Kerbal Space Program will have you hurling little green men into the wastes of outer space, landing expended boosters back on the launchpad, and using resources on the fourth planet from the Sun to bring a crew back home. Kerbal is the greatest space simulator ever created, teaches orbital mechanics better than the Air Force textbook, but it is missing one thing: switches and blinky LEDs.
[SgtNoodle] felt this severe oversight by the creators of Kerbal could be remedied by building his Kerbal Control Panel, which adds physical buttons, switches, and a real 6-axis joystick for roleplaying as an Apollo astronaut.
The star of this build is the custom six-axis joystick, used for translation control when docking, maneuvering, or simply puttering around in space. Four axis joysticks are easy, but to move forward and backward, [SgtNoodle] replaced the shaft of a normal arcade joystick with a carriage bolt, added a washer on one end, and used two limit switches to give this MDF cockpit Z+ and Z- control.
The rest of the build is equally well detailed, with a CNC’d front panel, toggle switches and missile switch covers, with everything connected to an Arduino Mega. This Arduino interfaces the switches to the game with the kRPC mod, which creates a script-driven interface to the game. So, toggling the landing gear switch, for instance, triggers a script which interfaces with KSP to lower your landing gear prior to a nice, safe landing. Or, more likely, a terrifying crash.






