Hands-On: EufyMake E1 UV Printer

The modern hacker and maker has a truly incredible arsenal of tools at their disposal. High-tech tools like 3D printers, laser cutters, and CNC routers have all become commonplace, and combined with old standbys like the drill press and mini lathe, it sometimes seems like we’ve finally peaked in terms of what the individual is realistically capable of producing in their own home. But occasionally a new tool comes along, and it makes us realize that there are still avenues unexplored for the home gamer.

After spending the last few weeks playing with it, I can confidently say the eufyMake E1 UV printer is one of those tools. The elevator pitch is simple: with a UV printer, you can print anything on anything. As you can imagine, the reality is somewhat more complex, but the fact that you can toss a three dimensional object in the chamber and spray it with a high-resolution color image with a few button presses holds incredible creative potential. Enough that the Kickstarter for the $1,700 printer has already raised a mind-boggling $27 million at the time of this writing, with more than a month yet to go before crossing the finish line.

If you’re on the fence about backing the campaign, or just have doubts about whether or not the machine can do what eufyMake claims, I’ll put those concerns to rest right now — it’s the real deal. Even after using the machine for as long as I have, each time a print job ends, I find myself momentary taken aback by just how good the end result is. The technology inside this machine that not only makes these results possible, but makes them so easily obtainable, is truly revolutionary.

That being said, it’s not a perfect machine by any stretch of the imagination. While I never ran into an outright failure while using the eufyMake E1, there’s a fairly long list of issues which I’d like to see addressed. Some of them are simple tweaks which may well get sorted out before the product starts shipping this summer, while others are fundamental to the way the machine operates and could represent an opportunity for competitors.

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Hackaday Podcast Episode 321: Learn You Some 3DP, Let The Wookie Win, Or Design A Thinkpad Motherboard Anew

Join Hackaday Editors Elliot Williams and Tom Nardi as they take a whirlwind tour of the best and brightest hacks of the last week. This episode starts off with an update about that Soviet Venus lander that’s been buzzing the planet, then moves on to best practices for designing 3D printed parts, giving Chrome OS devices a new lease on life, and a unique display technology that brings a Star Wars prop to life.

You’ll also hear about designing new motherboards for beloved old computers, why you might want to put your calipers on a flatbed scanner, and a NASA science satellite that’s putting in double duty as a wartime reporter. Finally, they’ll cover the interesting physics of meteor burst communications, and the latest developments in the ongoing libogc license kerfuffle.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download in DRM-free MP3.

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RTEMS Statement Deepens Libogc License Controversy

Earlier this month we covered the brewing controversy over libogc, the community-developed C library that functions as the backbone for GameCube and Wii homebrew software. Questions about how much of the library was based on leaked information from Nintendo had been circulating for decades, but the more recent accusations that libogc included code from other open source projects without proper attribution brought the debate to a head — ultimately leading Wii Homebrew Channel developer Hector Martin to archive the popular project and use its README as a central point to collect evidence against libogc and its developers.

At the time, most of the claims had to do with code being taken from the Real-Time Executive for Multiprocessor Systems (RTEMS) project. Martin and others in the community had performed their own investigations, and found some striking similarities between the two codebases. A developer familiar with both projects went so far as to say that as much as half the code in libogc was actually lifted from RTEMS and obfuscated so as to appear as original work.

While some of these claims included compelling evidence, they were still nothing more than accusations. For their part, the libogc team denied any wrongdoing. Contributors to the project explained that any resemblance between libogc code and that of either leaked Nintendo libraries or other open source projects was merely superficial, and the unavoidable result of developing for a constrained system such as a game console.

But that all changed on May 6th, when the RTEMS team released an official statement on the subject. It turns out that they had been following the situation for some time, and had conducted their own audit of the libogc code. Their determination was that not only had RTEMS code been used without attribution, but that it appeared at least some code had also been copied verbatim from the Linux kernel — making the license dispute (and its solution) far more complex.

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Libogc Allegations Rock Wii Homebrew Community

Historically, efforts to create original games and tools, port over open source emulators, and explore a game console’s hardware and software have been generally lumped together under the banner of “homebrew.” While not the intended outcome, it’s often the case that exploring a console in this manner unlocks methods to run pirated games. For example, if a bug is found in the system’s firmware that enables a clever developer to run “Hello World”, you can bet that the next thing somebody tries to write is a loader that exploits that same bug to play a ripped commercial game.

But for those who are passionate about being able to develop software for their favorite game consoles, and the developers who create the libraries and toolchains that make that possible, the line between homebrew and piracy is a critical boundary. The general belief has always been that keeping piracy at arm’s length made it less likely that the homebrew community would draw the ire of the console manufacturers.

As such, homebrew libraries and tools are held to a particularly high standard. Homebrew can only thrive if developed transparently, and every effort must be taken to avoid tainting the code with proprietary information or code. Any deviation could be the justification a company like Nintendo or Sony needs to swoop in.

Unfortunately, there are fears that covenant has been broken in light of multiple allegations of impropriety against the developers of libogc, the C library used by nearly all homebrew software for the Wii and GameCube. From potential license violations to uncomfortable questions about the origins of the project, there’s mounting evidence that calls the viability of the library into question. Some of these allegations, if true, would effectively mean the distribution and use of the vast majority of community-developed software for both consoles is now illegal.

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Life On K2-18b? Don’t Get Your Hopes Up Just Yet

Last week, the mainstream news was filled with headlines about K2-18b — an exoplanet some 124 light-years away from Earth that 98% of the population had never even heard about. Even astronomers weren’t aware of its existence until the Kepler Space Telescope picked it out back in 2015, just one of the more than 2,700 planets the now defunct observatory was able to identify during its storied career. But now, thanks to recent observations by the James Web Space Telescope, this obscure planet has been thrust into the limelight by the discovery of what researchers believe are the telltale signs of life in its atmosphere.

Artist’s rendition of planet K2-18b.

Well, maybe. As you might imagine, being able to determine if a planet has life on it from 124 light-years away isn’t exactly easy. We haven’t even been able to conclusively rule out past, or even present, life in our very own solar system, which in astronomical terms is about as far off as the end of your block.

To be fair the University of Cambridge’s Institute of Astronomy researchers, lead by Nikku Madhusudhan, aren’t claiming to have definitive proof that life exists on K2-18b. We probably won’t get undeniable proof of life on another planet until a rover literally runs over it. Rather, their paper proposes that abundant biological life, potentially some form of marine phytoplankton, is one of the strongest explanations for the concentrations of dimethyl sulfide and dimethyl disulfide that they’ve detected in the atmosphere of K2-18b.

As you might expect, there are already challenges to that conclusion. Which is of course exactly how the scientific process is supposed to work. Though the findings from Cambridge are certainly compelling, adding just a bit of context can show that things aren’t as cut and dried as we might like. There’s even an argument to be made that we wouldn’t necessarily know what the signs of extraterrestrial life would look like even if it was right in front of us.

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Supercon 2024: Exploring The Ocean With Open Source Hardware

If you had to guess, what do you think it would take to build an ocean-going buoy that could not only survive on its own without human intervention for more than two years, but return useful data the whole time? You’d probably assume such a feat would require beefy hardware, riding inside an expensive and relatively large watertight vessel of some type — and for good reason, the ocean is an unforgiving environment, and has sent far more robust hardware to the briny depths.

But as Wayne Pavalko found back in 2016, a little planning can go a long way. That’s when he launched the first of what he now calls Maker Buoys: a series of solar-powered drifting buoys that combine a collection of off-the-shelf sensor boards with an Arduino microcontroller and an Iridium Short-Burst Data (SBD) modem in a relatively simple watertight box.

He guessed that first buoy might last a few weeks to a month, but when he finally lost contact with it after 771 days, he realized there was real potential for reducing the cost and complexity of ocean research.

Wayne recalled the origin of his project and updated the audience on where it’s gone from there during his 2024 Supercon talk, Adventures in Ocean Tech: The Maker Buoy Journey. Even if you’re not interested in charting ocean currents with homebrew hardware, his story is an inspirational reminder that sometimes a fresh approach can help solve problems that might at first glance seem insurmountable.

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Hackaday Podcast Episode 316: Soft Robots, Linux The Hard Way, Cellphones Into SBCs, And The Circuit Graver

Join Hackaday Editors Elliot Williams and Tom Nardi as they talk about the best stories and hacks of the week. This episode starts off with a discussion of the Vintage Computer Festival East and Philadelphia Maker Faire — two incredible events that just so happened to be scheduled for the same weekend. From there the discussion moves on to the latest developments in DIY soft robotics, the challenge of running Linux on 8-pin ICs, hardware mods to improve WiFi reception on cheap ESP32 development boards, and what’s keeping old smartphones from being reused as general purpose computers.

You’ll also hear about Command and Conquer: Red Alert running on the Pi Pico 2, highly suspect USB-C splitters, and producing professional looking PCBs at home with a fiber laser. Stick around to the end to hear about the current state of non-Google web browsers, and a unique new machine that can engrave circuit boards with remarkable accuracy.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

As always, the Hackaday Podcast is available as a DRM-free MP3 download.

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