If you own an oscilloscope, sooner or later the urge to see something other than signals on the screen will strike. Some people ignore the urge and go about their normal business while others give in, spending hours carefully crafting images, games, and more. The process is time consuming and tricky as our own [Kevin Dady] discovered, but rewards come in the form of geek cred and are hard to pass up.
[Alex] wanted to draw on his oscilloscope, but decided that he would try something other than the microcontroller-based solutions we have seen in the past. He figured the easiest and most accessible way to draw on the scope was with sound, so he whipped up a small application he calls Rabiscoscopio to do most of the work for him.
He starts off by drawing an image using a single line, saving it as an SVG file. This image is converted into an audio file by Rabiscoscopio, which can then be fed directly into his oscilloscope from his PC. That’s all there is to it – it really doesn’t get much easier.
While you could claim that [Alex] is cheating his way through the oscilloscope drawing process, we think his application rocks – after all, hacking is about making your technology work for you rather than the other way around.
Give Rabiscoscopio a try and post the results here or in our Flickr stream – we’d love to see what you guys come up with.
In the meantime, check out the video below to see [Alex’s] attempt at replicating the Garoa Hackerspace logo on his scope.
Continue reading “Rabiscoscopio – Oscilloscope drawing made easy”
Dig out an old cell phone, hit the dollar store for some plastic recorders, and build this sound controlled snake game for your next party. The project will be a snap for those comfortable working with microcontrollers, and a great learning experience if you’re looking to try your first Arduino project.
[László] and his friend call the project the Snake Charmer. As shown in the clip after the jump it uses music notes to direct the path of the solid line in the classic cellphone game of snake. But this isn’t just some PC-based rip-off. They’re playing on the actual cellphone. A camera points at the screen to project it for the enjoyment of spectators. The control scheme uses relays soldered to the pads of the four directional buttons. The pitches are being detected by a Max/MSP program, with the corresponding commands pushed to the Arduino via USB. Yep, it’s overkill but the point was to get this up and running quickly and with a minimum of work. We’d say they succeeded.
Actually, now that we think of it, this isn’t a two player game. Perhaps the recorder control concept needs to be applied to a more modern version of the game.
Continue reading “Recorder controlled Snake game played on a Nokia 6110”
Skills are all that’s needed to solve a problem. Take this four-wheeled robot as an example. [Michal Zalewski] wanted it to be omnidirectional but wasn’t very satisfied with the concept of mecanum wheels and the like. So he designed a chassis with wheels at each corner that can pivot as one to change orientation. The image may look like a rendering at first glance, but this is actually the physical prototype. See what we mean about skills?
Okay, so the robot design is pretty cool. But we’re more excited about the build process. We’ve looked at [Michal’s] work before. He wrote a thorough guide about CNC mold making. These parts are all cast from epoxy. This starts with a rough milled mold, which is given a second pass for the fine details before being painted with a release agent and used to make a silicone mold. From this the parts are produced. Check out the Flickr set showing the casting process for the planetary gear box on each motor. If only these results were as easy to achieve as he makes it look.
[Unihopper] built this sliding camera mount to add some motion to his freestyle unicycle videos. It’s extremely simple, but still pulls off a pretty nice effect as you can see in the clip after the break.
The image above shows the mount without a camera attached. You can see the threaded peg on the block in the foreground which is used for that purpose. Felt has been wrapped around the base of the block, which rides in a wooden channel. The string, which connects to an eye hook in the wood block, is attached to a spool on the far end of the plank. A K’nex motor drives that spool, slowly sliding the camera toward it.
Unlike other toy-based sleds, the use of a track system helps to maintain proper orientation of the camera. Obviously this isn’t going to achieve the perfectly smooth and precise motion you’d get out of a sled system like this rail and linear bearing version. But honestly, most of us don’t have cameras of the quality to warrant that type of high-end system. Continue reading “Sliding camera mount is good enough for amateur photography”
While we’re reluctant to say it for fear of being misinterpreted, the new liquid fuel rocket engine being built by Copenhagen Suborbitals is one of the most impressive, daring, and nearly the sexiest machine we’ve ever seen. Although the engine hasn’t been fired yet, [Peter Madsen], Chief launch vehicle designer at Copenhagen Suborbitals, gives an amazing 18-minute-long rundown of the function of each and every tank and tube of the TM65 in this video.
When the TM65 engine begins its firing sequence, valves attached to tanks of alcohol and liquid Oxygen are opened. The Oxygen pours directly into an injector manifold that atomizes the liquid in the combustion chamber, while the alcohol makes a much longer trip down to the engine bell, flowing between the double wall of the chamber and nozzle for cooling. Once the alcohol and Oxygen in the combustion chamber ignite, two gigantic tanks of Helium are opened and the gas is forced down to a heat exchanger at the end of the nozzle, increasing the temperature and pressure of the Helium. The Helium is then routed to the tanks, pressurizing them and forcing fuel and oxidizer into the combustion chamber at 40 liters per second. This entire process happens in only eight seconds; after that, the rocket attached to the TM65 will be on its way upward.
We’re not going to say the TM65 is the best engine ever seen on Hackaday; we’ll leave you to decide that. We can’t wait for the video of the test fire to hit the Internet, though.
This Lego Tachikoma drives and walks just like in the TV program. You simply must take a peek at the video after the break. We’ve watched it several times and don’t think there’s any editing magic going on. But the movements are so intriguing part of us thinks there’s something fishy about it.
Each leg has a wheel that is connected to a motor via chain drive. But the little guy isn’t constrained to smooth hard surfaces. When the going gets rough, he struts his stuff like an eight-year-old crossing the lawn in roller skates.
This is not just for show and you can build it yourself if you like. The link at the top has assembly instructions. You will need several specialized parts though, not the lest of which is the cement mixer drum halves that make up the rounded blue chassis pieces.
Not sure what the heck this thing is? Don’t feel bad, you’d need to be a fan of Ghost in the Shell to recognize it.
Continue reading “Working Tachikoma brings the manga to life”
It seems that more often than not, [Steffest] finds himself inspired to rock out on his guitar without a percussion section to back him up. Like any enterprising hacker/musician would be wont to do, he built a robotic drummer to join in when he got the urge to play.
His DrummerBot is driven using an Arduino, which is tasked with controlling the 8 servo motors that the bot has at its disposal. The bot’s drum set is composed of a variety of items from fan motors to pot lids and more. [Steffest] wanted the ability to produce the maximum variety of sounds possible, so most of the servo motors are driven in two directions allowing the bot to strike more than one item with each “arm”.
[Steffest] is a big fan of interfacing physical objects with a web interface, so he built a simple HTML based sequencer that allows him to program the robot from his phone. Once the sequencer is programmed, the DrummerBot can be launched into action with the simple press of a button.
[Steffest] says that the bot works pretty well, but the sound is a bit raw if you hear it live. A little Ableton Live post-processing goes a long way to smooth things out however, as you can see in the video below.
Continue reading “DrummerBot joins the jam session when your bandmates are busy”