There was a time, not so long ago, when folks who wanted to make their own custom PCBs would have found themselves in the market for a bucket of acid and a second-hand laser printer. These days, all you have to do is click a few buttons in your EDA program of choice and send the files off for fabrication. It’s easy, cheap, and nobody ends up with chemical burns.
This has obviously had a transformative effect on the electronics hobby — when you can place traces on a PCB like an artist using a brush, it’s only a matter of time before you get projects like [Logan Arkema]’s DCTransistor. This open source board uses carefully arranged RGB LEDs to recreate the Washington Metropolitan Area Transit Authority (WMATA) metro map, and thanks to an ESP8266 connected to their API, can display the positions of trains in real-time.
If you’re getting a sense of déjà vu here, it’s not just in your head. We’ve seen similar maps created for other major metropolitan areas, and [Logan] certainly isn’t trying to take credit for the idea. In fact, he was a bit surprised to find that nobody had ever made one for the DC area — so he decided to take on the challenge himself. He reasoned it would be a good way to hone his PCB design skills and become more comfortable with embedded development. We’d say the end result proves his theory correct, and makes one more city that can boast about its IoT cartography.
Looking to hang a DCTransistor on your own wall? [Logan] says he’ll be dropping the board design files and schematics into the project’s GitHub repository soon, and he also plans on selling pre-made boards in the near future.
We covered this London “tube” map back in 2020, and were impressed by the attention to detail that went into similar displays for Tokyo, Singapore, and the San Francisco Bay Area a year later. Perhaps it’s time to map out your own hometown in LEDs?
If you’re writing a screenplay or novel, there will likely be points along the way at which you can’t get enough encouragement from friends and family. While kind words are kind, acts such as [scubabear]’s can provide a push like no other. By commissioning another 3D designer friend to model a character from the first friend’s screenplay so he could print and animate it, [scubabear] fed two birds with one scone, you might say.
Designer friend [Sean] modeled the mighty Braomar in Maya and Z-brush, and [scubabear] did test prints on a Formlabs Form2 as they went along to keep an eye on things. Eventually, they had a discussion about making space for wires and such, so [Sean] took to Blender to make Braomar hollow enough for wires, but not so empty that he would collapse under the stress of being (we presume) the main character.
Braomar stands upon a sigil that changes color thanks to an RGB LED ring in the base that’s driven by an Arduino Nano. A single pixel in the fireball is wired through Braomar’s body and flickers with the help of an addressable LED sequencer board.
Our favorite part of this build has to be the power scheme. Not content to have a wire running out from the base or even a remote control for power-draining concerns, [scubabear] used disc magnets in the base to switch on the 9 V battery when Screenplay Friend rotates it.
Of course, if you need inspiration to even thing about beginning to write a screenplay or novel, maybe you should lead with the maquette-building and then construct a story around your creation.
This project was an entry into the 2022 Sci-Fi Contest. Check out all of the winning entries here.
Often, financial motivation results in people writing great educational material for hackers. Such is absolutely the case with this extensive documentation blog post on addressable LEDs by [DeRun]. This article could very be named “Addressable LEDs 101”, and it’s a must-scroll-through for anyone, whether you’re a seasoned hacker, or an artist with hardly any technical background and a desire to put LEDs in your creations.
This blog post is easy to read, painting a complete picture of what you can expect from different addressable LED types, and with apt illustrations to boot. Ever wonder which one of the addressable strips you should get from your retailer of choice, and what are the limitations of any specific type? Or, perhaps, you’d like to know – why is it that a strip with a certain LED controller is suspiciously cheap or expensive? You’re more than welcome to, at least, scroll through and fill into any of your addressable LED knowledge gaps, whether it’s voltage drops, color accuracy differences, data transfer protocol basics or dead LED failsafes.
Addressable LEDs have a special place in our hearts, it’s as if the sun started shining brighter after we’ve discovered them… or, perhaps, it’s all the LEDs we are now able to use. WS2812 is a staple of the addressable LED world, which is why we see them even be targets of both clone manufacturers and patent trolls. However, just like the blog post we highlight today mentions, there’s plenty of other options. Either way do keep coming cover a new addressable LED-related hack, like rewriting their drivers to optimize them, or adding 3.3V compatibility with just a diode.
We thank [Helge] for sharing this with us!
After years of being a software developer, [Chris] was excited to get back into embedded development and we’re glad he did. His 3D printed lithographic moon lamp combines a number of hacker and maker skills, and is sure to impress.
3D-printed lithographic moons have gotten pretty popular these days, so he was able to find a suitable model on Thingiverse to start with. Gotta love open-source. Of course, he needed to make a few modifications to fit his end design. Namely, he put a hole at the bottom of the moon, so he could slide the LED and heatsink inside. The 3 watt LED is pretty beefy, so he definitely needed a heat sink to make sure everything stayed cool.
Otherwise, the circuit itself is pretty straightforward. He has an ESP32 to drive the RGB LED through a transistor, and fitted the components onto a custom-designed circuit board to ensure everything stayed neat and organized. You don’t want a ton of loose wires and breadboards cluttering this build. Since he used an ESP32, he was able to create a simple web interface to control the color of the LEDs. Gotta make it connected somehow, right?
What’s great is in addition to the project write-up, [Chris] includes video tutorials, walking the readers through each individual step of the build. By doing so he really makes it easy for readers to follow along and reuse his work. If you’re still looking for ideas, one of these could make a really good Christmas present.
Continue reading “3D Printed Lithographic Moon Lamp”
We never did crack open our Etch-a-Sketch, but we did scrape out a window large enough to really check out the mechanism inside. [MrLangford] is bringing the Etch-a-Sketch into the 21st century while at the same time, bringing an even bigger air of mystery, at least for the normies.
Instead of scraping aluminum powder off of plastic by driving a stylus on an x-y gantry with a pair of knobs, this bad boy uses rotary encoders to move the cursor around and put down squares of colored light. The familiar movements are there — the left knob moves the cursor left and right, and the right knob moves it up and down. But this wouldn’t be a 21st century toy without newfangled features. Push the left encoder down and it cycles through eight color choices, or push the right one down to go through them backwards. We hope one of the colors is setting it back to darkness in case you screw up. And while we’re dreaming up improvements, it would be awesome to add an accelerometer so you could shake it clear like a standard Etch-a-Sketch.
Inside the requisite red enclosure with white knobs are an Arduino Nano and a 16×16 RGB LED matrix. The enclosure is four sheets of 6mm MDF glued together, and we like the use of protoboard to distribute GND and 5 V in the name of keeping the thing slim.
If you’re not much of an artist, here’s a TV-sized Etch-a-Sketch build that can draw by itself.
In the middle of 2020, [charlie] challenged himself to conceive of and finish one project every month for the next twelve. Here we are a year later with [charlie]’s last project of the challenge: a tree of life with a bit of a twist to it.
The idea was to build a tree with lights that would represent the leaves and change as the tree went through the seasons. After a lot of searching, he found a really elaborate model meant for CNC carving, but the model maker converted it to an STL. [charlie]’s original plan was to poke the LEDs through the print. After consulting a wise woman, he decided to take the two-color approach and make the background translucent so that the 16 RGB LEDs can shine through.
So, what’s the twist? Well, over time, the tree will develop dementia. One by one, the leaves will lose awareness and go through the seasons backward, or slow down their cycle, or speed up. Eventually, the entire tree recedes into a rainbow of confusion. Sadly beautiful, isn’t it?
No printer? No problem. Trees of life come in all forms, including free-form.
Sure modern video games are impressive, but you certainly don’t need a 4K display or high speed Internet connection to have a good time. For a perfect example, take a look at this unique one-dimensional racing game put together by [mircemk]. This variation of [Gerardo Barbarov Rostan]’s Open LED Race project has been scaled down so it can be transported easily, though at least for now, you’ll still need to plug it into an external power supply.
The game is pretty straightforward. By rapidly pressing their respective buttons, players race their virtual vehicles on a linear “track” made of 60 WS2812 RGB LEDs. In the most basic of terms, the faster they press their button, the faster the red or green illuminated LED that represents their car moves.
But in practice, things are made a bit more interesting with the addition of simulated gravity for the “hills” the racers will encounter. The cars also have a bit of inertia, and will coast along even when you aren’t mashing the button. There are even optional engine sounds, though as with the visual representation of the cars, a certain degree of imagination is required for the desired effect.
The hardware requirements for this game are minimal, and can easily be adapted to what you have in the parts bin. Beyond the strip of WS2812 LEDs, all you really need is a microcontroller and two buttons. Here [mircemk] is using an Arduino Nano, but you could press pretty much any MCU into service. To make this version as portable as possible, the buttons are built right into the PVC sheet enclosure, but putting them in some wired remotes would make for a bit more comfortable gameplay.
We’ve covered several projects that have aimed to turn the humble string of RGB LEDs into an interactive electronic game over the years. As long as you’ve got an open mind, you can find a whole world hidden inside some blinking lights.
Continue reading “Virtual Racers Battle It Out On Portable WS2812 Track”