Single Event Upsets: High Energy Particles From Outer Space Flipping Bits

Our world is constantly bombarded by high-energy particles from various sources, and if they hit in just the right spot on the sensitive electronics our modern world is built on, they can start flipping bits. Known as Single Event Upsets (SEU), their effect can range from unnoticeable to catastrophic, and [Veritasium] explores this phenomenon in the video after the break.

The existence of radiation has been known since the late 1800s, but the effect of low-level radiation on electronics was only recognized in the 1970s when trace amounts of radioactive material in the ceramic packaging of Intel DRAM chips started causing errors. The most energetic particles come from outer space and are known as cosmic rays. They originate from supernovas and black holes, and on earth they have been linked to an impossibly fast Super Mario 64 speedrun and a counting error in a Belgian election. It’s also possible to see their path using a cloud chamber you can build yourself. There are even research projects that use the camera sensors of smartphones as distributed cosmic ray detectors.

Earth’s magnetic field acts as a protective barrier against the majority of these cosmic rays, and there is a measurable increase in radiation as you gain altitude and enter space. In space, serious steps need to be taken to protect spacecraft, and it’s for this reason that the Perseverance rover that landed on Mars this year uses a 20-year-old main computer, the PowerPC RAD750. It has a proven track record of radiation resistance and has been used on more than a dozen spacecraft. Astronauts experience cosmic radiation in the form of flashes of light when they close their eyes and protecting their DNA from damaging effects is a serious concern for NASA.

It’s impossible to know the true impact of cosmic radiation on our world and even our history. Who knows, one of those impossible-to-replicate software bugs or the inspiration for your latest project might have originated in another galaxy. Continue reading “Single Event Upsets: High Energy Particles From Outer Space Flipping Bits”

Building A Multi-Ton Power Loader For Fun

Exoskeletons, power suits, and iron suits in science fiction have served as the inspiration for many engineers and engineering projects over the years. This is certainly the case at [Hacksmith Industries], where Hackaday alum [James Hobson] has been building a massive mechanical exoskeleton since January 2019, inspired by the P-5000 Power Loader from the Alien movies. (Video, embedded below.)

Unlike the movie version, the [Hacksmith] power loader is not bipedal but built on top of the chassis of a small tracked skid-steer loader. Its existing hydraulic power unit also feeds all the upper body hydraulic cylinders. The upper body maintains the basic look of the movie version and was built from plasma-cut steel sections that fit together with a tab and slot system before being welded. Each arm has five degrees of freedom, controlled by proportional hydraulic valves. The power loader is controlled by an industrial grade control system based on the Raspberry Pi, running ROS.

Every single actuator is capable of applying enough force to kill, so safety is an important consideration in the design. It has emergency stop buttons mounted in several locations, including on a wireless remote. The ROS controller monitors the position of every cylinder using string potentiometers for closed-loop control, and to trigger the emergency stop if an actuator goes out of bounds. The power loader can be controlled by the onboard pilot using a pair of simulator flight controller joysticks, or remotely using a PS4 controller.

[Hacksmith Industries] is clear about the fact that they are building multi-ton power loaded for fun and entertainment, not because it’s necessarily practical or a commercially viable product. However, other exoskeletons have proven that they are a viable solution for reducing fatigue and risk of injury for industrial workers, and carrying heavy loads in rough terrain.

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Mini Camera Crane For Your Workbench

If you’ve ever tried to document a project on your workbench with photos or videos, you know the challenge of constantly moving tripods to get the right shot. [Mechanistic] is familiar with this frustration, so he built a small desktop camera crane.

Heavily inspired by [Ivan Miranda]’s large camera crane, this build scales it down and mainly uses 3D printed parts. The arm of the crane can pivot along two axes around the base, uses a parallel bar mechanism to keep the camera orientation constant through its vertical range of motion. The camera mount itself allows an additional 3 degrees of freedom to capture any angle and can mount a DSLR or smartphone. To offset the weight of the camera, an adjustable counterweight is added to the rear of the arm. Every axis of rotation can be locked using thumbscrews.

We can certainly see a crane like this being useful on our workbench for more than just camera work. You could create attachments for holding lights, displays, multimeters, or some helping hands. For some tips on creating an engaging project video check out [Lewin Day]’s excellent video on the subject.

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Telepresence Robot For “Doing The Rounds”

When you are responsible for maintaining devices at a client’s location, software tools like remote desktop and SSH are great, but sometimes they are not enough. For some problems, you need to get eyes and hands on the device to figure out what’s going on and fix the problem. This is a challenge [Will Donaldson] from EDM Studio is all too familiar with. They develop and maintain interactive museum exhibits all over the world, so they created Omni, a modular telepresence robot for inspection, maintenance, and a variety of other tasks.

The Omni uses a set of three omni-wheels under its base, powered by DC geared motors with encoders, each controlled by a separate motor driver and Arduino Nano. A similar arrangement was used by Mark Rober for his domino art robot. The main controller is a Raspberry Pi 4 running ROS2 (Robot Operating System), which takes inputs from a 360 LIDAR sensor, high-quality camera module, and IMU.

All the components are mounted on a series of plates separated using threaded rods. This arrangement allows for maximum flexibility and space, especially the open-top plate, which has a grid of holes machined in to allow almost anything to be mounted. In this case, a robotic arm is mounted for manipulating the environment. Another neat feature is the charging station connector, consisting of two parallel metal strips on the outside of the robot.

Omni’s mission is very similar to that of Spot, the robotic dog from Boston Dynamics intended, among other things, for Industrial Inspection. What practical purposes would you use Omni for? Let us know in the comments below.

Supercapacitor E-Bike With DIY Motor

Supercapacitor technology often looks like a revolutionary energy storage technology on the surface, but the actual performance numbers can be rather uninspiring. However, for rapid and repeated charge and discharge cycles, supercaps are hard to beat. [Tom Stanton] wanted to see if supercaps have any practical use on e-bikes, and built a DIY electric motor in the process.

One of the problems with supercaps is the rapid voltage drop during discharge compared to batteries, which can limit the amount of usable energy. In an attempt to get around the voltage limitation, [Tom] built his own axial flux motor for the bike, using 3D printed formers for the coils and an aluminum rotor with embedded magnets. He expected torque to be severely limited, so he also machined a large sprocket for the rear wheel. He built a capacitor bank using six 2.7V 400F supercaps, only equivalent to the capacity of a single AA cell. Although it worked, the total range was only around 100 m at low speed. When he hooked the motor up to a conventional battery, he did find that it was quite usable, if a bit underpowered.

The controller for the DIY motor was not capable of doing regenerative braking, so he fitted the capacitors to another e-bike that does have regenerative braking. Using this feature, he was able to reclaim some power while slowing down or going downhill. Since this type of charging cycling is what supercaps are suited for, it worked, but not nearly to the level of being practical.

[Tom]’s projects are a popular feature here on Hackaday, and he has also experimented with supercaps in RC “rockets” and a flywheel for energy storage on the same bike.

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3D Printed VTOL Craft Can Land And Recharge Itself, And Team Up With Other Drones

For a long time fixed wing VTOL drones were tricky to work with, but with the availability of open source flight control and autopilot software this has changed. To make experimentation even easier, [Stephen Carlson] and other researchers from the RoboWork Lab at the University of Nevada created the MiniHawk, a 3D printed VTOL aircraft for use a test bed for various research projects.

Some of these project include creating a longer wingspan aircraft by combining multiple MiniHawks in mid-flight with magnetic wing-tip mounts, or “migratory behaviors“. The latter is a rather interesting idea, which involves letting the craft land in any suitable location, and recharging using wing mounted solar panels before continuing with the next leg of the mission. With this technique, the MiniHawk could operate on mission almost indefinitely without human intervention. This is a departure from some other solar planes we’ve seen, which attempt to recharge while flying, or even ditch batteries completely, which limits operation to sunny weather conditions.

The design is open source, with all the relevant information and files available on GitHub. This looks like a fun craft even if you don’t plan on doing research with it, and [Stephen] also created an FPV specific canopy cover.

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The Ultimate BRRRT Simulator: Fully Featured A-10 Warthog Cockpit

The Fairchild Republic A-10 “Warthog” with its 30 mm rotary cannon has captured the imagination of friendly soldiers and military aviation enthusiasts on the ground for as long as it’s been flying. One such enthusiast created the Warthog Project, a fully functional A-10 cockpit for Digital Combat Simulator, that’s almost an exact copy of the real thing.

It started as a four monitor gaming cockpit, with a Thrustmaster Warthog H.O.T.A.S. The first physical instrument panels were fuel and electrical panels bought through eBay, and over time more and more panels were added and eventually moved to dedicated left and right side units. All the panels communicate with the main PC over USB, either using Arduinos or purpose-made gaming interface boards. The Arduinos take input from switches and control knobs, but also run 7-segment displays and analog dials driven by servos. The panels were all laser-cut using MDF or perspex and backlit using LEDs.

The main instrument panel is a normal monitor masked with laser-cut MDF and Thrustmaster multi-function display bezels. The cockpit is run by the open source Helios Cockpit Simulator for DCS. The main monitors were replaced by a large custom-built curved projection panel lit up by a pair of projectors. It seems this is one of those projects that is never quite finished, and small details like a compass get added from time to time. Everything is documented in detail, and all the design files are available for free if you want to build your own.

We’ve seen a few impressive simulator cockpit builds from hardcore enthusiasts over the years, including a Boeing 737, P-51 Mustang, and even a Mech cockpit for Steel Battalion. Continue reading “The Ultimate BRRRT Simulator: Fully Featured A-10 Warthog Cockpit”