize that amateur radio packet networks could benefit from having a dedicated block of IP addresses. In those early days, running out of addresses was all but unimaginable, so he had no trouble securing 16.7 million IPs for use by licensed amateur radio operators. This block of addresses, known as AMPRNet and then later 44Net, was administered by volunteers until ARDC was formed in 2011 and took over ownership. In 2019, the decision was made to sell off about four million of the remaining IP addresses — the proceeds of which went into an endowment that now funds the foundation’s grant programs.
Of all the recipients of ARDC grants, the M17 project garnered the most interest during the Chat. This community of open source developers and radio enthusiasts is developing a next-generation digital radio protocol for data and voice that’s unencumbered by patents and royalties. In their own words, M17 is focused on “radio hardware designs that can be copied and built by anyone, software that anyone has the freedom to modify and share to suit their own needs, and other open systems that respect your freedom to tinker.” They’re definitely our kind of folks — we first covered the project in 2020, and are keen to see it develop further.
John says the foundation has approximately $6 million each year they can dole out, and that while there’s certainly no shortage of worthwhile projects to support as it is, they’re always looking for new applicants. The instructions and guides for grant applications are still being refined, but there’s at least one hard requirement for any project that wants to be funded by the ARDC: it must be open source and available to the general amateur population.
Of course, all this new technology is moot if there’s nobody to use it. It’s no secret that getting young people interested in amateur radio has been a challenge, and frankly, it’s little surprise. When a teenager can already contact anyone on the planet using the smartphone in their pocket, getting a ham license doesn’t hold quite the same allure as it did to earlier generations.
The end result is that awareness among youth is low. During the Chat, one participant recounted how he had to put Netflix’s Stranger Things on pause so he could explain to his teenage son how the characters in the 1980s set show were able to communicate across long distances using a homemade radio. Think about that for a minute — in a show about nightmarish creatures invading our world from an alternate dimension, the hardest thing for this young man to wrap his head around was the fact a group of teenagers would be able to keep in touch with each other without the Internet or phone lines to connect them.
So its no surprise that John says the ARDC is actively looking for programs which can help improve the demographics of amateur radio. The foundation is looking to not only bring younger people onboard, but also reach out to groups that have been traditionally underrepresented in the hobby. As an example, he points to a grant awarded to the Bridgerland Amateur Radio Club (BARC) last year to bolster their youth engagement program. Funds went towards putting together a portable rig that would allow students to communicate with the International Space Station, and the development of hands-on workshops where teens will be able to launch, track, and recover payloads on a high altitude balloon. Let’s see them do that on their fancy new smartphone.
We want to not only thank Rosy Schechter and John Hays for taking part in this week’s Hack Chat, but everyone else at Amateur Radio Digital Communications for their efforts to support the present and future of amateur radio and digital communication.
The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.
The proliferation of software-defined radio (SDR) technology has been a godsend for RF hobbyists. SDR-based receivers and transmitters have gotten so cheap that you’ve probably got a stick or two lying around your bench right now — we can see three from where we sit, in fact.
But cheap comes at a price, usually in the form of frequency stability, which can be prohibitive in some applications — especially amateur radio, where spectrum hygiene is of the utmost concern. So we were pleased to see [Tech Minds] tackle the SDR frequency stability problem by using a GPS-disciplined oscillator. The setup uses an ADALM-PLUTO SDR transceiver and a precision oscillator from Leo Bodnar Electronics. The oscillator can be programmed to output a rock-solid, GPS-disciplined signal over a wide range of frequencies. The Pluto has an external oscillator input that looks for 40 MHz, which is well within the range of the GPSDO.
Setup is as easy as plugging the oscillator’s output into the SDR’s external clock input using an SMA to UFL jumper, and tweaking the settings in the SDR and oscillator. Not all SDRs will have an external clock input, of course, so your mileage may vary. But if your gear is suitably equipped, this looks like a great way to get bang-on frequency — the video below shows just how much the undisciplined SDR can drift.
Like any good ham, [Tech Minds] is doing his bit to keep his signals clean and on target. His chief use case for this setup will be to work QO-100, amateur radio’s first geosynchronous satellite repeater. We’ve got to say that we hams living on the two-thirds of the globe not covered by this satellite are just dying to get a geosynchronous bird (or two) of our own to play with like this.
The station receives signals from any of several satellites which use LoRa for telemetry, like the FossaSat series of PocketQube satellites. Even with a sub-optimal setup consisting of a magnetic mount antenna stuck outside a window, [Alberto] is able to receive telemetry from satellites over 2,000 kilometers distant. He also built a smaller variant which is battery powered for portable use.
The construction of this ground station makes use of standard off-the-shelf items with a Heltec ESP32-based LoRa / WiFi module as the heart. This module is one of several supported by the TinyGS project, which provides receiver firmware and a worldwide telemetry network consisting of 1,002 stations as of this writing. The firmware has a lot of features, including OTA updates and auto-tuning of your receiver to catch each satellite as it passes overhead.
The TinyGS project started out as a weekend project back in 2019 to use an ESP32 to receive LoRa telemetry from the FossaSat-1 satellite, and has expanded to encompass all satellites, and other flying objects, using LoRa-based telemetry. It uses Telegram to distribute data, with a message being sent to the channel anytime any station in the network receives a telemetry packet from a satellite.
If you’re interested in getting your feet wet receiving satellite signals, this is an easy project to start with that won’t break the bank.
Before the days of MP3 players and smartphones, and even before portable CD players, those of us of a certain age remember that our cassette players were about the only way to take music on-the-go. If we were lucky, they also had a built-in radio for when the single tape exhausted both of its sides. Compared to then, it’s much easier to build a portable radio even though cassettes are largely forgotten, as [wagiminator] shows us with this radio design based on an ATtiny.
The build is about as compact as possible, with the aforementioned ATtiny 402/412 as its core, it also makes use of an integrated circuit FM tuner, an integrated audio amplifier with its own single speaker, and a small OLED display. The unit also boasts its own lithium-polymer battery charger and its user interface consists of only three buttons, plenty for browsing radio stations and controlling volume.
The entire build fits easily in the palm of a hand and is quite capable for a mobile radio, plus all of the schematics and code is available on the project page. While it doesn’t include AM capability, just the fact that FM is this accessible nowadays when a few decades ago it was cutting-edge technology is quite remarkable. If you’re looking for an even smaller FM receiver without some of the bells and whistles of this one, take a look at this project too.
When you think old school handheld games, you probably imagine something like Nintendo’s Game Boy line or the Sega Game Gear. But outside of those now iconic systems, there was a vast subculture of oddball handheld games vying for a chunk of an adolescent’s weekly allowance. Many of these were legitimately terrible and frankly aren’t worth remembering, but a few offered unique features that were arguably ahead of their time.
One such game was Hasbro’s short-lived P-O-X. As explained by [Zachary Ennenga], the game didn’t spend much time on store shelves as its core concept of defeating undetectable alien invaders hell-bent on destroying our way of life proved to be more than a little problematic when it launched in September of 2001. But that doesn’t mean it didn’t have some cool ideas, such as a wireless ad-hoc multiplayer capability that let your game autonomously battle it out with other units that got close by.
Fascinated by this feature since his youth, [Zach] set out to study how this relatively cheap kid’s toy was able to pull this off back when even the flagship handheld consoles were still using physical link cables for multiplayer. He was aided in his quest by a particularly helpful patent, which not only gave him clues as to the frequency, data rate, modulation, and encoding of the RF signal, but even explained the game’s logic and overall structure. A lot of what was in the document seemed wishful thinking on the part of Hasbro, but reading through the marketing speak still uncovered some salient technical details.
Armed with an RTL-SDR, GNU Radio, Inspectrum, and a bit of Python, [Zach] was able to identify the signal and begin the process of decoding it. This is where things get really interesting, as the details of his reverse engineering process are widely applicable for all sorts of unknown RF signals. Even if you’re like most people and have nearly zero interest in failed handheld games of the early 2000s, it’s well worth a read. The same techniques he uses to figure out the name and physical characteristics of the invisible foe his game is transmitting could one day help you figure out how to manipulate the data from that wireless weather station you’ve got in the backyard.
Once he figured out the major parts of the protocol, [Zach] moves on to creating his own packets and broadcasting them out in such a way that the real hardware will recognize it. He even comes up with some code that will automatically battle games which wander within range of his Yardstick One, which may come in handy during the inevitable P-O-X Renaissance.
While this might seem like a lot of effort to put into a game that most people have never even heard of, we’ll remind you that some of the greatest hacks to ever grace these pages have been born of similar pursuits. Even if you’re the only person in the world to directly benefit from your current line of research and experimentation, there’s still plenty of like-minded folks in this community that are all to happy to cheer you on from the sidelines.