Classic gaming aficionados who prefer to play on real hardware know the struggle of getting their decades-old consoles connected to a modern TV. Which is why many gamers chose to keep a contemporary CRT TV around for when they want to take a walk down memory lane. Unfortunately those old TVs usually didn’t offer more than a few A/V ports on the back, so you’ll probably need to invest in a A/V switch to keep them all hooked up at once.
That’s the situation [Thomas Sowell] found himself in, except he couldn’t find one with enough ports. Rather than chain switches together, he decided to build his own custom 12-port console selector. With an integrated amplifier to keep everything looking sharp, a handsome walnut and metal enclosure, and a slick graphical interface that shows the logo of the currently selected console on a Vacuum Fluorescent Display (VFD), the final product is a classic gamer’s dream come true.
To switch the audio [Thomas] is using a pair of ADG1606 16-channel analog multiplexers, while video is shuffled around with four MAX4315 8-channel video multiplexer-amplifiers. The math might seem a bit off at first, but he’s using one ADG1606 for each stereo channel and since the switch is for S-Video, each device has a luminance and color signal that needs to be handled separately. The multiplexers are flipped with a ATmega2561 microcontroller, which is also responsible for reading user input from a rotary encoder on the front of the case and displaying the appropriate console logo on the 140×32 Noritake VFD.
You may be surprised to find that [Thomas] considered himself an electronics beginner when he started this project, and that this is only the second PCB he’s ever designed. Was this a bold second project? Sure. But it also speaks to how far DIY electronics has come over the last years. Powerful open source tools, modular components, and of course a community of creative folks willing to share their knowledge and designs, has gone a long way towards redefining whats possible for the individual hacker and maker.
Considering one of the biggest draws of the original Etch a Sketch was how simple it was, it’s always interesting to see the incredible lengths folks will go to recreate that low-tech experience with modern hardware. A perfect example is this giant wall mounted rendition of the iconic art toy created by [Ben Bernstein]. With a Raspberry Pi and some custom electronics onboard, it can even do its own drawing while you sit back and watch.
At a high level, what we’re seeing here is a standard Samsung LCD TV with a 3D printed Etch a Sketch shell mounted on top of it. That alone would be a pretty neat project, and had [Ben] just thrown some videos of designs getting sketched out onto the display, he could have achieved a similar end result with a lot less work. But where’s the fun in that?
To make his jumbo Etch a Sketch functional, [Ben] spent more than a year developing the hardware and software necessary to read the user input from the two large 3D printed knobs mounted under the TV. The knobs are connected to stepper motors with custom PCBs mounted to their backs that hold a A4988 driver chip as well as a AS5600 absolute magnetic rotary encoder. This solution allows the Raspberry Pi to not only read the rotation of the knobs when a person is using the Etch a Sketch interactively, but spin them realistically when the software takes over and starts doing an autonomous drawing.
Several Python scripts pull all the various pieces of hardware together and produce the final user interface. The software [Ben] wrote can take an image and generate paths that the Etch a Sketch can use to realistically draw it. The points that the line is to pass through, as well as variables that control knob rotation and pointer speed, are saved into a JSON file so they can easily be loaded later. Towards the end of the Imgur gallery [Ben] has created for this project, you can see the software working its way through a few example sketches.
When was the last time you tried listening to a new genre of music, or even explored a sub-genre of something you already like? That’s what we thought. It’s good to listen to other stuff once in a while and remind ourselves that there’s a whole lot of music out there, and our tastes are probably not all that diverse. As a reminder, [sorghum] made a spiffy little Spotify remote that can cruise through the musical taxonomy that is Every Noise at Once and control any Spotify-enabled device.
There’s a lot to like about this little remote, which is based upon a LilyGo TTGO ESP32 board with on-board display. The circuitry is basically that and a rotary encoder plus a tiny LiPo battery. Can we talk about the finish on those prints? Yes, those are both printed enclosures. Getting that buttery smooth finish took two grits of wet/dry sandpaper plus nine grits of polishing cloths.
As you can see in the brief demo after the break, there are several ways to discover new music. [sorghum] can surf through all kinds of Japanese music for example, or surf by the genre’s ending word and listen to metalcore, deathcore, and grindcore from all over the globe. For extra fun, there’s a genre-ending randomizer so you can discover just how many forms of *core there are.
Sure, [Ty Palowski] could have just hung a tennis ball from the ceiling, but that would mean getting on a ladder, testing the studfinder on himself before locating a ceiling joist, and so on. Bo-ring. Now that he finally has a garage, he’s not going to fill it with junk, no! He’s going to park a big ol’ Jeep in it. Backwards.
Inside the light is an Arduino Nano, which reads from the ultrasonic sensor mounted underneath the enclosure and lights up the appropriate LED depending on the car’s distance. All [Ty] has to do is set the distance that makes the red light come on, which he can do with the rotary encoder on the side and confirm on the OLED. The distance for yellow and green are automatically set from red — the yellow range begins 24″ past red, and green is another 48″ past yellow. Floor it past the break to watch the build video.
It happens to pretty much everyone who gets into keyboards. No commercial keyboard can meet all your needs, so you start building them. Use them a while, find problems, build a new keyboard to address them. Pretty soon you think you have enough user experience to design the perfect keeb — the be-all, end-all magnum opus clacker you can take to the grave. This time, it happened to [aydenvis]. We must say, the result is quite nice. But will it still be perfect in six months?
As you might expect, this board uses an Arduino Pro Micro. We can’t say for sure, but it looks like [aydenvis] created a socket with a second Pro Micro board populated only with female header. That’s definitely a cool idea in case the board fails. It also has two rotary encoders and a pair of toggle switches to switch controller and secondary designations between the PCBs.
We like the philosophy at play in this 36-key ‘board that states that prime ergonomics come when each finger must only travel one key distance from the home row. This of course requires programming layers of functionality into the firmware, which is easy enough to set up, but can be tricky to memorize. One thing that will help is the color-coded RGB underglow, which we’re going to call sandwich glow because it is emanating from the middle of a stacked pair of PCBs floating on 7 mm standoffs. We only wish we could hear how loudly those jade Kailh choc switches can clack. The board files are up on GitHub, so we may just have to make our own.
[Blake]’s interest in building keyboards happened naturally enough — he was looking for a new project to work on and fell into the treasure chest that is the mechanical keyboard community. It sounds like he hasn’t built anything but keyboards since then, and we can absolutely relate.
We particularly like the double rainbow ribbon cable wiring method [Blake] used to connect each row and column to the controller. It looks beautiful, yes, but it’s also a great way to maintain sanity while programming and troubleshooting.
Keyboard builds can look daunting, even at 40% of standard size. But as [Blake] discovered, there are some really good guides out there with fantastic tips for hand-wiring in small spaces. And now there is another well-written guide with clear pictures to point to.
Somewhere between the onset of annoying hand pain and the feeling of worn-out, mushy switches, [sinbeard]’s keyboard dissatisfaction came to a head. He decided it was time to slip into something bit more ergonomic and settled on building an Iris — a small split keeb with an ortholinear (non-staggered) key arrangement.
The Iris is open source and uses an on-board controller, so you can have the boards fabbed and do a lot of SMD soldering, or get a pair of PCBs with all of that already done. [sinbeard] went the latter route with this build, but there’s still plenty of soldering and assembly to do before it’s time to start clackin’, such as the TRRS jacks, the rotary encoders, and of course, all the switches. It’s a great way for people to get their feet wet when it comes to building keyboards.
Everything went according to plan until it was time to flash the firmware and it didn’t respond. It’s worth noting that both of the Iris PCBs are the same, and both are fully populated. This is both good and bad.
It’s bad you have two on-board microcontrollers and their crystals to worry about instead of one. It’s good because there’s a USB port on both sides so you can plug in whichever side you prefer, and this comes in mighty handy if you have to troubleshoot.
When one side’s underglow lit up but not the other, [sinbeard] busted out the ISP programmer. But in the end, he found the problem — a dent in the crystal — by staring at the board. A cheap replacement part and a little hot air rework action was all it took to get this Iris to bloom.