A Most Impractical Gear Position Indicator

GPI A few years ago, [Pat] sent in a really nice gear position indicator for his Suzuki V-Strom. With a single seven-segment display , a small microcontorller, and wires tied right into the bike’s ECM, it’s more than enough to do its job, and is much cheaper than aftermarket gear indicators. A simple, elegant solution that does one job well. How could this possibly be any better?

‘Better’ is a relative term, and depending on what you’re optimizing for, a more complex solution can easily be superior. [Pat] figured tripling the value of his motorcycle is a worthwhile goal, so he replaced that seven-segment display with an oscilloscope. It’s the world’s only oscilloscope based motorcycle gear position indicator, and now [Pat] needs a really, really long extension cord.

Like the earlier, more practical version, This build reads the voltage off the bike’s ECM to determine what gear the bike is in. The current gear is then displayed on a Tek MDO3000 with two PWM pins on a microcontroller. Practical? No, but it does look cool. Video below.

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Attiny PWM Generator And Servo Tester

PWM-Servo-Tester

Having the right tool for the job makes all the difference, especially for the types of projects we feature here at Hackaday. [Jana Marie] must agree with this sentiment, one of her latest projects involves building a tool to generate a PWM signal and test servos using an Attiny25/45/85.

Tools come in all kinds of different shapes and sizes. Even if it might not be as widely used as [Jana’s] earlier work that combines an oscilloscope and signal generator, having a tool that you can rely upon to test servos and generate a PWM can be very useful. This well written Instructable provides all the details you need to build your own, including the schematic and the necessary code (available on GitHub). The final PWM generator looks great. For simple projects, sometimes a protoboard is all you need. It would be very cool to see a custom PCB made for this project in the future.

What tools have you build recently? Indeed, there is a tool for every problem. Think outside the (tool) box and let us know what you have made!

The Un-Digital Robotic Arm

556When you think of a robotic arm, you’re probably thinking about digital control, microcontrollers, motor drivers, and possibly a feedback loop. Anyone who was lucky enough to have an Armatron knows this isn’t the case, but you’d still be surprised at how minimal a robotic arm can be.

[viswesh713] built a servo-powered robotic arm without a microcontroller, and with some interpretations, no digital control at all. Servos are controlled by PWM signals, with a 1 ms pulse rotating the shaft one way and a 2 ms pulse rotating the shaft the other way. What’s a cheap, popular chip that can easily be configured as a timer? Yep, the venerable 555.

The robotic arm is actually configured more like a Waldo with a master slave configuration. [viswesh] built a second arm with pots at the hinges, with the resistance of the pots controlling the signal output from a 556 dual timer chip. It’s extremely clever, at least until you realize this is how very early robotic actuators were controlled. Still, an impressive display of what can be done with a simple 555. Videos below.

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An “ill” Logical PWM Control

illogicalPWMcontrol

[James] recently finished up a gigantic seven segment display for Nottingham Hackerspace, and although it looks great, the display isn’t the interesting part. The PWM dimmer control implemented in logic is the true head-turner. That’s right: this is done without a programmable controller.

Unsatisfied with the lack of difficulty he faced when slapping together the rest of the electronics, [James] was determined to complicate the auto-dimmer by foregoing all sensible routes. He started by building an 8-bit timer made from a 555 timer fed into a 12-bit 4040 counter. He then used an 8-bit ADC IC to read a photoresistor. The outputs from both the ADC and from the scratch-built 8-bit timer plug into an 8-bit comparator; If the values match, the comparator outputs LOW for a single clock period.

Though this set the groundwork for PWM control, [James] had to add a couple of additional logic gates into the mix to nail everything down. You can find a diagram and the details behind flip-flopping out a duty cycle on his project blog. Clever builds like this one are a rarity when a few lines of code and a microcontroller can give you numerous shortcuts. [James] doesn’t recommend that you over-engineer your PWM controller, but we’re glad he did.  Meanwhile, Moore’s Law marches on; check out what people are doing with Low-Energy Bluetooth these days.

The Easy Or Hard Way To Build A PWM Dimmer

From what you would gather from Hackaday’s immense library of builds and projects over several years, the only way to do PWM is with a microcontroller, some code, a full-blown IDE, or even a real-time operating system. To some readers, we’re sure, this comes naturally and with an awesome toolchain it can be as easy as screwing in a light bulb. There is, of course, an easier way.

[Jestin] needed to vary the current on a small 12 Volt load. Instead of digging out an in system programmer, he turned to the classic 555 chip. With a single pot, it’s easy to vary the duty cycle of the 555 and connect that to a MOSFET. Put a load in there, and you have a very easy circuit that’s a fully functioning PWM dimmer.

If all you have are a few scraps in your part drawers, this is a very, very easy way to set up a dimmer switch. We’re also loving [Jestin]’s improv aluminum tube enclosure, as seen in the video below.

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Motobrain: A Bluetooth Controlled PDU

motobrain

If you’ve ever considered modding your vehicle’s electrical system, [Josh Oster-Morris’s] Motobrain PDU (power distribution unit) might make life easier by providing precision control and protection for auxiliary 12V outputs in your car, bike, boat, etc. Once the Motobrain is paired to a phone over Bluetooth, a companion app displays real-time telemetry and lets you program up to 8 output channels.

Each of these 8 outputs can be directly controlled in the app, but the real power lies in the 4 programmable inputs. Here you can tie systems together and dictate exactly how one should respond to the other, e.g. detecting high-beams and disabling the auxiliary light bar you added. There’s even a “delayed on” option. Programming also has PWM capabilities, so flipping a switch could raise the brightness of some lights over 4 levels of intensity. If those lights are LEDs, the Motobrain can also provide constant current to specification. Each circuit can supposedly handle 15A continuous current and has a programmable circuit breaker, which would make fuses optional.

You can watch an overview video after the break to get a better idea of how it all works, but stop by [Josh’s] project blog to see all the features explained across multiple videos and blog posts as they are developed and tested.

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Giving Toys An Electronic Voice

sound

Whether it’s a Furby or Buzz Lightyear’s button that plays, ‘To infinity and beyond’, most digital audio applications inside toys are actually simple affairs. There’s no Arduino and wave shield, and there’s certainly no Raspi streaming audio from the Internet. No, the audio inside most toys are one or two chip devices capable of storing about a minute or so of audio. [makapuf] built an electronic board game for his kids, and in the process decided to add some digital audio. The result is very similar to what you would find in an actual engineered product, and is simple enough to be replicated by just about anyone.

[makapuf]’s game is based on Game of the Goose, only brought into the modern world with electronic talking dice. An ATtiny2313 was chosen for the microcontroller and an AT45D 4 Megabit Flash module provided the storage for 8 bit/8khz audio.

The electronic portion of the game has a few functions. The first is calling out numbers, which is done by playing recordings of [makapuf] reading, ‘one’, ‘two’, ‘three’, … ‘twelve’, ‘thir-‘, ‘teen’ and so on. This data is pumped out over a pin on the ATtiny through a small amplifier and into a speaker. After that, the code is a simple matter of keeping track of where the players are on the board, keeping score, and generating randomish numbers.

It’s an exceptional exercise in engineering, making a quite complicated game with a bare minimum of parts. [makapuf] estimated he spent under $4 in parts, so if you’re looking to add digital audio to a project on the cheap, we can’t imagine doing better.

You can see a video of [makapuf]’s project after the break.

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