Android Apps Using Processing

Processsing has come to Android. [Jer] posted a guide to setting up the software and coding your first Processing app for Android. The module which supports Google’s mobile operating system is not yet part of the stable Processing release but it works and is available to download and use. It provides support for Android version 2.1 and newer, playing nicely with the SDK to emulate your sketches during development. The Hello World app seen above uses just a few lines of code to draw a white box on an orange background. After you’ve installed and tested the tools you’ll be developing in no time.

This makes a great addition to your Android development tool bag.

[Thanks Tech B]

$169 Linux Tablet… Sortof

The Insignia Infocast is a $169 simple media device being sold at Best Buy. Marketed as a way to share photos and run Chumby apps, hackers are starting to release packages to extend its features. [Bunnie] shows us one package in particular that allows it to be used as a web browser with an external keyboard. With an 800Mhz processor, an 800×600 touch screen, and 2 GB of memory, we can see that this is just scratching the surface of what is possible. [Bunnie] points out that some people are working on porting Android to the device, and if you really feel adventurous, you can dig into the hardware.

Androidome: Monome For Android

[Ewan Hemingway] tipped us off about his new Android app, Androidome. This is the first one he’s turned out after going through our Android development tutorials. It combines an app running on his Android 2.1 device with a computer running Max/MSP 5. The two don’t needed to be tethered, they just need to be on the same wireless network. This won’t be the best solution if you’re doing live performances, as the buttons on the screen end up being quite small. But as you can see after the break, it’s a great way to get into working with the Monome interface and decide if you want to build a dedicated physical version of the tool.

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Android Development 101 – Part 6:Getting Ready For Market!

In this tutorial we are going to cover packaging one of our applications into an .apk file and getting it ready for the Android Market.  After we have completed this tutorial you should be able to use the tools provided in the AndroidSDK to sign your application, put the application on your phone and install it or send it to the Android Market.  These will be great assets to have if you decide to develop applications that you may want to charge for.  This tutorial will also be a change from the normal ones because it will include little, if any, code.

Android Development 101 – Part 5:DroidDraw & Information Tracker Completed



In this tutorial we are going to cover completing the Information Tracker using DroidDraw to design the layout of this project. This will give you insight into an alternative to the stock layout manager in the eclipse environment and how DroidDraw functions. DroidDraw can be your best friend when designing Android applications or your worse enemy if you don’t know the layout of the application and how it works. This will show you the basics to this program and how to incorporate it into your development process.  This is significantly easier than the previous post but will teach skills on other programs to help development such as DroidDraw.

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Android Controlling Mindstorms NXT

[youtube=http://www.youtube.com/watch?v=bEEVwf6E10M]

Here’s an Android device controlling a LEGO Mindstorms robot. [Josh] and a couple of his colleagues developed software to get both Android 2.1 (video above) and Android 1.6 (video) to work as Bluetooth control devices. The NXT cube is running leJOS, a Java virtual machine, allowing you to program Mindstorms using Java. Although their code is at an early Alpha stage, this shows that it works and is a very welcomed tool for NXT development once they get to a more stable point and release it to the masses.

Super Simple Gaming Controller For Android Or IPhone

If you’ve got an iPhone or Android device that you use with a Wii remote when gaming, this quick hack will give you the third hand you need to manage all of that hardware. [Syanni85] mounted his Android phone to a Wii wheel for just a few dollars in parts. He ran across the wheel itself at the dollar store, and the phone is held in place using a universal mounting bracket. A small square pad sticks onto the back of any device and mates with a base. He cut off the unnecessary parts of the base and glued it to the back of the wheel.

If you haven’t tried using a Wii remote with your phone yet, find out how to do it with iPhone or with Android.