[Matt’s] Bubble Display Updated

[Matt] emailed in to show us how he has improved his bubble display since the last time we saw it. If you recall from last time, he was having issues with the air pressure dropping when multiple bubbles were released, resulting in smaller bubbles. This time around, he has added an aesthetically pleasing air reservoir to help ensure that his bubbles don’t vary too much. There really wasn’t a reason to use two containers for the reservoir, aside from the fact it is what he had on hand. He has also torn part the part of the display that houses the oil, replacing it with individual tubes for each vertical segment. This makes it easier to regulate the speed of the bubbles, as he found they travel at a constant rate if they are in contact with the edges of the tube.

One downfall of using the vinyl tubes is the fact that it comes in a giant roll. This leaves the tube wanting to curl. To get around this, he stretched it on a wooden dowel and heated it with a heat gun till it relaxed. Using clear PVC or acrylic tubing would be an alternative but would be more expensive.

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Analog Clock Display Uses A Nipkow Disk

Although [Serokoy] is not thrilled with the outcome of his Nipkow disk clock (translated), but we really enjoy it. It uses the Persistence of Vision concept to create a light display from a rotating disk.

We’ve come across a lot of rotating disk clocks. Several were based off of the platters of a hard drive, using a slit, or series of slits to make up the display. This Nipkow disk uses a similar technique but in a more general way. The series of holes arranged in a spiral pattern allows a grid of concentric rings to be used as pixels when the disk is spinning. The bottom portion of the disk is used as the display area. Each pixel is illuminated at just the right time by LEDs below in order to freeze that pixel in the viewer’s eye. The demo is a bit rough, and [Serokoy] mentions that the precision of the hole layout makes all the difference. He drilled these by hand in a CD which was spray painted matte black. Even though he used a computer to lay out and print a template, it took four tries to get a suitable disk.

[Thanks Svofski]

Collimated Displays Wrap Around That Home Cockpit

We don’t recall having heard the term ‘collimated display’ before, but we’ve seem them in action. These are mirrored projection display that give the viewer a true peripheral vision experience thanks to well-designed optics. Here is a project that [Rob] and [Wayne] have put a ton of time into. It’s their own version of a DIY collimated display that uses a shop vac and Arduino to form the screen shape.

The frame above is the structure that will support the screen. A sheet of mylar was later attached to the edges of that frame. That is pulled into place by the suction of the vacuum. But it needs to be stretched just the right amount or the projected image will be distorted. They’ve got something of a PID controller to manage this. A valve box was built to vary the amount of vacuum suction inside the screen’s frame. A switch positioned behind the mylar sheet gives feedback to the Arduino when the screen reaches the appropriate position and a servo closes off the suction box. If you lost us somewhere in there the description in the clip after the jump will help to clear things up.

Here’s an unrelated project that implements the same concept on a smaller scale.

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Easy Tactile Controls And Displays For Your Flight Simulator

If you’ve been thinking of adding some tactile controls and readouts for your flight simulators this guide should give you the motivation to get started with the project. [Paul] explains how to build controls and connect them to the simulator data. He makes it look easy, and thanks the interface examples in his code it actually is.

Here he’s built the hardware using a Teensy controller board. The controller communicates via USB and the software is cross-platform. He’s controlling the heading information of the X-Plane simulator using the rotary encoder for fine adjustments and the buttons for increments of 100. But he doesn’t stop there. He’s working on an auto-throttle design that uses a servo motor to move the throttle lever. A potentiometer can be used to vary the throttle, with the servo mapped to the position of that knob. But it works both ways, dragging the virtual throttle on-screen will do the same.

This is one way to make flight simulators more interesting without devoting a whole room of your house to the cause. Don’t miss [Paul’s] fantastic demo video after the break.

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A Simple, Self-contained 7-segment Display

self-contained-7-seg

It’s no secret that seven-segment displays are an easy and useful way to relay data, so [Kelvyn Panici] decided to put together a minimalst, self-contained display for use around the house.

The display itself is a 16-digit model he picked up from DealExtreme for under $10. He wanted to find a microcontroller small enough to fit behind the display’s footprint, so he chose an ATtiny85 to control it. After mounting the mcu on a small piece of perfboard, he burned the Arduino bootloader and uploaded a small sketch to drive the display.

Things worked out quite well as you can see by the video below where he shows off a pre-perfboard prototype. [Kelvyn] currently does not have any immediate projects in the works that will utilize the display, though there are a plethora of possibilities. We think it would work great anywhere if it were fitted with a battery and some sort of wireless radio in order to make it completely self-contained.

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G-35 Christmas Lights Do Make A Great LED Matrix

This fully-addressable RGB LED matrix was built by [John Graham-Cummings]. He didn’t start from scratch, but wisely repurposed a strand of GE Color Effect lights and built a pleasant looking case in which to mount the G-35 hardware.

We’ve seen this hardware used in a similar way before. Because each ‘bulb’ has its own microcontroller, color data is shifted in via a serial bus. Orient the modules in any pattern you choose and account for that layout in software.

Since the strings have 50 bulbs, [John] simply cut off the one on the end to form his 7×7 matrix with the remaining 49 units. A square of plywood with a grid of holes holds each in place. Cord mess is not a problem as the extra was cut out and the remainders were soldered together again. [John] uses an Arduino Pro to feed in the data, which you can see for yourself in the clip after the break.

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Rear Window LED Display Gives Other Drivers A Piece Of Your Mind

rear_window_led_matrix

[Gagandeep] was sick and tired of discourteous drivers on the highway, so he decided that he would put together a display to let them know what he thought of their poor driving skills. He planned on putting the display up in the rear window of his car, so he had to ensure that it did not obstruct his view while driving.

He decided that an LED matrix would be the best way for displaying images and text while on the go, so he got busy constructing a 40×16 mesh grid for his rear window. Using a wooden template to get the spacing and positioning just right, he spent several days soldering the 600+ LEDs to one another. He used 74HC595 shift registers to manage the LEDs in groups of 5 columns, while an ATmega AT89C51 was tasked with generating the text and images to be displayed. All of the ICs were deadbugged in place, helping achieve [Gagandeep’s] desire of keeping his view unobstructed.

While we’re not well-versed on the legality of such a display, it looks great when animated. There are plenty of pictures of the grid in various stages of construction as well as videos of it in action in his Picasa album, so be sure to check them out. If you are looking for code or Eagle files, you can find those here.