[Eduardo Zola] has just put the finishing touches on this awesome real-time persistence of vision display which displays text as you type!
It looks like the display is mounted on a small DC fan, which [Eduardo] powers using a bench top power supply. This allows him to fine tune the speed manually, without adjusting the the actual POV controller. The display receives the characters from the keyboard via a small USB RF receiver, and it has got a pretty snappy response time.
There isn’t too much more info on the project, but it certainly gives us an idea — could persistence of vision be used to create a kind of heads up display in a vehicle? What do you think?
Continue reading “Persistence of Vision would make a Great HUD”
When [Caleb Kraft] was in full production for Hackaday he pumped a pile of awesome videos. But not every project worked out. He’s been a fan of the Fail of the Week posts, and sent in his own recollection of a project gone wrong. Above you can see his phosphorescent CD player. He prototyped the project in May of last year but technical issues and looming deadlines meant it never saw the light of day. We’ll fill you in on his fail after the jump.
Editor’s note: We need more tips about your own failure! There are a handful of submissions left in our reserves, but to keep this topic as a weekly column we need help tracking down more failed projects. Please document your past failures and send us a link to the write-up. If you don’t have a blog to post it on you may do what [Caleb] has done and email us directly. Remember to include any images and links to video which you may have.
Continue reading “Fail of the Week: [Caleb’s] Phosphorescent CD Player”
A while back our good buddy [Ch00f] built a QR code clock, unreadable to both humans and computers. A human couldn’t read the clock because of the digital nature of a QR code, and because the clock used persistence of vision in driving the LEDs, a digital camera can’t capture all the pixels in the QR code at the same time. It’s a highly useless but impressive art piece. Now, [Ch00f] is turning that build on its head. He created a rudimentary display that is invisible to the human eye, but easily detected with a digital camera.
This build exploits a basic property of CMOS digital cameras – the rolling shutter. Because it takes time to get pixels off a modern digital image sensor, each picture is actual a composite of many different strips, each taken slightly out of sequence. You can see this for yourself by taking a picture of something rotating very fast with your camera phone; a picture of an airplane propeller will make the blades appear curved, or look like [Dr. Seuss] has an aeronautical engineering degree.
To create his display, [Ch00f] found a few inexpensive fiber optic lights. By aligning a few of these into columns and lighting them up in a precise sequence, he can exploit the rolling shutter and make an image appear. To the human eye, it looks like a solid wall of illuminated fiber optics.
As for how practical this build is, [Ch00f] says not much. For cell phone cameras, you’d need to have a very, very short exposure time for this to work. The only way to do that is to make this display unbelievably bright, or just put it out in the sun. We can’t see that being practical for any potential use case, but we’d be more than happy to see a large-scale attempt at displaying images with this technique.
This little device lets you play some head-to-head pong using a spinning LED display. We’re really in love with the design. You get a pretty good idea of the Persistence of Vision aspect of the build by looking at this picture. But hearing [Dennis] explain the entire design in the video after the break has us really loving its features.
He’s using the head from a VCR as the spinning motor. The display itself uses a vertical row of LEDs with a bit of wax paper as a diffuser. These are current limited by a 1k resistor for each of the eight pixels. They’re driven by a PIC 16F690 but you may have already noticed that there’s no battery on the spinning part of the board. It gets voltage and ground from a pair of brushes which he fabricated himself. To avoid having to do the same thing to map the control buttons in the base to the spinning board he came up with something special. There’s a downward facing phototransisor which registers LED signals from the base to move the paddles up or down.
If you love this project check out the POV Death Star.
Continue reading “POV Pong game uses all kinds of smart design”
The concept behind this clock has been seen before, but [Dieter] tried to combine the best aspects of several projects into his HDD POV clock (translated). The basic principle of the design is to cut a slot into the top platter of the hard drive. This will let the light from some LEDs shine through. By carefully synchronizing the LED with the spinning platter a set of differently colored hands can be shown to mark time. We’ve been looking at the project for several minutes now and we’re not quite sure if the lines marking the 5-minute segments on the clock are generated in the same way as the hands, or if they’re marks on a faceplate on top of the platters. Check out the clip after the break and let us know what you think.
Past HDD clock project include this one, or this other one. Some of the design improvements include a better motor driver (which [Dieter] pulled from an old VCR) and the inclusion of an RTC chip to keep accurate time without the need to be connected to a computer. We also think it’s a nice touch to sandwich the hardware between two picture frames for a nice finished look.
Continue reading “HDD POV clock takes the best from those that came before it”
If you don’t mind working with really small components this POV wheel project for a longboard will certainly attract some attention.
The name of the game here is small and cheap. Small because the wheels are only 72mm in diameter (about 2.8 inches). Cheap because [Ch00f] wants to produce and sell them locally. He went with an ATtiny24 microcontroller driving fifteen LEDs. Obviously this will present a problem as the uC uses a 14-pin SOIC package and that’s just not enough I/O to drive the LEDs individually. Add to that the issue of storing patterns to be displayed and you start to run out of program memory very quickly.
But obvious he pulled it off. The image above shows the wheel displaying the CT logo (for ch00ftech.com) and there are several other patterns shown off in the clip after the break. The LEDs are multiplexed, but the wheel spins fast enough that this turns out to be okay. The rotation is measured by an IR reflectance sensor aimed at the stationary axle. A CR2032 powers the device, with some counterweights added to keep the wheel balanced.
Our only concern is the fragility of the exposed electronics. But if you hit the right BOM price we guess you can just replace the board as needed.
Continue reading “POV wheels for a longboard”
The still image of this animated display really doesn’t do it justice. But you can get an idea of how this really does look like an old monochrome display. It’s actually a zeotrope made from LEDs and etched acrylic. The LEDs blink at a rate that synchronizes with the spinning acrylic to produce an animated image.
You probably already know that a zeotrope uses moving physical models to trick the eye into seeing an animation. In this case the models are etched into a piece of acrylic so that their outline glows when the material is edge-lit. Twelve pie piece shaped panes were designed in Inkscape to look like a scene from the Linux game World War IV. A stepper motor spins the ring which allows for the perfect synchronization seen in the clip after the break.
Continue reading “Laser-etched LED zeotrope looks like a circular monochrome screen”