FPSLIC Powered LED Matrix

[Mathieu] built this display in hopes that he can play pong on it. You can imagine the headache that awaits when trying to figure out how to drive the 6144 bi-color LEDs. I must have worked out because the thing looks great in the video after the break. The solution he chose was a bit unfamiliar to us though. He used a Field Programmable System Level Integrated Circuit produced by Atmel, or FPSLIC. This is a kind of mash-up of components we’re more accustomed to.

The AT94K is a single chip that houses an 8-bit AVR microcontroller, and FPGA, and SRAM. This project uses that FPGA to handle the multiplexing of the display via code written in VHDL. The AVR core receives data via a USB port, stores two images in the SRAM (one for each LED color), and then outputs it to be drawn on the display. On second thought, this project sounds like fun and it’s a great way to get start learning that VHDL you’ve been putting off. Continue reading “FPSLIC Powered LED Matrix”

Links Expanded: Snake On LED Matrix

[Yosh] came through with a link to the Snake playing LED matrix that he read about in our links post from yesterday. It seems that [Arty Fart] actually built three of these in green, yellow, and red. You can see him throw one together (an 8-10 hour job) in the video after the break. In addition to playing Snake the PIC 16F877A can also scroll messages, play a mean game of Tetris, and show a Pong screen saver on the 144 LED display. We love the clean build and the urge to make another LED matrix is becoming irresistible.

Now off to eBay for a good deal on a bulk LED order. Continue reading “Links Expanded: Snake On LED Matrix”

Candle Stop Motion: How’s It Done?

[Ollie] tipped us off about a stop motion video that uses a grid of tea candles to animate some classically pixellated game graphics. The image above is obviously a game of pong in progress. It’s interesting to watch but for us the fun is trying to decide how it’s done. Click through the break to see the video and discuss the methodology.

Continue reading “Candle Stop Motion: How’s It Done?”

DUO 128 Elite, 4 Bit CPU

We’re not sure how we missed [Jack Eisenmann’s] 4 bit TTL CPU when we were tipped off the first time, but we’re glad it was sent in again for us to feature it.

41 different ICs (mostly TTL) come together to comprise the DUO 128 Elite. While the architecture is a little different than what we’ve seen before, using “nyckles”, the DUO 128 Elite still works perfectly. Catch a video of some example programs, including pong, after the divide.

[Thanks Marc G-C]

Continue reading “DUO 128 Elite, 4 Bit CPU”

Space Invaders Clock 6 Years Ahead Of Pong Clock

Space Invaders came out in 1978, six years after Pong. That means this Space Invaders clock uses newer technology, right? Nope, it’s the same hardware as the Adafruit Pong Clock with some updated firmware. Still, as you can see after the break, the effect is pretty nice. Pong was cool, but having a clock that scrolls through several classic games would be cooler.

[Dataman], the guy responsible for this firmware hack shared his code. It should be easy enough to alter it for any clock using a KS0108 graphic LCD screen. So what’s next? Can someone pull off a black and white Ms. Pac-Man that looks decent on the 128×64 display?

Continue reading “Space Invaders Clock 6 Years Ahead Of Pong Clock”

Pong, For Real

[youtube=http://www.youtube.com/watch?v=Z5mjx1iYt5g]

Over at EvilMadScientistLaboratories.com they’ve asked a question that many of us have never thought to ask. What exactly is Pong supposed to be? Instead of assuming it was ping pong like the rest of us, they decided to build a literal physical  interpretation. They may have taken some liberty, using solenoids as the paddles, but the end effect is quite nice. Watching them play actually looks both challenging and fun. There’s a great writeup about the construction, so be sure to check out the project page.

Interactive Beer Pong Table

Do you find that beer pong is too dull on its own to keep your attention? Do you require flashing lights to accentuate your imbibing?  Here’s the perfect solution. Make an interactive beer pong table. It didn’t take much to sell us on the idea. We think everything needs a few more lights.

The idea is that as the game progresses, you get different feedback from the lights visible in the picture above.  [rohitk] is using an Arduino and some pressure sensors to tell when each cup is removed. Based on this the LEDs change color.