The Apple II MouseCard (Credit: AppleLogic.org)

The Apple II MouseCard IRQ Is Synced To Vertical Blanking After All

Recently [Colin Leroy-Mira] found himself slipping into a bit of a rabbit hole while investigating why only under Apple II MAME emulation there was a lot of flickering when using the (emulated) Apple II MouseCard. This issue could not be reproduced on real (PAL or NTSC) hardware. The answer all comes down to how the card synchronizes with the system’s vertical blanking (VBL) while drawing to the screen.

The Apple II MouseCard is one of the many peripheral cards produced for the system, originally bundled with a version of MacPaint for the Apple II. While not a super popular card at the time, it nevertheless got used by other software despite this Apple system still being based around a command line interface.

According to the card’s documentation the interrupt call (IRQ) can be set to 50 or 60 Hz to match the local standard. Confusingly, certain knowledgeable people told him that the card could not be synced to the VBL as it had no knowledge of this. As covered in the article and associated MAME issue ticket, it turns out that the card is very much synced with the VBL exactly as described in The Friendly Manual, with the card’s firmware being run by the system’s CPU, which informs the card of synchronization events.

Triggering Lightning And Safely Guiding It Using A Drone

Every year lightning strikes cause a lot of damage — with the high-voltage discharges being a major risk to buildings, infrastructure, and the continued existence of squishy bags of mostly salty water. While some ways exist to reduce their impact such as lightning rods, these passive systems can only be deployed in select locations and cannot prevent the build-up of the charge that leads up to the plasma discharge event. But the drone-based system recently tested by Japan’s NTT, the world’s fourth largest telecommunications company, could provide a more proactive solution.

The idea is pretty simple: fly a drone that is protected by a specially designed metal cage close to a thundercloud with a conductive tether leading back to the ground. By providing a very short path to ground, the built-up charge in said cloud will readily discharge into this cage and from there back to the ground.

To test this idea, NTT researchers took commercial drones fitted with such a protective cage and exposed them to artificial lightning. The drones turned out to be fine up to 150 kA which is five times more than natural lightning. Afterwards the full system was tested with a real thunderstorm, during which the drone took a hit and kept flying, although the protective cage partially melted.

Expanding on this experiment, NTT imagines that a system like this could protect cities and sensitive areas, and possibly even use and store the thus captured energy rather than just leading it to ground. While this latter idea would need some seriously effective charging technologies, the idea of proactively discharging thunderclouds is perhaps not so crazy. We would need to see someone run the numbers on the potential effectiveness, of course, but we are all in favor of (safe) lightning experiments like this.

If you’re wondering why channeling lightning away from critical infrastructure is such a big deal, you may want to read up on Apollo 12.

Hacky Shack? The TRS-80 Model I Story

The 1970s saw a veritable goldrush to corner the home computer market, with Tandy’s Z80-powered TRS-80 probably one of the most (in)famous entries. Designed from the ground up to be as cheap as possible, the original (Model I) TRS-80 cut all corners management could get away with. The story of the TRS-80 Model I is the subject of a recent video by the [Little Car] YouTube channel.

Having the TRS-80 sold as an assembled computer was not a given, as kits were rather common back then, especially since Tandy’s Radio Shack stores had their roots in selling radio kits and the like, not computer systems. Ultimately the system was built around the lower-end 1.78 MHz Z80 MPU with the rudimentary Level I BASIC (later updated to Level II), though with a memory layout that made running the likes of CP/M impossible. The Model II would be sold later as a dedicated business machine, with the Model III being the actual upgrade to the Model I. You could also absolutely access online services like those of Compuserve on your TRS-80.

While it was appreciated that the TRS-80 (lovingly called the ‘Trash-80’ by some) had a real keyboard instead of a cheap membrane keyboard, the rest of the Model I hardware had plenty of issues, and new FCC regulations meant that the Model III was required as the Model I produced enough EMI to drown out nearby radios. Despite this, the Model I put Tandy on the map of home computers, opened the world of computing to many children and adults, with subsequent Tandy TRS-80 computers being released until 1991 with the Model 4.

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3D Printed TPU Bellows With PLA Interface Layers

Of all FDM filament types, flexible ones such as TPU invite a whole new way of thinking, as well as applications. Case in point the TPU-based bellows that the [Functional Part Friday] channel on YouTube recently demonstrated.

The idea is quite straightforward: you print TPU and PLA in alternating layers, making sure that the TPU is connected to its previous layer in an alternating fashion. After printing, you peel the PLA and TPU apart, remove the PLA layers and presto, you got yourself bellows.

There were some issues along the way, of course. Case in point the differences between TPU from different brands (Sainsmart, Sunlu) that caused some headaches, and most of all the incompatibility between the Bambu Lab AMS and TPU that led to incredibly brittle TPU prints. This required bypassing the feed mechanism in the AMS, which subsequently went down a rabbit hole of preventing the PTFE tube from getting sucked into the AMS. Being able to print TPU & PLA at the same time also requires a printer with two independent extruders like the Bambu Lab H2D used here, as both materials do not mix in any way. Great news for H2D and IDEX printer owners, of course.

As for practical applications for bellows, beyond printing your own 1900s-era camera, accordion or hand air bellows, you can also create lathe way covers and so on.

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Cabinentaxi layout as it existed in 1978, with labels by the Tim Traveller YT channel.

Germany’s Cabinentaxi: The Double-Sided Monorail That Wasn’t Meant To Be

The 1970s was a perfect time for alternative modes of transport to be trialed that might replace cars in the wake of the global oil crisis. One of these was the Cabinentaxi, or C-Bahn as it was later called, which was a variation on the standard suspended and monorail concepts.

It was a people mover concept, with ‘pods’ (or cabins) that’d ride either on top of or below the suspended track. It was tested intensively over the course of six years, performed admirably, and completely failed to materialize commercially due to budget crunch times around the world.

Image of the Cabinentaxi from a promotional video, showing carriages on top and below the monorail.

Recently [Tim Traveller] went to the muddy farm field that once housed the big test track (pictured above), of which nothing remains but the gates and a sign. Despite the fact that few people have heard of Cabinentaxi prior to seeing [Tim]’s video or reading this, there is a big Wikipedia entry on it, as well as a (German language) site dedicated to the technology.

What made the C-Bahn different from trains and buses were the smaller pods, high throughput capacity and ability to call a pod on demand at any of the stations. This kind of flexibility is what is seen more or less with today’s people moving systems at airports and some cities, except the C-Bahn was classified as a personal rapid transport (PRT), with on-demand pods that could travel between any two stations without stopping or delays. This is something that isn’t seen with public transport today, even if self-driving cars purport to one day do this kind of trick.

Considering that this technology died most due to economical circumstances, we remain hopeful to see its revival one day.

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Optical Contact Bonding: Where The Macro Meets The Molecular

If you take two objects with fairly smooth surfaces, and put these together, you would not expect them to stick together. At least not without a liberal amount of adhesive, water or some other substance to facilitate a temporary or more permanent bond. This assumption gets tossed out of the window when it comes to optical contact bonding, which is a process whereby two surfaces are joined together without glue.

The fascinating aspect of this process is that it uses the intermolecular forces in each surface, which normally don’t play a major role, due to the relatively rough surfaces. Before intermolecular forces like Van der Waals forces and hydrogen bonds become relevant, the two surfaces should not have imperfections or contaminants on the order of more than a few nanometers. Assuming that this is the case, both surfaces will bond together in a way that is permanent enough that breaking it is likely to cause damage.

Although more labor-intensive than using adhesives, the advantages are massive when considering that it creates an effectively uninterrupted optical interface. This makes it a perfect choice for especially high-precision optics, but with absolutely zero room for error.

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Improving Flying Drones By Mimicking Flying Squirrels

With the ability to independently adjust the thrust of each of their four motors, quadcopters are exceptionally agile compared to more traditional aircraft. But in an effort to create an even more maneuverable drone platform, a group of South Korean researchers have studied adding flying squirrel tech to quadcopters. Combined with machine learning, this is said to significantly increase the prototype’s agility in an obstacle course.

Flying squirrels (tribe Pteromyini)) have large skin flaps (patagium) between their wrists and ankles which they use to control their flight when they glide from tree to tree, along with their fluffy squirrel tail. With flights covering up to 90 meters, they also manage to use said tail and patagium to air brake, which prevents them from smacking with bone jarring velocities into a tree trunk.

By taking these principles and adding a similar mechanism to a quadcopter for extending a patagium-like membrane between its rotors, the researchers could develop a new controller (thrust-wing coordination control, TWCC), which manages the extending of the membranes in coordination with thrust from the brushless motors. Rather than relying on trial-and-error to develop the controller algorithms, the researchers trained a recurrent neural network (RNN) which was pre-trained prior to first flights using simulation data followed by supervised learning to refine the model.

During experiments with obstacle avoidance on a test-track, the RNN-based controller worked quite well compared to a regular quadcopter. A disadvantage is of course that the range of these flying squirrel drones is less due to the extra weight and drag, but if one were to make flying drones that will perch on surfaces between dizzying feats of agility in the air, this type of drone tech might just be the ticket.

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