Antennas Can Be A Total Mystery

The real action in the world of ham radio is generally in the high frequency bands. Despite the name, these are relatively low-frequency bands by modern standards and the antenna sizes can get a little extreme. After all, not everyone can put up an 80-meter dipole, but ham radio operators have come up with a number of interesting ways of getting on the air anyway. The only problem is that a lot of these antennas don’t seem as though they should work half as well as they do, and [MIKROWAVE1] takes a look back on some of the more exotic radiators.

He does note that for a new ham radio operator it’s best to keep it simple, beginning work with a dipole, but there are still a number of options to keep the size down. A few examples are given using helically-wound vertical antennas or antennas with tuned sections of coaxial cable. From there the more esoteric antennas are explored, such as underground antennas, complex loops and other ways of making a long wire fit in a small space, and even simpler designs like throwing a weight with a piece of wire attached out the window of an apartment building.

While antenna theory is certainly a good start for building antennas, a lot of the design of antennas strays into artistry and even folklore as various hams will have successes with certain types and others won’t. It’s not a one-size-fits-all situation so the important thing is to keep experimenting and try anything that comes to mind as long as it helps get on the air. A good starting point is [Dan Maloney]’s $50 Ham Guide series, and one piece specifically dealing with HF antennas.

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Digging Out An Underground Workshop

[Michael] of Teaching Tech moved, and with a large crawlspace under the house, he decided to turn it into a workshop.

There were a few challenges that needed to be addressed first. He had to dig out the crawlspace to provide a level surface, though the depth was limited by the concrete footers the building stands on. The house is sitting on and around large amounts of limestone, which is excellent from a stability standpoint but causes problems for [Michael]. Water can easily travel through limestone, meaning it ends up in his newly dug-out crawlspace. He dug trenches for water to exit and laid down gravel. After a few attempts to level the floor, he found some recycled plastic floor mats and finally got them where he liked them.

Wheeling his tools down a long and steep hill to the shop looks like most of the challenge. But with a few additions to the shop, like hard tube dust extractions and a french cleat system, he has an incredibly functional dedicated shop space.

If your crawlspace is too small for people, a tiny remote-controlled forklift could turn it into the storage space you need.

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Live Map Of London Tube Created In PCB And Lights

If you’re a frequent traveler on a public transit system, it can be helpful to know when the trains or buses are arriving and if there are any delays. We might reach for a tablet to mount on the wall, but that relies on keeping the OS, the software, and its library dependancies up to date. For true reliability you’ll need to build directly in hardware, which is exactly what this map of the London tube system uses.

The base map is printed directly on PCB, with LEDs along each of the major routes to indicate the current location of the trains. A few small chips handle the WiFi connection — it appears to our eye to be an ESP8266 — and pulling the information about the trains from the London Underground API (it would be virtually impossible to build everything for this project in hardware). The hardware can be easily reprogrammed, and with the PCB layout this could be adapted for other public transit fairly easily.

Even apart from the philosophical differences on design between hardware and software approaches, we still appreciate the aesthetic of LEDs on PCB. In fact, we’ve seen a whole host of artwork on PCBs ever since the price came down dramatically in the past two decades.

Thanks to [Al] for the tip!

Assemble Your (Virtual) Robotic Underground Exploration Team

It’s amazing how many things have managed to move online in recent weeks, many with a beneficial side effect of eliminating travel making them more accessible to everyone around the world. Though some events had a virtual track before it was cool, among them the DARPA Subterranean Challenge (SubT) robotics competition. Recent additions to their “Hello World” tutorials (with promise of more to come) have continued to lower the barrier of entry for aspiring roboticists.

We all love watching physical robots explore the real world, which is why SubT’s “Systems Track” gets most of the attention. But such participation is necessarily restricted to people who have the resources to build and transport bulky hardware to the competition site, which is just a tiny subset of all the brilliant minds who can contribute. Hence the “Virtual Track” which is accessible to anyone with a computer that meets requirements. (64-bit Ubuntu 18 with NVIDIA GPU) The tutorials help get us up and running on SubT’s virtual testbed which continues to evolve. With every round, the organizers work to bring the virtual and physical worlds closer together. During the recent Urban Circuit, they made high resolution scans of both the competition course as well as participating robots.

There’s a lot of other traffic on various SubT code repositories. Motivated by Bitbucket sunsetting their Mercurial support, SubT is moving from Bitbucket to GitHub and picking up some housecleaning along the way. Together with the newly added tutorials, this is a great time to dive in and see if you want to assemble a team (both of human collaborators and virtual robots) to join in the next round of virtual SubT. But if you prefer to stay an observer of the physical world, enjoy this writeup with many fun details on systems track robots.

DARPA Challenge Autonomous Robot Teams To Navigate Unfinished Nuclear Power Plant

Robots might be finding their footing above ground, but today’s autonomous robots have a difficult time operating underground. DARPA wanted to give the state of the art a push forward, so they are running a Subterranean (SubT) Challenge which just wrapped up its latest round. A great review of this Urban Circuit competition (and some of the teams participating in it) has been published by IEEE Spectrum. This is the second of three underground problem subdomains presented to the participants, six months apart, preparing them for the final event which will combine all three types.

If you missed the livestream or prefer edited highlight videos, they’re all part of DARPAtv’s Subterranean Challenge playlist. Today it starts with a compilation of Urban Circuit highlights and continues to other videos. Including team profiles, video walkthrough of competition courses, actual competition footage, edited recap videos, and the awards ceremony. Half of the playlist are video from the Tunnels Circuit six months ago, so we can compare to see how teams performed and what they’ve learned along the way. Many more lessons were learned in the just-completed Urban Circuit and teams will spend the next six months improving their robots. By then we’ll have the Caves Circuit competition with teams ready to learn new lessons about operating robots underground.

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DARPA Subterranean Challenge Urban Circuit Now Livestreaming

Currently underway is the DARPA Subterranean Challenge (SubT) systems competition for urban circuits streamed live on YouTube now through Wednesday, February 26th.

The DARPA Grand Challenge of 2004 kicked research and development of autonomous vehicles into high gear. Many components on today’s self-driving vehicles can be traced back to systems developed for that competition. Hoping to spur further development, DARPA has since held several more challenges focused moving the state of the art in autonomous robotics ahead.

To succeed in this challenge, robots must handle terrain that would confuse today’s self-driving cars. Cluttered environments, uneven surfaces of different materials, even the occasional flooded section are fair game. These robots also lose access to some of the tools previously available, such as GPS. The “systems track” denotes teams building physical robot systems versus a separate “virtual track” for simulation robots. “Urban circuit” is the second of four phases in this competition, environments of this phase are focused on man-made underground structures. (Think subway station.) For more details on this competition as well as description of various phases, see our introductory post or the competition site.

Those who rather not watch robots tentatively exploring unknown territory (and occasionally failing) may choose to wait for summaries published after competition rounds are complete. The first phase (tunnel circuit) from August-October 2019 was summarized by IEEE Spectrum here. Or you can go straight to DARPA for details on the systems track and virtual track with overall results posted on the competition site.

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DARPA Goes Underground For Next Challenge

We all love reading about creative problem-solving work done by competitors in past DARPA robotic challenges. Some of us even have ambition to join the fray and compete first-hand instead of just reading about them after the fact. If this describes you, step on up to the DARPA Subterranean Challenge.

Following up on past challenges to build autonomous vehicles and humanoid robots, DARPA now wants to focus collective brainpower solving problems encountered by robots working underground. There will be two competition tracks: the Systems Track is what we’ve come to expect, where teams build both the hardware and software of robots tackling the competition course. But there will also be a Virtual Track, opening up the challenge to those without resources to build big expensive physical robots. Competitors on the virtual track will run their competition course in theĀ Gazebo robot simulation environment. This is similar to the NASA Space Robotics Challenge, where algorithms competed to run a virtual robot through tasks in a simulated Mars base. The virtual environment makes the competition accessible for people without machine shops or big budgets. The winner of NASA SRC was, in fact, a one-person team.

Back on the topic of the upcoming DARPA challenge: each track will involve three sub-domains. Each of these have civilian applications in exploration, infrastructure maintenance, and disaster relief as well as the obvious military applications.

  • Man-made tunnel systems
  • Urban underground
  • Natural cave networks

There will be a preliminary circuit competition for each, spaced roughly six months apart, to help teams get warmed up one environment at a time. But for the final event in Fall of 2021, the challenge course will integrate all three types.

More details will be released on Competitor’s Day, taking place September 27th 2018. Registration for the event just opened on August 15th. Best of luck to all the teams! And just like we did for past challenges, we will excitedly follow progress. (And have a good-natured laugh at fails.)