The Dual In-Line Package And How It Got That Way

For most of human history, our inventions and innovations have been at a scale that’s literally easy to grasp. From the largest cathedral to the finest pocket watch, everything that went into our constructions has been something we could see with our own eyes and manipulate with our hands. But in the middle of the 20th century, we started making really, really small stuff: semiconductors. For the first time, we were able to create mechanisms too small to be seen with the naked eye, and too fine to handle with our comparatively huge hands. We needed a way to scale these devices up somewhat to make them useful parts. In short, they needed to be packaged.

We know that the first commercially important integrated circuits were packaged in the now-familiar dual in-line package (DIP), the little black plastic millipedes that would crawl across circuit boards for the next 50 years. As useful and versatile as the DIP was, and for as successful as the package became, its design was anything but obvious. Let’s take a look at the dual in-line package and how it got that way.

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Steady Hand Repurposes Cheap SSD Modules

For hackers, cheap (and arguably disposable) consumer hardware makes for a ready supply of free or low-cost components. When you can walk into a big box store and pick up a new low-end laptop for $150, how many are going to spend the money to repair or upgrade the one they have now? So the old ones go to the bin, or get sold online for parts. From an ecological standpoint our disposable society is terrible, but at least we get some tech bargains out of the deal.

Case in point, the dirt cheap 32 GB eMMC SSDs [Jason Gin] recently scored. Used by Hewlett Packard on their line of budget laptops, he was able to snap up some of these custom drives for only $12 each. Only problem was, since they were designed for a very specific market and use case, they aren’t exactly the kind of thing you can just slap in your computer’s drive bay. He had to do some reverse engineering to figure out how to talk to them, and then some impressive fine-pitch soldering to get them plugged in, but in the end he got some very handy drives for an exceptionally low price.

[Jason] starts by figuring out the drive’s pinout using the cornerstone of the hacker’s electronic toolkit: the multimeter. By putting one lead on an obvious ground point such as the PCB’s screw holes, you can work through the pins on the connector and make some educated guesses as to what’s what. Ground pins will read as a short, but the meter should read power and data pins as a forward-biased diode. With a rough idea of the pin’s identities and some luck, he was able to figure out that it was basically a standard SATA connection in a different form factor.

To actually hook it up to his computer, he pulled the PCB off of a dead SATA hard drive, cut it down to size, and was able to use fine magnet wire to attach the conductors in the drive’s ribbon cable to the appropriate pads. He sealed everything up with a healthy dose of hot glue to make sure it didn’t pull loose, and then ran some drive diagnostics on his cobbled together SSD to make sure it was behaving properly. [Jason] reports the drive isn’t exactly a speed demon, but given the low cost and decent performance he still thinks it’s worth the work to use them for testing out different operating systems and the like.

[Jason] seems to have something of an obsession with eMMC hacking. Last time we heard from him, he was bringing a cheap Windows tablet back from the dead by replacing its shot eMMC chip.

Put An ItsyBitsy Zork In Your Pocket

Before computer games had all these fancy graphics, text based games were a very popular genre. Rather than move a character on the screen, you’d type out commands for your player in sentence form which the game would interpret; decades before the “cloud” language processing technology that the likes of Amazon and Google currently use to power their virtual assistants. In some ways the genre was ahead of its time, but it didn’t survive the graphical revolution for home computers. Of course, these games still have some diehard fans out there.

[Dan The Geek] is one such fan. He loves text based adventure games like Zork so much that he wanted to create his own implementation of the core technology that made these games possible all those years ago. But he didn’t want to just do it on this desktop computer, there’s already projects that let you run these classic games on modern hardware. He wanted to see if he could run these classic games on a modern microcontroller, and create a authentic retro experience on a handy portable device.

[Dan] starts by explaining the technology used to make titles like these possible in the days when the wide array of home computer types required a nuanced approach. By separating the story files from the actual interpreter, developers could more easily port the games to various computers. In theory these interpreters, known as “Z-machines”, could be written for any computer that could compile C code, had enough RAM to hold the story, and had a terminal and keyboard. Not exactly the kind of system requirements we’re used to seeing for modern PC games, but it was the 1980’s.

In theory a modern microcontroller will meet these requirements, so [Dan] wanted to create his own Z-machine for one. But rather than “cheat” by using an SD card like previous Arduino Z-machines have, he wanted to see if there was a development board out there that could do it all internally. The answer came in the form of the  Adafruit ItsyBitsy M4 Express, with its 192 kB of RAM and 2 MB of SPI flash.

The Z-machine created by [Dan], which he’s calling A2Z, allows users to run Zork and other compatible interactive text games on the ItsyBitsy without any additional hardware. Just plug the board into your computer and you’ll be able to play the games over the the serial connection. He’s even implemented some retro color schemes to make the experience more authentic, like the blue of the Amiga or Compaq green.

We’ve covered previous projects that brought Zork and friends to the Arduino, your web browser via a virtual Altair 8800, and even some more exotic targets like custom FPGAs. You can play cave adventure, the game that inspired Zork, on the Supercon Badge.