Let’s Buy Commodore! Well, Somebody Is.

When a man wearing an Atari T-shirt tells you he’s buying Commodore it sounds like the plot for an improbable 1980s movie in which Nolan Bushnell and Jack Tramiel do battle before a neon synthwave sunset to a pulsating chiptune soundtrack. But here on the screen there’s that guy doing just that, It’s [Retro Recipes], and in the video below he’s assembling a licensing deal for the Commodore brand portfolio from the distant descendant of the Commodore of old.

It’s a fascinating story and we commend him for tracing a path through the mess that unfolded for Commodore in the 1990s. We tried the same research path with a friend a few years ago and ended up with an anonymous Dutch paper company that wouldn’t answer our calls, so we’re impressed. In conjunction with several other players in the Commodore retrocomputing world he’s trying to assemble a favourable percentage deal for manufacturers of new parts, computers, and other goodies, and we’re pleased to see that it’s for the smaller player as much as for the industry giant.

When looking at a story like this though, it’s important not to let your view become clouded by those rose tinted glasses. While it’s great that we’re likely to see a bunch of new Commodore-branded Commodore 64s and parts, there are many pitfalls in taking it beyond that. We’ve seen the Commodore logo on too many regrettable licensed products in the past, and we fear it might be too tempting for it to end up on yet another disappointing all-in-one video game or just another budget PC. If something new comes out under the Commodore brand we’d like it to be really special, exploiting new ground in the way the Amiga did back in the day. We can hope, because the alternative has dragged other famous brands through the mud in recent years.

If you want an insight into the roots of the original Commodore’s demise, have a read of our Hackaday colleague [Bil Herd]’s autobiography.

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The Commodore 64 Gets An HDMI Upgrade

The Commodore 64 may remain the best selling computer of all time, but it has one major flaw. It doesn’t have HDMI! That makes it a total pain to use with modern displays. Thankfully, [Side Projects Lab] has whipped up an HDMI output board to solve this concerning oversight from the original designers.

The project was inspired by work by [Copper Dragon], who whipped up a nifty RGB output board. This device worked by reading the inputs to the C64’s VIC II graphics chip, which it then used to recreate a pixel-perfect video frames to then produce a quality analog video output. [Side Projects Lab] figured the same interception technique would be useful for producing a quality HDMI output.

The result was the HD-64. It sits inside the C64 in place of the original RF modulator. It uses an interleaver socket to capture digital signals going to the VIC II. It then feeds these signals to an emulated VIC II running inside an FPGA, which creates the pixel-perfect screen representation and synthesizes the proper digital HDMI output. Meanwhile, the analog audio output from the SID chip is captured from the RF modulator’s original header, and sent out via the HDMI output as well. The default output is super-sharp, but the device can be configured to allow scanlines and anti-aliasing if that’s more to your tastes.

If you want to hook your C64 up to a modern screen, this is going to be one of the tidiest and sharpest ways to do it. We’ve seen similar hacks for other platforms before, too. Video after the break.

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Crossing Commodore Signal Cables On Purpose

On a Commodore 64, the computer is normally connected to a monitor with one composite video cable and to an audio device with a second, identical (although uniquely colored) cable. The signals passed through these cables are analog, each generated by a dedicated chip on the computer. Many C64 users may have accidentally swapped these cables when first setting up their machines, but [Matthias] wondered if this could be done purposefully — generating video with the audio hardware and vice versa.

Getting an audio signal from the video hardware on the Commodore is simple enough. The chips here operate at well over the needed frequency for even the best audio equipment, so it’s a relatively straightforward matter of generating an appropriate output wave. The audio hardware, on the other hand, is much less performative by comparison. The only component here capable of generating a fast enough signal to be understood by display hardware of the time is actually the volume register, although due to a filter on the chip the output is always going to be a bit blurred. But this setup is good enough to generate large text and some other features as well.

There are a few other constraints here as well, namely that loading the demos that [Matthias] has written takes so long that the audio can’t be paused while this happens and has to be bit-banged the entire time. It’s an in-depth project that shows mastery of the retro hardware, and for some other C64 demos take a look at this one which is written in just 256 bytes.

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A Scratch-Built Commodore 64, Turing Style

Building a Commodore 64 is among the easier projects for retrocomputing fans to tackle. That’s because the C64’s core chipset does most of the heavy lifting; source those and you’re probably 80% of the way there. But what if you can’t find those chips, or if you want more of a challenge than plugging and chugging? Are you out of luck?

Hardly. The video below from [DrMattRegan] is the first in a series on his scratch-built C64 that doesn’t use the core chipset, and it looks pretty promising. This video concentrates on building a replacement for the 6502 microprocessor — actually the 6510, but close enough — using just a couple of EPROMs, some SRAM chips, and a few standard logic chips to glue everything together. He uses the EPROMs as a “rulebook” that contains the code to emulate the 6502 — derived from his earlier Turing 6502 project — and the SRAM chips as a “notebook” for scratch memory and registers to make a Turing-complete random access machine.

[DrMatt] has made good progress so far, with the core 6502 CPU built on a PCB and able to run the Apple II version of Pac-Man as a benchmark. We’re looking forward to the rest of this series, but in the meantime, a look back at his VIC-less VIC-20 project might be informative.

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A Tricky Commodore PET Repair And A Lesson About Assumptions

The PET opened, showing the motherboard. (Credit: Ken Shirriff)
The PET opened, showing the motherboard. (Credit: Ken Shirriff)

An unavoidable part of old home computer systems and kin like the Commodore PET is that due to the age of their components they will develop issues that go far beyond what was covered in the official repair manual, not to mention require unconventional repairs. A case in point is the 2001 series Commodore PET that [Ken Shirriff] recently repaired.

The initial diagnosis was quite straightforward: it did turn on, but only displayed random symbols on the CRT, so obviously the ICs weren’t entirely happy, but at least the power supply and the basic display routines seemed to be more or less functional. Surely this meant that only a few bad ICs and maybe a few capacitors had to be replaced, and everything would be fully functional again.

Initially two bad MOS MPS6540 ROM chips had to be replaced with 2716 EPROMs using an adapter, but this did not fix the original symptom. After a logic analyzer session three bad RAM ICs were identified, which mostly fixed the display issue, aside from a quaint 2×2 checkerboard pattern and completely bizarre behavior upon running BASIC programs.

Using the logic analyzer capture the 6502 MPU was identified as writing to the wrong addresses. Ironically, this turned out to be due to a wrong byte in one of the replacement 2716 EPROMs as the used programmer wasn’t quite capable of hitting the right programming voltage. Using a better programmer fixed this, but on the next boot another RAM IC turned out to have failed, upping the total of failed silicon to four RAM & two ROM ICs, as pictured above, and teaching the important lesson to test replacement ROMs before you stick them into a system.

Copying Commodore Data Tapes, 40 Years Late

Unless you handle the backups for a large corporation, bank, or government entity, you likely haven’t stored much data to tape recently. But magnetic storage used to be fairly mainstream back in the 1980s for all kinds of computer programs. Plenty of computers used standard cassette tapes for this too but you couldn’t just copy them with standard audio equipment. You’d need something like this 1560 datasette from [Jan].

The core problem with using Hi-Fi equipment to copy tapes storing data instead of audio is that data tapes need to be much more precise in order to avoid losses that might not be noticeable in an audio recording. In the 80s computer companies like Commodore built tape drives specifically for their computers, so [Jan]’s project uses two of these 1530 drives to build this “1560” datasette. (No working 1530 hardware was harmed in this build.) An inverter circuit in one tape deck is used to provide the signal to write the data to the other tape, reliably copying data from these data tapes in a way Hi-Fi never could.

[Jan] does lament not having something like this back in the 80s when the Commodore was in its heyday, but there’s still a dedicated retrocomputing scene for these machines that will get plenty of use out of projects like this. If you need to go the other direction in time, there are also interfaces that allow data tapes from old Commodores to be read by modern computers with USB.

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Probably The Most Esoteric Commodore 64 Magazine

The world of computer enthusiasts has over time generated many subcultures and fandoms, each of which has in turn spawned its own media. [Intric8] has shared the tale of his falling down a rabbit hole as he traced one of them, a particularly esoteric disk magazine for the Commodore 64. The disks are bright yellow, and come with intricate home-made jackets and labels. Sticking them into a 1541 drive does nothing, because these aren’t standard fare, instead they require GEOS and a particularly upgraded machine. They appear at times in Commodore swap meets, and since they formed a periodical there are several years’ worth to collect that extend into the 2000s, long after the heyday of the 64.

Picking up nuggets of information over time, he traces them to Oregon, and the Astoria Commodore User Group, and to [Lord Ronin], otherwise known as David Mohr. Sadly the magazine ended with his death in 2009, but until then he produced an esoteric selection of stories, adventure games, and other software for surely one of the most exclusive computer clubs in existence. It’s a fascinating look into computer culture from before the Internet, even though by 2009 the Internet had well and truly eclipsed it, when disks like these were treasured for the information they contained. So if you find any of these yellow Penny Farthing disks, make sure that they or at least their contents are preserved.

Surprisingly, this isn’t the only odd format disk magazine we’ve seen.