Now That Commodore Is Back, Could Amiga Be Next?

Now that Commodore has arisen from the depths of obscurity like Cthulhu awoken from R’lyeh, the question on every shoggoth’s squamose lips is this: “Will there be a new Commodore Amiga?”  The New Commodore is reportedly interested, but as [The Retro Shack] reports in the video embedded below, it might be some time before the stars align.

He follows the tortured history of the Amiga brand from its origins with Hi-Toro, the Commodore acquisition and subsequent Atari lawsuit, and the post-Commodore afterlife of the Amiga trademark. Yes, Amiga had a life after Commodore, and that’s the tl;dr here: Commodore might be back, but it does not own the Amiga IP.

If you’re wondering who does, you’re not the only one. Cloanto now claims the name and most of Amiga’s IP, though it remains at loggerheads with Hyperion, the distributors of AmigaOS 4. If you haven’t heard of them, Cloanto is not an elder god, but in fact the group behind Amiga Forever. They have been great stewards of the Amiga heritage over the decades. Any “new” Amiga is going to need the people at Cloanto on board, one way or another. That doesn’t mean it’s impossible– the new Commodore might be able to seduce Cloanto into a merger, or even just a licensing agreement to use the name on reproduction or new hardware.

While a replica C=64 was a no-brainer for the revived Commodore brand, it’s not quite so clear what they should do with the Amiga name. An FPGA reproduction of the popular A500 or A1200? Would anyone want newly-made 68000-based machines, or to follow Hyperion and MorphOS to now-outdated generations of PowerPC? All of these have been proposed and argued over for years.

We’d love to see something fully new that captures the spirit of the bouncing ball, but it’s hard to imagine bottling magic like that in the twenty-first century. For now, Amiga lies dreaming– but that is not dead which can eternally lie, and we hold out hope this Great Old One can return when the stars are right.

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The PC In Your Pico

We’re all used to emulating older computers here, and we’ve seen plenty of projects that take a cheap microcontroller and use it to emulate a classic home computer or gaming platform. They’re fun, but serve mostly as a way to relive old toys.

As microcontrollers become faster though it’s inevitable that the machines they can emulate become more powerful too, so we’re moving into the realm of emulating productivity machines from years past. An example is [Ilya Maslennikov]’s pico-286, which as its name suggests, is a 286 PC emulator for the Raspberry Pi Pico.

It has an impressive set of sound and video card emulations, can drive either a VGA or an HDMI monitor, and uses a PS/2 keyboard and mouse. If DOS games are your thing it should provide what you want, but it’s caught our eye because there was a time when a 286 DOS PC was a productivity machine. There’s a huge library of still-useful software for DOS, and thus the prospect of a handheld DOS PC still has some appeal. We’d love to see someone put this in a badge.

MS-DOS may no longer be for sale, but there are several ways to land an open-source DOS in 2025. FreeDOS is something of a powerhouse.

Commodore Is Back Selling New C64s, But Should You Buy Them?

It’s hard to argue with nostalgia, but you can toss a bucket of cold facts over it. In the case of the recent rescuing of the Commodore brand from the clutches of relabeling of generic electronics by [Perifractic] of Retro Recipes, we got [The Retro Shack] doing the proverbial bucket dumping in a new video. Basically the question is whether the fresh Commodore 64 offerings by the new-and-improved Commodore are what you really want, or need.

The thing is that over the decades many people have created all the bits that you need to build your own classical C64, or even buy one off-the-shelf, with people like [bwack] having reverse-engineered the various C64 mainboards. These can be populated with drop-in replacements for chips like the SID, VIC-II, CIAs and others that are readily available, along with replica cases and keyboards. If you crave something less bulky and complex, you can run a bare metal C64 emulator like BMC64 on a Raspberry Pi, or just run the VICE emulator on your platform of choice. There’re also options like the full-sized TheC64 and Ultimate 64 Elite II systems that you can buy ready to go.

Basically, there is a whole gamut of ways to get some part of the C64 experience, ranging from emulator-only to a full hardware DIY or pre-assembled format. Each of which come with their own price tag, starting at $0 for running VICE on your existing system. With so much choice we can only hope that the renewed Commodore company will become something more than Yet Another C64 Experience.

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The Nibbler Was Quite A Scamp

The late 1970s were an interesting time for microcomputers. The rousing success of things like the 8080, the Z80, the 6800, and the 6502 made everyone wanted a piece of the action. National Semiconductor produced its SC/MP. That was technically the Simple Cost-effective Micro Processor, but it was commonly known as Scamp. There were several low-cost development boards built around this processor and [Hello World] is looking at Digikey’s “Nibbler” which was a fairly nice computer for only $150. Check it out in the video below.

The SC/MP was made to be cheap. It had a strange bank switching scheme reminiscent of the Microchip PIC 16F family. It also had, like a lot of old discrete computers, a serial ALU, which made it slower than many of its contemporaries. It did have good features, though. It was cheap and required very few extra parts along with a single 5 V supply in the second and subsequent versions. In addition, it had pins that were made for connecting more than one CPU, which was quite a feat for those days.

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Teletext Around The World, Still

When you mention Teletext or Videotex, you probably think of the 1970s British system, the well-known system in France, or the short-lived US attempt to launch the service. Before the Internet, there were all kinds of crazy ways to deliver customized information into people’s homes. Old-fashioned? Turns out Teletext is alive and well in many parts of the world, and [text-mode] has the story of both the past and the present with a global perspective.

The whole thing grew out of the desire to send closed caption text. In 1971, Philips developed a way to do that by using the vertical blanking interval that isn’t visible on a TV. Of course, there needed to be a standard, and since standards are such a good thing, the UK developed three different ones.

The TVs of the time weren’t exactly the high-resolution devices we think of these days, so the 1976 level one allowed for regular (but Latin) characters and an alternate set of blocky graphics you could show on an expansive 40×24 palette in glorious color as long as you think seven colors is glorious. Level 1.5 added characters the rest of the world might want, and this so-called “World System Teletext” is still the basis of many systems today. It was better, but still couldn’t handle the 134 characters in Vietnamese.

Meanwhile, the French also wanted in on the action and developed Antiope, which had more capabilities. The United States would, at least partially, adopt this standard as well. In fact, the US fragmented between both systems along with a third system out of Canada until they converged on AT&T’s PLP system, renamed as North American Presentation Layer Syntax or NAPLPS. The post makes the case that NAPLPS was built on both the Canadian and French systems.

That was in 1986, and the Internet was getting ready to turn all of these developments, like $200 million Canadian system, into a roaring dumpster fire. The French even abandoned their homegrown system in favor of the World System Teletext. The post says as of 2024, at least 15 countries still maintain teletext.

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That’s No Moon, Er, Selectric

If you learned to type anytime in the mid-part of the 20th century, you probably either had or wanted an IBM Selectric. These were workhorses and changed typing by moving from typebars to a replaceable element. They were expensive, though worth it since many of them still work (including mine). But few of us could afford the $1,000 or more that these machines cost back in the day, especially when you consider that $1,000 was enough to buy a nice car for most of that time. [Tech Tangents] looks at something different: a clone Selectric from the sewing machine and printer company Juki.

The typewriter was the brainchild of [Thomas O’Reilly]. He sold typewriters and knew that a $500 compatible machine would sell. He took the prototype to Juki, which was manufacturing typewriters for Olivetti at the time.

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Don’t Say This DIY Diskette Was A Flop

Sometimes, you build a thing because you need a thing. Sometimes, you do it just to see if you can. This project is in category two: [polymatt] didn’t need to create a floppy disk from scratch-– plenty of old disks still exist– but we’re glad he made the attempt because it makes for a fascinating video that’s embedded below.

Some of you are going to quibble with the terminology [polymatt] uses in this video: first of all, he didn’t begin by creating the universe, so is he really starting “from scratch”? Secondly, the “floppy” format he’s attempting to copy is a 3½” diskette, which does not flop at all.

Choosing newer stiff-walled medium does allow him to practice his CNC skills and make the coolest-looking floppy enclosure we’ve ever seen. (It turns out brushed aluminum is even cooler-looking than the translucent neon ones.) On the other hand, we can’t help but wonder if a lower-density format 5¼” disk might have been an easier hurdle to jump. The diskette that was built does magnetize, but it can’t read or write actual files. We wonder if the older format might have been more forgiving of grain size and composition of his ferrite coating. Even more forgiving still would be to use these techniques to make magnetic tape  which is a perfectly viable way to store data.

Instead of storing data, you could make your own cleaning floppy. It’s not like data storage was really the point here, anyway– its not the destination, but the journey. So whatever you call this DIY diskette, please don’t call it a flop.

Thanks to [Anonymous] for the great tip!

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