This Group Of Women Tried To Break Into Astronaut Program In 1960s; One Just Made It

When Mary Wallace “Wally” Funk reached the boundary of space aboard the first crewed flight of Blue Origin’s New Shepard capsule earlier today, it marked the end of a journey she started 60 years ago. In 1961 she became the youngest member of what would later become known as the “Mercury 13”, a group of accomplished female aviators that volunteered to be put through the same physical and mental qualification tests that NASA’s Mercury astronauts went through. But the promising experiment was cut short by the space agency’s rigid requirements for potential astronauts, and what John Glenn referred to in his testimony to the Committee on Science and Astronautics as the “social order” of America at the time.

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Despite Uncertainty, WWII Warbirds Resume Tours

Back in September of 2019, I had the opportunity to climb aboard the restored B-17G bomber Nine-O-Nine as part of a national “Wings of Freedom” airport tour operated by the Collings Foundation. I was excited to get up close and personal with such an iconic aircraft, particularity since Hackaday gave me a platform to share the experience with a global audience. With fewer than 50 B-17s left in the world, and most of those in the United States, taking this sort of “virtual tour” was as close as most people would ever get to seeing what it was really like for the crews who operated these machines over the skies of Europe more than 75 years ago.

Tragically, just a week after the article was published, the Nine-O-Nine crashed during a visit to Bradley International Airport in Connecticut. The pilot, co-pilot, and five paying passengers were all killed in either the initial impact or the subsequent fire. When crews were finally able to extinguish the flames, the left wing and tail were all that remained of the once mighty bomber. In a twist of fate, some of the images I took for the Hackaday article ended up being included in the National Transportation Safety Board (NTSB) accident report, as they represented perhaps the most detailed photographic record of the aircraft’s condition before the crash.

Wreckage of the Nine-O-Nine.

In the weeks and months that followed, many voiced their concerns over what the Federal Aviation Administration (FAA) calls “Living History Flight Experience” aircraft such as those operated by the Collings Foundation. The main point of contention was whether or not these planes were too old to safely carry passengers, and by extension, whether continuing to fly them around the country presented a menace to the national airspace. Critics argued that whatever cultural benefit offered by the chance for the public to tour or ride these antique aircraft was not worth anyone losing their lives over; a line of logic that’s difficult to find fault in.

Then came COVID-19. By March of 2020, individual states had already started going into lockdown, and suddenly there were far more pressing matters to address than the fate of a few dozen teetering WWII aircraft. It was around this time that the FAA pulled the Collings Foundation’s license to conduct any more paid flights, but since outdoor gatherings such as airshows were being put on hold for the foreseeable future, the measure had little immediate impact. It was clear these airborne museum pieces were going to spend most of 2020 in their hangers anyway.

Now, thankfully, the pall of COVID-19 is finally beginning to lift over the United States. In response to widespread vaccine availability, most states are ending or at least reducing their restrictions on outdoor events. With major airshows like the “World War II Weekend” in Reading, Pennsylvania given the green light to proceed, these legendary aircraft are being awakened from their long slumber and making their first tentative flights of the post-pandemic era.

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The History Of Neon Lights

We always enjoy history videos from [The History Guy] but they don’t always cover technology history. When they do, though, we enjoy them twice as much as with the recent video he posted on the history of neon signs. Of course, as he points out, many neon lights don’t have actual neon in them — they use various noble gasses depending on the color you want. Sure, some have neon, but the name has stuck.

The back part of the video is more about the signs themselves, but the early portion talks about [William Ramsay], a Scot chemist who started extracting component gasses out of the atmosphere. The first one found was argon and then helium. Krypton and neon were not far behind. The other noble gas, Xenon, also fell to his experiments. He and another scientist won the Nobel for this work.

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Historical Hackers: Emergency Antennas Launched By Kite

Your airplane has crashed at sea. You are perched in a lifeboat and you need to call for help. Today you might reach for a satellite phone, but in World War II you would more likely turn a crank on a special survival radio.

These radios originated in Germany but were soon copied by the British and the United States. In addition to just being a bit of history, we can learn a few lessons from these radios. The designers clearly thought about the challenges stranded personnel would face and came up with novel solutions. For example, how do you loft a 300-foot wire up to use as an antenna? Would you believe a kite or even a balloon?

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The Modding, Restoration, And Demise Of A $3M Analog Computer

How do you rapidly record the output from your three million dollar analog computer in the 1940s when the results are only available on analog meters? The team responsible for the Westinghouse 1947 AC Network Calculator at Georgia Tech was faced with just this problem and came up with a nifty solution — hack the control panel and wire in a special-purpose drafting table.

What Is It?

What is this beast of a computer? Machines of this type were developed during and after World War 2, and strictly speaking, belong in the category of scale models rather than true computers. Although these machines were very flexible, they were primarily designed to simulate power distribution grids. There is a lot of theory under the hood, but basically a real world, multi-phase distribution system would be scaled to single-phase at 400 Hz for modeling.

The engineers would “program” the machine by connecting together the appropriate circuit elements (like capacitors, inductors, transmission lines, generators, etc.) on big patch panels. Thus programmed, a 10 kW motor-generator located in the basement would be started up and the simulation was underway. Continue reading “The Modding, Restoration, And Demise Of A $3M Analog Computer”

All The Good VR Ideas Were Dreamt Up In The 60s

Virtual reality has seen enormous progress in the past few years. Given its recent surges in development, it may come as a bit of a surprise to learn that the ideas underpinning what we now call VR were laid way back in the 60s. Not all of the imagined possibilities have come to pass, but we’ve learned plenty about what is (and isn’t) important for a compelling VR experience, and gained insights as to what might happen next.

If virtual reality’s best ideas came from the 60s, what were they, and how did they turn out?

Interaction and Simulation

First, I want to briefly cover two important precursors to what we think of as VR: interaction and simulation. Prior to the 1960s, state of the art examples for both were the Link Trainer and Sensorama.

The Link Trainer was an early kind of flight simulator, and its goal was to deliver realistic instrumentation and force feedback on aircraft flight controls. This allowed a student to safely gain an understanding of different flying conditions, despite not actually experiencing them. The Link Trainer did not simulate any other part of the flying experience, but its success showed how feedback and interactivity — even if artificial and limited in nature — could allow a person to gain a “feel” for forces that were not actually present.

Sensorama was a specialized pod that played short films in stereoscopic 3D while synchronized to fans, odor emitters, a motorized chair, and stereo sound. It was a serious effort at engaging a user’s senses in a way intended to simulate an environment. But being a pre-recorded experience, it was passive in nature, with no interactive elements.

Combining interaction with simulation effectively had to wait until the 60s, when the digital revolution and computers provided the right tools.

The Ultimate Display

In 1965 Ivan Sutherland, a computer scientist, authored an essay entitled The Ultimate Display (PDF) in which he laid out ideas far beyond what was possible with the technology of the time. One might expect The Ultimate Display to be a long document. It is not. It is barely two pages, and most of the first page is musings on burgeoning interactive computer input methods of the 60s.

The second part is where it gets interesting, as Sutherland shares the future he sees for computer-controlled output devices and describes an ideal “kinesthetic display” that served as many senses as possible. Sutherland saw the potential for computers to simulate ideas and output not just visual information, but to produce meaningful sound and touch output as well, all while accepting and incorporating a user’s input in a self-modifying feedback loop. This was forward-thinking stuff; recall that when this document was written, computers weren’t even generating meaningful sounds of any real complexity, let alone visual displays capable of arbitrary content. Continue reading “All The Good VR Ideas Were Dreamt Up In The 60s”

Printed Circuits, 1940s Style

A presentation this month by the Antique Wireless Museum brought British engineer and inventor John Sargrove (1906-1974) to our attention. If you’ve ever peeked inside old electronics from days gone by, you’ve no doubt seen point-to-point wiring and turret board construction. In the 60s and 70s these techniques eventually made way for printed circuit boards which we still use today. But Mr Sargrove was way ahead of his time, having already invented a process in the 1930s to print circuits, not just boards, onto Bakelite. After being interrupted by the war, he formed a company Electronic Circuit Making Equipment (ECME) and was building broadcast radio receivers on an impressive automatic production line.

Mr. Sargrove’s passion was making radios affordable for everyone. But to achieve this goal, he had to make large advances manufacturing technology. His technique of embedding not only circuit traces, but basic circuit elements like resistors, capacitors, and inductors directly into the substrate foresaw techniques being applied decades later in integrated circuit design.  He also developed a compact vacuum tube which could be used in all circuits of a radio, called an “All-stage Valve“. Equally important was his futuristic automatic factory, which significantly reduced the number of factory workers needed to make radios from 1500 to 50. Having completed the radio design, he was also developing a television receiver using the same concepts. Unfortunately, ECME was forced into liquidation when a large order from India was cancelled upon declaration of independence in 1947.

You really must watch the video below. There are many bits and pieces of modern factory automation which we still use today, yet their implementation using 1940s techniques and technology is fascinating. Further reading links after the video. Thanks to [Mark Erdle] for the tip.

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