Nick Sayer: Making 10ⁿ Isn’t The Same As Building One

Building one of something is tremendously easy. If you’re making one of something, you can cover the insides with hot glue, keep everything held together with duct tape, and mess around with it enough that it mostly works most of the time. Building more than one of something is another matter entirely. This is the thought behind DFM, or Design For Manufacturing. [Nick Sayer] is an experienced seller on Tindie and he’s put together enough kits to learn the ins and outs, rights and wrongs of building not one, but an inventory of things. Check out this last talk of the 2015 Hackaday SuperConference, then join us below for a bit more on the subject.

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Hackaday’s Editorial Vision

I had the honor of speaking at the 2015 Hackaday SuperConference in November on the topic of Hackaday’s Editorial Vision. We are bringing to a close an amazing year in which our writing team has grown in every respect. We have more editors, writers, and community members than ever before (Hackaday.io passed 100,000 members). With this we have been able to produce a huge amount of high-quality original content that matters to anyone interested in engineering — the best of which is embodied in the expansive Omnibus Volume 2 print edition. 2015 also marked an unparalleled ground-game for us; we took the Hackaday Prize all over the world and were warmly greeted by you at every turn. And of course, the Hackaday SuperConference (where I presented the talk) is a major milestone: Hackaday’s first ever full-blown conference.

So this begs the question, what next? What is guiding Hackaday and where do we plan to go in the future? Enjoy this video which is a really a ‘State of the Union’ for Hackaday, then join me after the break for a few more details on why we do what we do.

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Neil Movva: Adding (wearable) Haptic Feedback To Your Project

[Neil Movva] is not your average college student. Rather than studying for exams or preparing to defend a dissertation, he’s working on a project that will directly help the disabled. The project is Pathfinder, a wearable haptic navigation system for the blind. Pathfinder is an ambitious project, making it all the way to the semifinals of the 2015 Hackaday Prize. Haptics, the technology of providing feedback to a user through touch, lies at the core of Pathfinder. [Neil] was kind enough to present this talk about it at the Hackaday SuperConference.

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Kate Reed: The Creative Process In Action

Kate Reed is an artist. Kate Reed also builds hand-driven wheelchair accessories that work with any wheelchair. Wait, what? These things don’t have to be separate skills. We’re living in the age of artisanal creation and Kate is a perfect example that you need to embody all skills. She’s an artist who follows a creative idea from inception through to implementation. Check out her talk on the Creative Process in Action from the Hackaday SuperConference, then jump past the break for some more details on what she’s been building and how she build her diverse set of skills.

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Antti Lukats: The Past, Present, And Future Of Programmable Logic

[Antti] has gained a bit of a reputation over on Hackaday.io – he has a tremendous number of FPGA projects on hackaday.io, and they’re all open source. If you’re looking for street cred with FPGAs, [Antti] has it. His Hands-on experience with FPGAs and CPLDs stretches back to the very first chips in the 70s. We’re so happy that he’s working to share this depth of knowledge, and that includes this talk he gave a few weeks ago at the Hackaday SuperConference. Take a look and then join us after the break for an overview of the FPGA terrain, then and now.

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Immersive Theatre Via IBeacons With Dustin Freeman

Combining backgrounds in math and theater, [Dustin Freeman] works on immersive, interactive theatrical experiences. During the day [Dustin] is a Spatial Interaction Engineer at Occipital, who makes the Structure Sensor. In his spare time [Dustin] works on digital theatre projects that bring the theatre goer far past the traditional row of seats.

The concept of immersive theatre is similar to ‘escape the room’ challenges and choose your own adventure experiences, in that the participants control the outcome of the experience by making decisions from the information supplied to them. [Dustin] explains in his talk that the feeling of trying to beat the clock that exists in escape the room challenges is not helpful in Floodlight’s The Painting. Floodlight is a theatre production company and The Painting is the immersive theatre experience put together by [Joshua Marx], professor of acting at San Jose State and [Dustin Freeman] who presented this 2015 Hackaday SuperConference talk.

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A Pragmatic Guide To Motors With Jonathan Beri

[Jonathan Beri] is a Maker of all sorts, with an affinity for robots, APIs, and Open Source. By day he works on making Android & iOS SDKs easier to use and by night he can found begging a PID controller to “just work already.” Recently he contributed to, “Make: JavaScript Robotics,” printed by Maker Media (2015).

[Jonathan] covers a lot of ground during his motors talk at the 2015 Hackaday SuperConference. He discusses brushed DC, stepper, servo, and brushless motors. Although just scraping the surface of each type of motor [Jonathan] touches the important details you can use to determine which type of motor is best for your project. The slide show he has put together has quite a bit of information and tips for beginners that might go overlooked when choosing a motor. For instance a list of 30 attributes that should be considered when selecting a motor. Included in that list are the 7 attributes [Jonathan] places priority on when he chooses a motor for one of his projects. We’ll delve deeper into that after the break.

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