As multitools have lots of different functions in one case, so [Shadwan’s] clock design incorporates a multitude of features. He started the design as a binary clock using a Fibonacci spiral for the shape. However, the finished clock has four modes. The original binary clock, an analog clock, a flashlight (all lights on), and a disco mode that strobes multiple lights.
[Shadwan] used Rhino to model the case and then produced it using a laser cutter. The brains are — small wonder — an Arduino. A 3D-printed bracket holds everything together. You can see the result in the video below.
The Gameboy line of handheld systems from Nintendo have been wildly popular, but lack one major thing – a video output. This can be troublesome if you’d like to view the games on a bigger screen, for more comfortable gaming sessions or detail work like producing chiptunes. One option is to use the Gameboy Player for the Gamecube, however that system’s age means you’re out of luck if you want a crisp, clear picture on a modern digital display. Wouldn’t it be great if you could get HDMI output from a Gameboy Advance Instead?
When it comes to working with video signals, FPGAs can’t be beat. [Stephen] leverages an FPGA in this project to read the GBA’s video signals and convert them to the modern digital format. Unfortunately, it’s not a seamless install – limited space means the GBA’s screen must be entirely removed, replaced with the adapter in a manner resembling the terrifying Facehugger.
Packaging aside, the output from the device is nothing short of stunning – the graphics are absolutely crystal clear when displayed on a modern HDMI television. This is because the FPGA is capturing the exact digital output from the GBA, and piping it out as HDMI – there’s no analog fuzziness, conversions or noise to spoil the image. Output is a tasty 1280×720, upscaled from the GBA’s original resolution. For more details, check out the forum thread where [Stephen] runs through the build.
The only thing missing is details – we’d love to know more about the exact hardware used, and any trials and tribulations during the build! As far as we can tell, the build doesn’t stop at just video – a SNES controller is used instead of the original buttons, and we have a feeling sound is being passed over the HDMI channel as well sound is piped to the TV from the GBA’s headphone port.
It’s great to see these projects for old hardware come out – modern hardware has the muscle to achieve things previously unthinkable on retro consoles. We’ve seen similar projects before – like adding VGA to an original Game Boy.
We really don’t know if the world needs it but we’re sure glad [johnnyq90] took the time to build one. We’re talking about a nitro powered rotary tool. Based on a Kyosho GX-12 nitro engine, commonly used in R/C cars, [johnnyq90] machines almost all other parts in his shop to make a really cool ‘Nitro-Dremel’. But success didn’t come at the first try.
The first prototype was made using a COX 049 engine but the lack of proper lubrication cause damage to the crankshaft. Because of this setback, [johnnyq90] swaps it out with a O.S Max 10 Aero engine he had lying around in the shop. That didn’t work out so well as the engine was quite hard to start. On the third try he finally decided to use the 2.1 cc Kyosho GX-12 engine to power up his 20.000 rpm tool. As noisy as one would expect and, from the videos it seems quite powerful too as it easily pierces through an aluminium block, cuts steel like a breeze, and breezes through other less demanding feats.
But [johnnyq90] is no stranger to nitro engines nor to Hackaday. In the past he built, among other things, a nitro powered cordless drill and showed impressive feats of machining in a micro version of a Tesla turbine. We wonder what’s next…. a nitro powered tattoo gun perhaps?
In the 20 minute video after the break, we enjoy watching the construction of the ‘Nitro-Dremel’, as well as other parts from two previously failed prototypes: