Tiny Desktop Robot Has Radar

One thing our futuristic world is largely lacking in is droids and robot companions and the like. [solitary dev] is helping to rectify that problem by building a little robot called TongDou.

As [solitary dev] tells it, TongDou is a “tiny open-source desktop gremlin.” An ESP32-S3 serves as TongDou’s brain, buried inside a tasteful brass tube chassis. An OLED display is TongDou’s face, and he uses a pair of wheels driven by gearmotors for locomotion. A speaker plays back pre-recorded voice lines, while a 24GHz radar and an IMU enables TongDou to keep track of the space it’s moving through. They are publishing the design files on Github so other makers can build their own if so desired.

[solitary dev] hopes to develop TongDou into something to make a “workspace feel less dead.” It’s not dissimilar from the way studios used to use robots to liven up otherwise hackneyed movies and TV shows, and we could absolutely use some of that whimsy in the real world. We’ve featured other fun desktop companions before, too. Video after the break.

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NES Advantage Stick Gets Bluetooth Upgrade

The NES Advantage was a cool bit of hardware back in 1987, bringing an arcade stick to the home console gaming experience. Naturally they don’t get much use these days, unless of course they’ve been modded to work with modern systems, as [Aaron] has done.

[Aaron]’s goals were straightforward. The stick should work with modern systems over Bluetooth, but the mod should not involve cutting the case or making any new holes. All controls, including Turbo and Slow Motion, still had to work, too, and there would be no adding extra buttons for configuration or control.

To achieve this, [Aaron] whipped up a custom PCB which replaces the original cable attached to the NES Advantage. Power is via a small LiPo cell, charged via a TP4056 and paired with a TPS63900 buck-boost converter. An ESP32-WROOM-32E interfaces all the original controls, reading the stick’s CD4021 shift registers to do so. It then either emulates a Switch Pro Controller over Bluetooth Classic, for use with a modern Nintendo Switch, or it acts as a standard Bluetooth Low Energy gamepad for use with PCs, SteamOS, phones, and other compatible hardware. All that and the stick can still work with an original NES if so desired, when placed in the Switch Pro Controller mode. You merely need to plug in an 8BitDo NES Retro Receiver and you’re up and running.

We’ve seen other fun retro controller builds before, too, like this classic Xbox controller modded to work with the Xbox 360. If you’re cooking up similar projects, we’d love to hear about it on the tipsline.

Custom Beach Robot Handles The Hard Work

A day at the beach can involve hauling a surprising amount of gear, from coolers, towels, blankets, chairs, and umbrellas, and if children are involved the amount of beach stuff needed seems to go nonlinear very quickly. Some turn to beach carts with large, low-pressure pneumatic tires, but even that seemed like too much work for [John] who built this remote controlled cart for his summertime needs.

The cart is based around an old cargo rack from an e-bike. To mount all of the robotic components, a sheet of plywood was cut and attached to the underside. Two motors are used to drive the rear wheels independently, allowing for differential steering rather than adding the complexity of a steering system. Some safety features are built in to this design as well, including lights for night driving, a start button controlling a relay for the motors and electronics, and a time-of-flight sensor to stop the robot if it encounters an obstacle.

The ESP32 at the center of the build ties all of the electronics together, and a smartphone app lets the user remotely pilot the rover. It’s not autonomous (yet) but a fair alternative to dragging all of one’s beach gear through the sand without any assistance. You could also minimize your excursions through the sand by timing your visits at high tide, but [John] is out on the Great Lakes so this may be of marginal utility here.

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RC Telemetry Board Lets Virtual Crewmember Help You Race Better

Logging and telemetry in remote controlled racing is a great thing, and not only does [jwachlin]’s Open RC Spotter do a fantastic job of that, it has quite a few clever tricks up its sleeve that make it extra special.

Open RC Spotter is an ESP32-based hardware platform for high performance RC car racing that reads from various sensors (including IMU, GPS, temperature, battery, and IR receiver for IR lap beacons) to create a filtered stream of readings that include position, velocity, lap time, battery voltage, and more.

Got RC car telemetry? Feed it to a virtual race engineer for real-time voice feedback.

This data gets logged to an SD card, but can also be broadcast wirelessly via ESP-NOW to a receiver that can in turn send it over serial USB, or do whatever else one wishes. There’s also a neat feature that fires up a temporary WiFi access point on demand so log files can be downloaded with a web browser, no need to hook up a cable.

So far, so cool. But there’s still another nifty feature. Open RC Spotter supports the Crew Chief telemetry protocol. Crew Chief is a piece of free Windows software that serves as a companion application for sim racing. It acts as a virtual race crew member, providing spoken information based on live telemetry read from supported racing sims.

Since Open RC Spotter supports the same telemetry format, one can use the virtual race engineer with RC car racing by simply feeding Open RC Spotter‘s serial data to the Crew Chief application. The RC telemetry data isn’t as rich as what comes from the racing sim APIs, but it’s more than enough to be useful.

People come up with all kinds of neat ideas when it comes to RC racing, and most of them depend on having access to good data. For example, a load cell in the steering mechanism can provides the data for force-feedback steering. We’ve even seen LiDAR and a depth camera used to automatically compute optimal racing lines.

The ESP32 Gets A Web Browser

At the Hackaday Europe conference in Italy earlier in the year, we were shown a rather interesting device. The work of [Alun Morris], it was an ESP32-powered Cheap Black Display board, and it was running a web browser. Definitely an achievement.

Lest you imagine that it was sporting the latest and greatest in browser technology, we must disappoint you. The browser in question is a very basic text mode device, but it did happily retrieve Hackaday, which should be the only test a browser should need to pass.

Under the hood it’s running FreeRTOS, with separate HTML retrieval and tokenizing, and UI processes. It can fetch web pages directly, but there’s also a server-side proxy for difficult sites, and for creating image thumbnails.

An ESP32 is a powerful microcontroller, but it’s fair to say it’s not in the league of running a web browser and as far as we can remember this is the first one we’ve seen. We’re sure it’s a field with further progress to be made though, particularly with the more powerful recent chips in the series. This project however is a good start, and more importantly it can be yours for a few dollars on Ali to buy a dev board. What are you waiting for?

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Behold The Most Beautifully Ambitious Starship Simulator Yet

[Kevin Kelm] created something wondrous: Halcyon Dawn, an utterly unique and desperately challenging game that is equal parts intricate starship simulator, imposing hardware console, video game, and love letter to John Scalzi’s Old Man’s War book series. Grab a beverage for this one, because it’s chock-full of detail.

First, how is it played? The simulator represents the ship Halcyon Dawn, a stolen and renamed vessel, and the player representing its sole crew member. The ship’s new mission is to establish a home for its payload of genetically-engineered unfortunates, escaping a cruel sort of indentured military servitude. The former masters of course have a very different view of the whole situation, throwing around terms like “treason” and “theft” and in general preferring the version of the desperate protagonist they had the most control over.

Aluminum extrusion, laser-cut panels, and custom PCBs for interfacing physical controls and displays make up the bulk of the build.

As the player is meant to be operating the ship on their own, the cockpit is imposing. All 152 controls and six screens are meaningful and will be needed to pilot the Halcyon Dawn, survive hostile actions, repel boarding attempts, mine and refine vast amounts of raw materials, and in general keep the ship running and intact until an autofactory can be deployed in orbit of a suitable planet to create a new home.

All easier said than done. It’s one thing to pilot and tweak a temperamental ship, but doing so while also performing damage control and thwarting a boarding attempt by manipulating life support is quite another. Want more details? Gameplay is documented here and the physical controls have their own library.

The product of a year of focused work, [Kevin] – now retired – pointed his decades of hardware and software experience at Halcyon Dawn after realizing one night that everything he needed to create it already existed. How this whole project came to be is also a tribute to the amazing tools and equipment that hobbyists and hackers of all kinds now have to turn an idea into something that actually exists in the world. Even so, it was a load of work he is not keen to repeat. Don’t miss the technical deep-dive and photo gallery of the build.

While the game itself — being a fan-made derivative of Scalzi’s work (and useless without the custom-made hardware console) — isn’t being released, [Kevin] has shared the underlying hardware framework it is built on. Enigma is an ESP32-based set of input and output PCBs made for integrating switches, knobs, displays, relays, and more with a Python library to make them easy to work with.

Starship simulators are a wonderful subset of projects, and every one is different from the last. Something about physical builds really works for them, and while we’ve seen a camper trailer converted to starship simulator [Kevin]’s project focuses the whole experience beautifully into the single-person console you see here. Watch a video of Halcyon Dawn running in an arcade-like “attract” mode embedded just below.

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60 FPS NES Emulator On ESP32

At least in theory, video games are more resistant to becoming lost media thanks to their digital nature — they’re easy to copy and emulators have saved many titles that are otherwise locked in corporate vaults. But emulators give us something beyond simple preservation: they can also be used to enhance games well beyond the capabilities of the original systems while still preserving the souls of the games, as this NES emulator manages to do.

The emulator is called Anemoia-ESP32, and as its name suggests is a re-write of the Anemoia emulator specifically built for the ESP32. By modern standards these little chips don’t pack much of a punch, but compared to original NES hardware they’re more than up to the task of gaming. This project aims to recreate the Nintendo Entertainment System experience as faithfully as possible, hitting 60 FPS in most instances, as well as maintaining full audio emulation. Running on an ESP32 enables some truly small handheld options that would be difficult to achieve with more traditional platforms for emulation. There are some PCBs available here as well, but aren’t required to explore this project with.

As far as extra features compared to original NES hardware, the emulator does support save states and has a number of other settings improvements. Installation is as easy as flashing any other firmware image onto an ESP32, which these days can even be done from the browser. No word on whether or not it will eventually support emulating dual Picture Processing Units, but we can hope.