Wanting to repair his much-used NES controllers [Michael Moffitt] sourced a replacement for the rubber button pads. They didn’t work all that well but he fixed that by using angle clippers on the part that contacts the PCB traces.
Here’s a neat Claw Game project show-and-tell video. [Thanks David]
We already know that [Bunnie] is building a laptop. Here’s an update on the project.
Hackaday alum [Caleb Kraft] continues his helpful hacking by adding an alternative to clicking an Xbox 360 stick.
[Blackbird] added a camera to the entry door of his house. He didn’t want to forget to shut it off (wasting power) so he built an automatic shutoff.
We’re not really sure what this computational photography project is all about. It takes pictures with the subject illuminated in different colors then combines individual color channels with a MATLAB script.
Finally, [Dave Jones] tears down a Nintendo 64 console on a recent EEVblog episode.
[Hailrazer] over on the Made by Bacteria forums was a bit tired of all his consoles cluttering up the space underneath his TV. No worries, though, because it’s actually fairly easy to combine a Gamecube and an N64 into one system that looks very professional.
While [Hailrazer]’s Gamecube was left reasonably complete, not including the addition of a mod chip and SD card to hold Gamecube disk images, the N64 portion of the build required quite a bit of hardware hacking. After finding a Game Boy Advance player for a Gamecube – a neat hardware add-on that allows you to play GBA games on a Game Cube – [Hailrazer] thought he found the perfect enclosure for an N64 case mod.
The guts of the GBA player were thrown out and the guts of an N64 were carefully filed down to fit inside their new home. An Everdrive 64 holds almost every US N64 release on an SD card, making access to the cartridge port unnecessary.
A switch on the side of the Gamecube toggles the video and audio output between the Gamecube and N64. It’s a neat little setup, and packs two consoles into the space of the tiny Gamecube.
Continue reading “A Gamecube and N64 console mashup”
Casemodding has moved far beyond the old portabalized Ataris and NESes of only a few years ago. Now, the new hotness is more modern consoles including the GameCube, Dreamcast, and the venerable N64. Two N64 case mods rolled into our tip line over the past few days, and we can’t think of a better display of case fabrication and console modification than these two.
First up is [Travis]’s N64 handheld. The case was constructed out of a sheet of ABS plastic with Bondo used to make everything sleek and smooth. There’s a 7″ display in this handheld as well as two LiIon batteries able to provide up to three hours of play time. The fit and finish on this build is spectacular, a testament to [Travis]’ patience and Bondo skills.
Next up is a very very tiny build claiming to be the smallest N64 portable. It’s the work of [bud] and is barely larger than an N64 cartridge. Inside is a 3.5 inch screen and enough LiPos to provide about 2 hours of gaming time. Unlike other (larger) builds, [bud] put the cartridge slot on the outside of the case allowing the cartridge to stick out at a 90 degree angle.
Both very awesome builds that really show off what can be done with a lot of sanding and body filler. You can check out the videos for each casemod after the break.
Continue reading “A pair of N64 portables”
We’ve seen NES, SNES, Sega, and just about every weird controller Atari put out connected to microcontrollers, but connecting the N64 controller to a project has remained one of those seldom-seen, rarely copied endeavors, not often tackled by makers around the globe. [Pieter-Jan] decided to throw his hat in the ring and give reading an N64 controller with a PIC a try, and we’re pleased to report he’s been completely successful.
One of the difficulties of reading an N64 controller is simply the speeds involved; with only three pins on the controller port, the N64 controller uses a serial protocol to send 32 bits of controller data at a fairly fast rate. Armed with a PIC18F ‘micro, [Pieter] realized that programming in C would be too slow, he needed to go all the way down to the bare metal and program his micro in assembly.
Every time the N64 controller data needs to be read, the console sends out a 9-bit polling request. The controller responds in turn with a 32-bit sequence informing the console of the status of all the buttons and joysticks. Once [Pieter] got his micro sending the correct polling response, it was only an issue of parsing the data returned from the controller.
Right now, [Pieter] has a small demo board rigged up that flashes a LED whenever the A, B, or Z buttons are pressed. This can be expanded to the remaining buttons and joystick, but for now we’ll just enjoy [Pieter]’s demo after the break.
Continue reading “Reading an N64 controller with a microcontroller”
Star Wars Episode 1 Racer for the Nintendo 64 has a rather interesting feature: by entering the code RRDUAL on the cheats menu, it’s possible to plug two controllers into the console and control each engine independently. This gives the game an awesome arcade feel, but dual-wielding N64 controllers is a bit of a burden. [Clarky] thought it would be a good idea to combine two controllers into one, and the Star Wars Racer controller is the result.
Like most console mods, the build began by tearing apart two N64 controllers and gluing them together. With a ton of bondo, sanding, and fiberglass, [Clarky] had a mutated N64 controller perfect for the Episode 1 game.
[Clarky] will be updating the build with a built-in rumble pak, but for now he’s doing his best to learn how to fly a pod racer with both hands. You can check out the demo of his build after the break where he plays the Star Wars game as well as a round of Goldeneye using his akimbo controller.
Continue reading “N64 controller mod means playing games akimbo”
We’ve seen portable N64s before, but none were at the level of [Bungle]’s oversized N64 controller casemod.
Instead of the usual ‘sanding Bondo and gluing styrene’ method we’ve seen in other casemods, [Bungle] decided to make a silicone mold with a positive master. Not only did [Bungle] end up with a case indistinguishable from something produced in a factory, but the molding process left him with more internal room and the ability to make identical duplicates of his over sized controller.
The electronics are the standard fare – a slightly modified N64 with a PSone LCD screen. Because the rumble and memory packs are built in to the body of the gigantic controller, [Bungle] added a multifunction pak to provide ports for power, brightness controls, a/v, and a second controller.
This is an amazing build that really steps up the game for console modders. You can check out [Bungle]’s demo video after the break.
Continue reading “N64 in an N64 controller”
Just looking at this little thing makes our hands ache. But [Kirren] did do a great job of building an N64 controller inside a tiny project box. It’s not a mod, but a ground-up build based on a PIC 16F628 microcontroller.
It has most of the buttons found on a standard controller, and he assures us that you can play most games without missing the ones that didn’t make it into the design. You can just make out the analog stick to the left, but that silver ring on the right is actually a 4-direction tactile switch which stands in for the C buttons. He’s also included Start, A, B, R, and Z.
The link above goes to his Wiki, and there are more than enough details if you’re interested in doing this yourself or just understanding how everything works. Check out his writeup on the protocol, and you can even get a copy of his code. There’s also a video demo after the break which shows [Kirren] playing some Bond with the controller. Continue reading “Tiny N64 controller comes with hand-cramp guarantee”