Ask Hackaday: What Are We Going To Do With The New Kinect?

kinect

Yesterday Microsoft announced their new cable box, the Xbox One. Included in the announcement is a vastly improved Kinect sensor. It won’t be available until next Christmas, but now the question is what are we going to do with it?

From what initial specs that can be found, the new version of the Kinect will output RGB 1080p video over a USB 3.0 connection to the new Xbox. The IR depth camera of the original Kinect has been replaced with a time of flight camera – a camera that is able to send out a pulse of light and time how long it takes for photons to be reflected back to the camera. While there have been some inroads into making low-cost ToF cameras – namely Intel and Creative’s Interactive Gesture Camera Development Kit and the $250 DepthSense 325 from SoftKinetic – the Kinect 2.0 will be the first time of flight camera you’ll be able to buy for a few hundred bucks at any Walmart.

We’ve seen a ton of awesome Kinect hacks over the years. Everything from a ‘holographic display’ that turns any TV into a 3D display, computer vision for robots, and a 3D scanner among others. A new Kinect sensor with better 3D resolution can only improve existing projects and the time of flight sensor – like the one found in Google’s driverless car – opens up the door for a whole bunch of new projects.

So, readers of Hackaday, assuming someone can write a driver in a few days like the Kinect 1.0, what are we going to do with it?

While we’re at it, keep in mind we made a call for Wii U controller hacks. If somebody can crack that nut, it’ll be an awesome remote for robots and FPV airplanes and drones.

Microsoft IllumiRoom Breaks Your Video Game Out Of Its Television Prison

microsoft-illumiroom

We see a lot of video game tech coming out of the three console giants (Microsoft, Sony, and Nintendo). With one look we can usually predict what is going to be a flop. Case and point is the Wii U whose sales have been less than extraordinary and Sony Move which is motion control directed as hardcore games who we believe are perfectly happy with the current evolution of their dual shock controllers. But this time around we think Microsoft has it nailed. They’re showing off technology they call IllumiRoom which uses a projector to bring your entire gaming room into the experience.

The image above is not doctored. This is a picture of IllumiRoom in action. A projector on the coffee table automatically calibrates to the room (using Kinect 3D data for mapping) in order to show realistic graphic rendering on the non-flat projection surfaces. In our mind, this comes straight out of Kinect hacking projects like the Hadouken projector. With this in place, the game designers are given free rein to come up with all kinds of different ways to use the feature. Stick with us after the break to see what they’ve developed.

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Putting Yourself Inside A Display

dome

Here’s an interesting build that combines light, sound, and gesture recognition to make a 360 degree environment of light and sound. It’s called The Bit Dome, and while the pictures and video are very cool, we’re sure it’s more impressive in real life.

The dome is constructed of over a hundred triangles made of foam insulation sheet, resulting in a structure that is 10 feet in diameter and seven and a half feet tall. Every corner of these panels has an RGB LED driven by a Rainboduino, which is in turn controlled by a computer hooked up to a Kinect.

The process of interacting with the dome begins by stepping inside and activating the calibration process. By having the user point their arms at different points inside the dome, the computer can reliably tell where the user is pointing, and respond when the user cycles through the dome’s functions.

There are bunch of things this dome can do, such as allowing the user to conduct an audio-visual light show, run a meditation program, or even play Snake and Pac-Man. You can check out these games and more in the videos after the break.

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Robot Stroller Lets Baby Steer Without Mowing Down Other Toddlers

We’ve seen strollers and car seats that have a steering wheel for the baby to play with (like in the opening of The Simpsons). But what we hadn’t seen is a stroller that allows baby to actually steer. You might think that a putting a motorized vehicle in the hands of someone so young is an accident waiting to happen. But [Xandon Frogget] thought of that and used familiar hardware to add some safety features.

The stroller seen above is a tricycle setup, making it quite easy to add motors to the two rear wheels. These are controlled by a tablet which you can see nestled on the canopy of the stroller (look for the light reflected on the glass). This interfaces with two Kinect sensors, one pointing forward and the other pointing back. They continually scan the environment, looking for obstacles in the stroller’s path. You can see [Xandon’s] little girl holding a Wii Wheel, which connects with the tablet to facilitate steering. A test run at the playground is embedded after the break.

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A Portable, WiFi-enabled Kinect

The builds using a Kinect as a 3D scanner just keep getting better and better. A team of researchers from the University of Bristol have portablized the Kinect by adding a battery, single board Linux computer, and a WiFi adapter. With their Mobile Kinect project, it’s now a snap to automatically map an environment without lugging a laptop around, or just giving your next mobile robot an awesome vision system.

By making the Kinect portable, [Mike] et al made the Microsoft’s 3D imaging device much more capable than its present task of computing the volumetric space of the inside of a cabinet. The Reconstructme project allows the Kinect to be used as a hand-held 3D scanner and Kintinuous can be used to create a 3D model of entire houses, buildings, or caves.

There’s a lot that can be done with a portabalized, WiFi’d Kinect, and hopefully a few builds replicating the team’s work (except for replacing the Gumstix board with a Raspi) will be showing up on HaD shortly.

Video after the break.

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Humanoid Robot Kinects With Its Enviroment

[Malte Ahlers] from Germany, After having completed a PhD in neurobiology, decided to build a human sized humanoid robot torso. [Malte] has an interest in robotics and wanted to  show case some of his skills.The project is still in its early development but as you will see in the video he has achieved a nice build so far.

A1 consists of a Human sized torso with two arms, each with five (or six, including the gripper) axes of rotation, which have been based on the robolink joints from German company igus.de. The joints are tendon driven by stepper motors with a planetary gear head attached. Using an experimental controller which he has built, [Malte] can monitor the position of the axis by monitoring the encoders embedded in the joints.

The A1 torso features a head with two degrees of freedom, which is equipped with a Microsoft Kinect sensor and two Logitech QuickCam Pro 9000 cameras. With this functionality the head can spatially ”see” and ”hear”. The head also has speakers for voice output, which can be accompanied by an animated gesture on the LCD screen lip movements for example. The hands feature a simple gripping tool based on FESTO FinGripper finger to allow the picking up of misc items.

Help Computer Vision Researchers, Get A 3d Model Of Your Living Room

Robots can easily make their way across a factory floor; with painted lines on the floor, a factory makes for an ideal environment for a robot to navigate. A much more difficult test of computer vision lies in your living room. Finding a way around a coffee table and not knocking over a lamp present a huge challenge for any autonomous robot. Researchers at the Royal Institute of Technology in Sweden are working on this problem, but they need your help.

[Alper Aydemir], [Rasmus Göransson] and Prof. [Patric Jensfelt] at the Centre for Autonomous Systems in Stockholm created Kinect@Home. The idea is simple: by modeling hundreds of living rooms in 3D, the computer vision and robotics researchers will have a fantastic library to train their algorithms.

To help out the Kinect@Home team, all that is needed is a Kinect, just like the one lying disused in your cupboard. After signing up on the Kinect@Home site, you’re able to create a 3D model of your living room, den, or office right in your browser. This 3D model is then added to the Kinect@Home library for CV researchers around the world.