Turn Your Phone Into A POV Hologram Display

It seems obvious once you think about it, but if you can spin your cell phone and coordinate the display with the motion, you can create a 3D display. [Action Lab] had used such a setup to make a display that you could view from any angle. After he showed it, a viewer wrote him to mention that if you spin the picture at the same rate, it will appear in 3D. The results look great, as you can see in the video below.

The spinning mechanism in this case is an inexpensive pottery wheel. Whatever you use, though, you need a way to match the speed of the graphics to the speed of the phone’s rotation. For this example, there are just a few pre-spun 3D models on a website. However, creating your own viewer like this wouldn’t be that hard. Even more interesting would be to read the phone sensors and spin the image in sync with the phone’s motion.

We keep hearing about awesome commercial 3D stuff coming out “any day now.” Meanwhile, you can always settle for Pepper’s Cone.

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A Surprisingly Simple Omnidirectional Display

Old-school technology can spark surprising innovations. By combining the vintage zoetrope concept with digital displays, [Mike Ando] created the Andotrope, a surprisingly simple omnidirectional display.

Unlike other 3D displays, the Andotrope lets you view a normal 2D video or images that appear identical irrespective of your viewing angle. The prototype demonstrated in the video below consists of a single smart phone and a black cylinder spinning at 1,800 RPM. A narrow slit in front of each display creates a “scanning” view that our brain interprets as a complete image, thanks to persistence of vision. [Mike] has also created larger version with a higher frame rate, by mounting two tablets back-to-back.

Surprisingly, the Andotrope appears to be an original implementation, and neither [Mike] nor we can find any similar devices with a digital display. We did cover one that used a paper printout in a a similar fashion. [Mike] is currently patenting his design, seeing the potential for smaller displays that need multi-angle visibility. The high rotational speed creates significant centrifugal force, which might limit the size of installations. Critically, display selection matters — any screen flicker becomes glaringly obvious at speed.

This device might be the first of its kind, but we’ve seen plenty of zoetropes over the years, including ones with digital displays or ingenious time-stretching tricks. Continue reading “A Surprisingly Simple Omnidirectional Display”

Tidy POV Display Using The ESP32

Chinese Youtuber [corebb] presents the second version of his POV display. The earlier version used 5050-sized SMT addressable LEDs, which didn’t give great resolution, so he rev’d the design to use a much higher number (160 to be exact) of APA102 LEDs. These are 2mm on the side, making them a little more difficult to handle, so after some initial solder paste wobbles, he decided to use a contract assembly house to do the tricky bit for him. This failed as they didn’t ‘understand’ the part and placed them the wrong way around! Not to be deterred, he had another go with a modified solder stencil, and eventually got the full strip to light up correctly.

Based on an ESP32 (using the Arduino stack) and SDCard for control, and a LiPo cell charged wirelessly, the build is rather tidy. A couple of hall effect switches are mounted at the start of each of the two arms, presumably lining

Real-time video streaming? Check!

up with a magnet on the case somewhere, although this isn’t clear. The schematic and PCB appear to have been designed with JLCEDA, which is a repackaging of EasyEDA. We can see the attraction with the heavy integration of this with the JLC and LCSC services. It appears that he even managed to get streamed video working — showing a live video from a webcam — which is quite an undertaking to pull off when you think how much processing needs to happen in real-time. As he alludes to in the video, trying to increase the resolution beyond this point is not viable with the processing capability of the ESP32.

A resin-printed case finishes off the build, with a screw-thread mount added to the rear, to allow typical camera mounts to be used to hold the thing down. A smart move we think.

We love POV displays around here, this spherical POV display is especially fabulous, but you don’t need fancy hardware if you have a handy ceiling fan and a bit of protoboard spare.

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The Basics Of Persistence Of Vision Projects

Persistence of Vision (POV) is a curious part of the human visual system. It’s the effect by which the perception of an image lingers after light has stopped entering the eye. It’s why a spinning propeller appears as a disc, and why a burning sparkler appears to leave a trail in the air. It’s also commonly used as a display technology, where a series of flashing LEDs can be used to create messages that appear to float in the air. POV displays are a popular microcontroller project, and today, we’ll explore the basic techniques and skills required in such builds.

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POV Tops Hobbyist Abilities

Sometimes a beautiful project is worth writing on that merit alone, but when it functions as designed,someone takes the time to create a thorough and beautiful landing page for their project, we get weak in the knees. We feel the need to grab the internet and point our finger for everyone to see. This is one of those projects that checks all our boxes. [Nathan Petersen] made a POV toy top called Razzler, jumping through every prototyping hoop along the way. The documentation he kept is what captured our hearts.

The project is a spinning top with an integrated persistence-of-vision (POV) display. That’s the line of LEDs that you see here. To sync up the patterns, the board includes an IMU, but detecting angular velocity with either gyroscope or accelerometer proved problematic. [Nathan’s] writeup of this is worth the read itself, but you’ll also enjoy the CNC workworking part of the project used to create the body of the spinning top.

This was [Nathan]’s first big solo project, and so many of the steps are explained by someone who just entered the deep-end very quickly. If you have experience, you may grin at the simplified reasonings, but for a novice, it makes for an approachable lesson. The way he selects hardware and firmware is pragmatic and perhaps even overkill, so you know he’s going into engineering. This overshot saved him when there were communication problems which needed a sacrifice of some processing power to run I2C on some GPIO.

We hope you enjoy reading about this combinations of POV, firmware (or is it?), and centrifugal force.

FPGA Persistently Rick Rolls You

When [Im-pro] wants a display, he wants it to spin.  So he built a persistence of vision (POV) display capable of showing a 12-bit color image of 131 x 131 pixels at 16 frames per second. You can see a video about the project below, but don’t worry, you can view it on your normal monitor.

The project starts with a Java-based screen capture on a PC. Data goes to the display wirelessly to an ESP8266. However, the actual display drive is done by an FPGA that drives the motor, reads a hall effect index sensor, and lights the LEDs.

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Building A POV Display On A PC Fan

We’ve covered plenty of persistence of vision (POV) displays before, but this one from [Vadim] is rather fun: it’s built on top of a PC fan. He’s participating in a robot building competition soon and wanted to have a POV display. So, why not kill two birds with one stone and build the display onto a fan that could also be used for ventilation?

The display is a stand-alone module that includes a battery, Neopixels, Arduino and an NRF240L01 radio that receives the images to be displayed. That might seem like overkill, but putting the whole thing on a platform that rotates does get around the common issue of powering and sending signals to a rotating display: there is no need for slip connections.

[Vadim] goes into a good level of detail on how he built the display, including the problems he had diagnosing a faulty LED chip, and why it is important to test at each stage as it is easier to debug when the display isn’t whizzing around at high speed.

It’s a bit of a rough build that uses more protoboard than might be necessary, but we’re keeping our fingers crossed that it doesn’t fly off during the competition.

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