A New High-Performance Camera That Detects Single Photons

There may soon be breakthroughs in the search for dark matter. A new publication in Optics Express reveals a camera consisting of superconducting nanowires capable of detecting single photons, a useful feature for detecting light at the furthest ends of the infrared band. The high-performance camera, developed by the National Institute of Standards and Technology (NIST), boasts some of the best performing photon counters in the world in terms of speed, efficiency, and color detection. The detectors also have some of the lowest dark count rates of any photon sensor, resisting false signals from noise.

The size of the detectors comes out to 1.6mm on each side, packed with 1024 sensors for high resolution imagery and fabricated from silicon wafers cut into chips. The nanowires are made from tungsten and silicon alloy with leads made from superconducting niobium.

In order to prevent the sensors from overheating, a readout architecture was used based on a previous demonstration on a smaller camera with 64 sensors adding data from rows and columns. The research has been in collaboration with the National Aeronautics and Space Administration (NASA), which seeks to include the camera in the Origins Space Telescope project.

The eventual goal is to use the arrays to analyze chemical compositions of planets outside of our solar system. By observing the absorption spectra of light passing through an exoplanet’s atmosphere, information can be gathered on the elements in the atmosphere. Currently, large-area single-photon counting detector arrays don’t exist for measuring the mid- to far-infrared signatures, the spectrum range for elements that may indicate signs of life. While fabrication success is high, the efficiency of the detectors remains quite low, although there are plans to extend the current project into an even bigger camera with millions of sensors.

In addition to searching for chemical life on other planets, future  applications may include recording measurements to confirm the existence of dark matter.

[Thanks Qes for the tip!]

Explore This 3D World Rendered In ASCII Art

Pixelated RPGs are pretty standard in games like Legend of Zelda and Pokemon, but have you ever seen anything like ASCIICKER? It’s a full-color three-dimensional world rendered with ASCII art and playable in your browser.

For the time being, the game exists as an experiment. There’s no storyline or goals other than exploring the world, although you can meet up with (or follow) others exploring the game — although all of the sprites look the same, so it may be difficult to have interactions. The game was created by [Gumix] and built entirely in JavaScript without using any other game engines.

All of the previous iterations have also been published online and are accessible by adding X1 up to X13 to the end of the URL. With game development beginning in 2017, it has since been through a considerable amount of change. There’s an entire subreddit dedicated to the game with regular updates from the creator on the development of an open-source dev tool for building new levels and features for the environment. The current engine is capable of rendering objects as thin as fences as well as reflections in bodies of water.

You can try out the game for yourself and see what you think!

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Reducing The Risk Of Flying With Hydrogen Fuels

Flight shaming is the hot new thing where people who take more than a handful of trips on an airplane per year are ridiculed for the environmental impact of their travels. It’s one strategy for making flying more sustainable, but it’s simply not viable for ultimately reducing the carbon impact that the airline industries have on the environment.

Electric planes are an interesting place to look for answers. Though carbon-free long haul travel is possible, it’s not a reality for most situations in which people travel today. Current battery technology can’t get anywhere near the energy density of fossil fuels and larger batteries aren’t an option since every pound matters when designing aircraft.

Even with land travel and electric grids improving in their use of renewables and electric power, aviation tends to be difficult to power with anything other than hydrocarbons. Student engineers in the AeroDelft program in the Netherlands have created Project Phoenix to develop an aircraft powered by a liquid hydrogen fuel cell, producing a primary emission of water vapor. So it is an electric plane, but leverages the energy density of hydrocarbons to get around the battery weight problem.

While the project may seem like an enormous reach peppered with potential safety hazards, redundant safety features are used such as sensors and vents in case of a hydrogen leakage, as well as an electric battery in case of failure. Hydrogen produced three times more energy per unit than kerosene, but is six times the volume in gas form and requires cumbersome compression tanks.

Even though hydrogen fuel only produces water vapor as a byproduct, it can still cause greenhouse effects if it is released too high and creates clouds. The team is exploring storage tanks for slow release of the water vapor at more optimal altitudes. On top of that, most hydrogen is produced using steam methane reforming (SMR), creating up to 150g of greenhouse gases per kWh, and electrolysis tends to be more costly and rarely carbon neutral. Alternatives such as solar power, biofuels, and electric power are looking to make headwind as well, but the technology is still far from perfected.

While it’s difficult to predict the success of the project so early on, the idea of reducing risk in hydrogen fuels may not be limited to a handful of companies for very long.

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Building A Giant Meta-Clock Made Of Smaller Clocks

Have any last-minute projects you finished just before the end of the decade? To help pass the time, [Erich Styger] decided to build a meta digital clock made up of 24 individual analog clocks, the perfect item to help welcome in the new year. The stepper clock is controlled by a network of LPC microcontrollers, displaying the time and room temperature, as well as several aesthetically pleasing loading animations.

Each clock operates from a 5 V USB power bank drawing less than 2 A for the full 24-clock setup. The meta-clock resides in a laser cut enclosure, with 3D printed hands telling the time. While having one board per clock would be easier to implement, [Erich] decided to use one board per four clocks arranged in rows to save on costs. The arrangement fixes the distance between clocks, though [Erich] also made the clock size slightly smaller to compensate.

The ‘stepper’ part of the stepper clock uses a 360 degree version of the VID28 stepper motor to reduce the height of the design and the cost of the project. Apart from the X12.017 driver silently driving the motors, the stepper motors also conveniently only need a ‘direction’ and ‘step’ pin, reducing the pin count needed for the microcontroller. Neodymium magnets and hall effect sensors are used for tracking the position of the hands as the clocks move, with the magnets embedded into the clock hands.

As for communication, rather than use the common I2C protocol, the more robust RS-485 was selected. A master coordinates all of the clocks using the bus, providing a command line interface. The master is also able to communicate with the host PC over USB to maintain RTC time.

During the software development phase, [Erich] made use of the SEGGER J-Link EDU mini CLI for keeping track of information about the driver and each individual stepper motor. The software controlling the motors is written in C, with boards running FreeRTOS. The stepping is handled with a timer interrupt, but because the LPC845 doesn’t have enough timer channels, all of the functionality is done within a single channel. This results in plenty of interrupt handlers, flags, and callbacks across the code, which makes for some good fun.

Speaking of clocks, check out some of our other past clock hacks, including this mini-VFD clock and this fun LED matrix clock (it lets you play Tetris!)

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Flip Phones Are Making A Comeback

If you’re the kind of person who hates this new generation of smartphone users and longs for a nostalgic past, you’re not far from the new target demographic for many commercial phone manufacturers. Major phone companies like Motorola and Huawei have been developing foldable versions of conventional smartphone designs, intended to be more versatile while maintaining the same functionality as their less flexible counterparts.

It’s certainly gimmicky, but phones like the Samsung Galaxy Fold, the Motorola Razr, and the Huawei MateX are elegant from an engineering perspective. Developing a seamless interface experience, maximizing surface area for functionality, and maintaining the same nostalgic flip phone aesthetic while making use of familiar smartphone features isn’t an easy design process.

Motorola RAZR hinge shown by CNET’s Patrick Holland during a tour of their labs.

For the Razr, a hinge system that takes up about a third of the phone’s internal space allows the OLED display to have no noticeable binder line. Rather than curving like a piece of paper, it forms a teardrop shape that prevents the screen from creasing and being damaged. Springs and pistons below the surface move small places underneath where the user will be tapping – folded in, the plates slide away. It’s an interesting effect, although as you can see in the banner image, it doesn’t quite achieve optically flat perfection.

In order to ensure that the screen doesn’t overheat as it bends, it is made up of microlayers sandwiched together. To balance weight, the circuits and battery is split into two, operating on each half of the device, an unusual design choice for smartphones. Placement of the array of radios and antennas is also a challenge since they can’t be too close to each other or the processor, which can interfere with signal transmission.

Other devices like the Royale Flexpai are more so proof-of-concepts making use of flexible screens and batteries, rather than capturing the aesthetics of a flip phone generation — but who doesn’t want their smartphone to unfold into a tablet when needed? The future of smartphone technology is looking interesting, and we’ll be sure to see even more iterations of flexible displays in the near future.

A Soft Robotic Insect That Survives The Fly Swatter

Swarms of robotic insects incapable of being swatted away may no longer be the product of science fiction and Black Mirror episodes. A team from EPFL’s School of Engineering has developed an insect propelled at 3 cm/s, dubbed the DEAnsect.

What makes this robot unique is its exceptional robustness. Two versions of the robot were initially developed, one tethered with ultra-thin wires capable of being squashed with a shoe without impacting its functions and the second fully wireless and autonomous. The robot weighs less than 1 gram and is equipped with a microcontroller and photodiodes to recognize black and white patterns.

The insect is named for its dielectric elastomer actuators (DEAs), an artificial muscle that propels it with vibrations and enables it to move lightly and quickly.

The DEAs are made of an elastomer membrane wedged between soft electrodes that are attracted to each other when a voltage is applied, compressing the membrane. The membrane returns to its original shape when the voltage is turned off. Movement is generated by switching the voltage on and off over 400 times per second. The team reduced the thickness of the membranes and developed soft, highly conductive electrodes only several molecules thick using nanofabrication techniques. They plan on fitting even more sensors and emitters to allow the insects to communicate directly with one another for greater swarm-like activity.

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Turning Sounds From A Flute Into Sheet Music

Composing music can be quite difficult – after all, you have to keep in mind all of the elements of musical theory, from time signature and key signature to the correct length for all of the notes. A team of students from Cornell University’s Designing with Microcontrollers class developed a solution for this problem by transcribing sounds from a flute into sheet music.

The project doesn’t simply detect the notes played – it is able to convert the raw audio into a standardized music score complete with accurate note timings and beats per minute. Before transcribing the music, some audio processing was necessary. The team chose to use a Sallen-Key filter to amplify the raw audio input due to its complex conjugate poles. They then used a fast Fourier Transform (FFT) to determine the frequency for the input note, converting the signal from the time domain to the frequency domain.

The algorithm samples the data to generate an input signal, using the ADC on the microcontroller to receive input from the microphone. It takes the real and imaginary components of the sampled signals and outputs a pair of real and imaginary amplitude components corresponding to the sampled frequency, evenly spaced from 0 to the Nyquist rate (half the sampling rate). The spacing of these bins and the bin with the largest amplitude are used to convert the signal back to a real frequency and a MIDI note.

The system uses a PIC32 for the logic. The circuitry for the microphone amplification uses a non-inverting op-amp with a gain of 50 to increase the microphone output signal amplitude from 15 mV to 750 mV to use by the microcontroller’s ADC. The signal is then sent to the anti-aliasing Sallen-Key filter, with a pole at 2.5 kHz and a Q of 1. The frequency was chosen since the FFT samples at 8 kHz and the frequency corresponds to a note out of the range of a flute. As for the filters, only the low pass filter was implemented in hardware.  While a bandpass filter could have been implemented in hardware, the team decided on a cleaner software approach.

The project is well-documented on the team’s project page, and it’s certainly worth checking out for more detailed discussions on the keypad controls and the software side of the audio processing. If you want to learn more about the FFT, check out this 2016 Hackaday Prize entry for an FFT spectrum analyezer.

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