The folks behind the Atmos Extended Reality (XR) headset want to provide improved accessibility with an open ecosystem, and they aim to do it with a WebVR-capable headset design that is self-contained, 3D-printable, and open-sourced. Their immediate goal is to release a development kit, then refine the design for a wider release.
The front of the headset has a camera-based tracking board to provide all the modern goodies like inside-out head and hand tracking as well as the ability to pass through video. The design also provides for a variety of interface methods such as eye tracking and 6 DoF controllers.
With all that, the headset gives users maximum flexibility to experiment with and create different applications while working to keep development simple. A short video showing off the modular design of the HMD and optical assembly is embedded below.
Extended Reality (XR) has emerged as a catch-all term to cover broad combinations of real and virtual elements. On one end of the spectrum are completely virtual elements such as in virtual reality (VR), and towards the other end of the spectrum are things like augmented reality (AR) in which virtual elements are integrated with real ones in varying ratios. With the ability to sense the real world and pass through video from the cameras, developers can choose to integrate as much or as little as they wish.
[Benjamin Grosser] had a simple question: “What does Mark Zuckerberg think about?” The resulting art project is named ORDER OF MAGNITUDE and to create it he researched archives of every public utterance the founder and CEO of the world’s largest social media network has made, going as far back as 2004.
The end product is a nearly fifty-minute film consisting entirely of cuts centered around what [Benjamin] says are three of the Facebook CEO’s most favored and often-used terms:
The word “more”
The word “grow”
Metrics such as “ninety-nine percent”, “two million”, and terms of that nature.
The idea is that the resulting video provides insight into what Mark Zuckerberg thinks about, has focused on, and how that has (or has not) changed between 2004 and now. How well does ORDER OF MAGNITUDE do that? Watch the video below, and judge for yourself.
In the RF world, attenuators are a useful test and measurement tool. Variable units that can apply different levels of attenuation in discrete steps are even better. [DuWayne] made a 63 dB step attenuator by putting two smaller units in series, with an Arduino Nano in control of them. With a 3D printed enclosure and OLED for feedback, the device is easily adjusted with a single rotary encoder. There was even room to add a micro USB plug for recharging the power supply.
The two smaller digital attenuators [DuWayne] used are essentially breakout boards for the PE4302 digital RF attenuator, and cheaply available from the usual overseas sources. They are capable of up to 31.5 dB of attenuation in 0.5 dB steps, and by using two in series (and controlling them in parallel) [DuWayne] gets a range of up to 63 dB. The design files can be downloaded from a Dropbox share for the project, should you wish to try any of it for yourself.
Like most of his work, this tiny two-digit thermometer shows that [David Johnson-Davies] has a knack for projects that make efficient use of hardware. No pin is left unused between the DS18B20 temperature sensor, the surface mount seven-segment LED displays, and the ATtiny84 driving it all. With the temperature flashing every 24 seconds and the unit spending the rest of the time in a deep sleep, a good CR2032 coin cell should power the device for nearly a year. The board itself measures only about an inch square.
You may think that a display that flashes only once every 24 seconds might be difficult to actually read in practice, and you’d be right. [David] found that it was indeed impractical to watch the display, waiting an unknown amount of time to read some briefly-flashed surprise numbers. To solve this problem, the decimal points flash shortly before the temperature appears. This countdown alerts the viewer to an incoming display, at the cost of a virtually negligible increase to the current consumption.
The concept of a time lock is an old one, and here you can see an example of the clockwork and gears version that kept vaults sealed against unauthorized openings. Even if the correct combination was known, these devices prevented opening until a pre-arranged amount of time had passed. The fine folks at [Industrial Alchemy] got a copy of a Yale Triple L mechanical time lock, and like other devices of its kind it required manual winding to function. Since the device as a whole was sealed against tampering, winding and setting was done with a key via the small holes in the front.
These devices were mounted on the inside of a vault door, and worked by mechanically interfacing with the lock mechanism in a variety of different ways depending on make and model. While the time lock was engaged, opening the door was prevented even if the correct combination was used. You may notice the multiple movements; this was for redundancy. The movements were interfaced in a mechanical OR arrangement, meaning that the first one to count down to zero would disengage the time lock. In the case of a malfunction, the backup movements would be responsible for preventing a total lockout — a condition as inconvenient and embarrassing as it would be costly.
Leather hardening has been around for such a long time that one might think that there was little left to discover, but [Jason F. Timmermans] certainly showed that is not the case. Right around the end of 2018 he set up experiments to compare different techniques for hardening leather, and empirically determine the best options. After considerable effort, he crafted a new method with outstanding results. It’s part of his exhaustive testing of different techniques for hardening leather, including some novel ones. It was a considerable amount of work but [Jason] says that he gathered plenty of really useful information, which we’re delighted that he took the time to share it.
According to [Jason], the various methods of hardening can be separated into four groups:
Thermal: heat-treating at 180 ºF or higher, usually via some kind of boiling or baking process.
Chemical: soaking in a substance that causes changes in the leather. Some examples include ammonia, vinegar, acetone, brine, and alcohol.
Mechanical: hammering the leather.
“Stabilizing” methods: saturating the leather with a substance to add rigidity and strength without otherwise denaturing the leather itself. Examples include beeswax, pine pitch, stearic acid, and epoxy.
We recommend making the time to follow the link in the first paragraph and read the full results, but to summarize: heat-treating generally yields a strong but brittle product, and testing revealed stearic acid — which resembles a kind of hard, dense wax at room temperature — was an early standout for overall great results. Stearic acid has many modern uses and while it was unclear from [Jason]’s reasearch exactly when in history it became commonplace, at least one source mentioned it as a candidate for hardening leather.
But the story doesn’t stop there. Unsatisfied with simply comparing existing methods, [Jason] put a lot of work into seeing if he could improve things. One idea he had was to combine thermal treatment with a stabilizer, and it had outstanding results. The winning combination (named X1 in his writeup) was to preheat the leather then immerse it in melted stearic acid, followed by bringing the temperature of the combination to 200 ºF for about a minute to heat treat the leather at the same time. [Jason]’s observation was that this method “[B]lew the rest out of the water. Cutting the sample to view the cross section was like carving wood. The leather is very rigid and strong.”
[David Johnson-Davies] always wanted an illuminated button matrix for projects, but cost was never very friendly. That all changed when he discovered a cheap source of illuminated pushbuttons on Aliexpress, leading to this DIY 4×4 illuminated button matrix design which communicates over I2C. The button states can be read independently of setting the light pattern, and an optional interrupt signal gets pulled low whenever there is a change detected. Not bad for one PCB plus about $10-worth in components!
The device uses every single pin on an ATtiny88, and because each button gets its own pin the keypresses can be detected with pin-change interrupts. The state reporting of buttons over I2C is unambiguous, even when multiple buttons are pressed simultaneously. A simple protocol provides all the needed functionality, and all connections are brought to the board’s edge to allow for easily tiling multiple panels.
The GitHub repository contains the code and PCB files and [David] helpfully shared the board files to OSH Park and PCBWay for easy ordering. In addition, he provides two demos (Tacoyaki and Tacoyaki+) which are games related to the classic Lights Out to show off the matrix.