Arduino BabyTV Is Big Fun At Low Resolution

What kind of TV do you have? An older 720p model, or the now standard 1080p? Perhaps you’ve made the leap to the next generation, and are rocking a 4K display in the living room. All those are are fine and dandy if you just want to watch the local sportball contest, but where’s the challenge in that? With all the technology and modular components we have access to anymore, nowadays all the real hackers are making their own TVs.

Of course, when [Nikolai] built his very own LED TV, he did have to make a few concessions. For one thing, there’s no tuner on this model. Oh, and there’s the small issue of only having a 16×16 resolution. It might not be your idea of the perfect display, but it’s just perfect for his newborn son.

That’s right, [Nikolai] got his entry for the “Hacker Parent of the Year” award in early, and built an LED display for his son that he’s calling “BabyTV”.

Rather than the shows, trash, advertisements that they play on the kid channels, this TV only shows animated characters from retro games. We’ll concede that this project might be an elaborate Clockwork Orange style attempt at hypnotizing his son to instill an appreciation for classic gaming. But we’ll allow it.

To make his BabyTV go, [Nikolai] used a 16×16 WS2812B LED panel and an Arduino Nano. Two rotary encoders are used to allow adjusting brightness and change the character currently being shown on the screen. As a particularly clever hack, the Arduino has an IR sensor attached and is constantly watching for any signals. If an IR signal is detected, the BabyTV switches to the next image. So if Junior has a standard IR remote in his hands, any button he presses will cause the display to change to the next “channel”.

Historically speaking we haven’t seen much stuff for children here at Hackaday, but 2018 seems to be changing that. Recent projects like the incredible scratch built mini excavator and gorgeous AT-ST high chair would seem to indicate we’re currently witnessing a generation of hackers become parents. Don’t panic folks, but we might be getting old.

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SpaceX Joins In The Long History Of Catching Stuff From Space

On February 22nd, a Falcon 9 rocket lifted off from Vandenberg Air Force Base in California and successfully delivered into orbit an Earth-observation satellite operated by the Spanish company Hisdesat. Compared to the media coverage received by the launch of the Tesla-laden Falcon Heavy earlier in the month, this mission got very little attention. But that’s hardly surprising. With respect to Hisdesat, the payload this time around was not terribly exciting, and even the normally dramatic landing of the Falcon 9’s first stage was skipped in favor of simply allowing the booster to crash into the ocean.

As far as SpaceX launches go, this one was about as low-key as they come. It wouldn’t be a surprise if this is the first time some readers are even hearing about it. But while it didn’t invoke the same media circus as the images of a spacesuit-wearing mannequin traveling into deep space, there was still a historic “first” performed during this mission.

In an effort to increase the re-usability of the Falcon 9 booster, SpaceX attempted to catch the payload fairing (essentially a large protective nose cone) with a huge net as it fell from space. The most interesting thing about this new chapter in the quest for a fully reusable rocket system is that while SpaceX is generally considered to be pioneers in the world of bringing hardware back from space, this particular trick dates all the way back to the 1960’s.

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Moltoduino: Arduinos All The Way Down

It is getting difficult to find a desktop or laptop computer with only a single CPU. Even a typical ARM-based computer now probably has multiple cores. Of course, there’s nothing to stop you from using multiple microcontrollers — like the Arduino — together. To make the process neater, [Dimitris Platis] put together Moltoduino, essentially an Arduino on a shield made to plug into another Arduino. And, yes, they will stack. You can see a video about the open source boards, below.

The key is how the board brings the pins out to connections that are easy to jumper between boards. There are several obvious use cases, but one that [Dimitris] is particularly interested in is hardware-in-the-loop testing. The idea is that you can use a simulated I/O device in one computer to exchange fake data with the software under test.

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Order Drinks With Your Mind

Barbots are a popular project around these parts. With a few pumps and a microcontroller or two, it’s possible to build something that can approximate mixing a drink. If you’ve got the patience and attention to detail, you can probably even get it to the point where it doesn’t just end up as a leaking wet mess on your mantlepiece. [Robert] has taken his build a step further by adding mind control.

To achieve this feat, a Mindflex EEG headset is pressed into service. This picks up brainwaves from the user, and processes them into two output values of concentration and meditation. Through some careful hacking, it’s possible to retrieve these values. [Robert] sends the values over Bluetooth to the barbot controller for processing. Concentration values over a certain threshold are used to cycle through the drink selection, while meditation values are used to confirm the order. Once it’s made, a voice command to “hit me” will see the drink served.

It’s a tidy build that adds a bit of fun to an already cool project. We’d love to see this taken up several levels of complexity to the point where you can directly order the drink you want, just by the power of thought. If your university-grade research project is at that level, be sure to let us know. Else, if you’re interested in how the barbot came to be, check out [Robert]’s earlier work.