Simulating Empires With Procedurally Generated History

Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an older video, he is procedurally generating history by simulating the rise and fall of empires on that map in a video embedded below.

Now, lacking a proper theory of Psychohistory, [Fractal Philosophy] has chosen to go with what he admits is the simplest model he could find, one centered on the concept of “solidarity” and based on the work of [Peter Turchin], a Russian-American thinker. “Solidarity” in the population holds the Empire together; external pressures increase it, and internal pressures decrease it. This leads to an obvious cellular automation type system (like Conway’s Game of Life), where cells are evaluated based on their nearest neighbors: the number of nearest neighbors in the empire goes into a function that gives the probability of increasing or decreasing the solidarity score each “turn”. (Probability, in order to preserve some randomness.) The “strength” of the Empire is given by the sum of the solidarity scores in every cell. Continue reading “Simulating Empires With Procedurally Generated History”

Careful Design Lets 3D Print Emulate Kumiko

Kumiko is a form of Japanese woodworking that uses small cuts of wood (probably offcuts) to produce artful designs. It’s the kind of thing that takes zen-like patience to assemble, and years to master– and who has time for that? [Paper View] likes the style of kumiko, but when all you have is a 3D printer, everything is extruded plastic.

His video, embedded below, focuses mostly on the large tiled piece and the clever design required to avoid more than the unavoidable unsightly seams without excessive post processing. (Who has time for that?) The key is a series of top pieces to hide the edges where the seams come together. The link above, however, gives something more interesting, even if it is on Makerworld.

[Paper View] has created a kumiko-style (out of respect for the craftspeople who make the real thing, we won’t call this “kumiko”) panel generator, that allows one to create custom-sized frames to print either in one piece, or to assemble as in the video. We haven’t looked at MakerWorld’s Parametric Model Maker before, but this tool seems to make full use of its capabilities (to the point of occasionally timing out). It looks like this is a wrapper for OpenScad (just like Thingiverse used to do with Customizer) so there might be a chance if enough of us comment on the video [Paper View] can be convinced to release the scad files on a more open platform.

We’ve featured kumiko before, like this wood-epoxy guitar,  but for ultimate irony points, you need to see this metal kumiko pattern made out of nails. (True kumiko cannot use nails, you see.)

Thanks to [Hari Wiguna] for the tip, and please keep them coming!

Continue reading “Careful Design Lets 3D Print Emulate Kumiko”

Is Box Turtle The Open Source AMS We’ve Been Waiting For?

Multimaterial printing was not invented by BambuLabs, but love them or hate them the AMS has become the gold standard for a modern multi-material unit. [Daniel]’s latest Mod Bot video on the Box Turtle MMU (embedded below) highlights an open source project that aims to bring the power and ease of AMS to Voron printers, and everyone else using Klipper willing to put in the work.

A 3d Printed panda with black and white filament
This isn’t a torture test, but it’s very clean and very cute.

The system itself is a mostly 3D printed unit that sits atop [Daniel]’s Voron printer looking just like an AMS atop a BambuLab. It has space for four spools, with motorized rollers and feeders in the front that have handy-dandy indicator LEDs to tell you which filament is loaded or printing. Each spool gets its own extruder, whose tension can be adjusted manually via thumbscrew. A buffer unit sits between the spool box and your toolhead.

Aside from the box, you need to spec a toolhead that meets requirements. It needs a PTFE connector with a (reverse) boden tube to guide the filament, and it also needs to have a toolhead filament runout sensor. The sensor is to provide feedback to Klipper that the filament is loaded or unloaded. Finally you will probably want to add a filament cutter, because that happens at the toolhead with this unit.  Sure, you could try the whole tip-forming thing, but anyone who had a Prusa MMU back in the day can tell you that is easier said than done. The cutter apparently makes this system much more reliable.

Continue reading “Is Box Turtle The Open Source AMS We’ve Been Waiting For?”

Keep Track Of The Compost With LoRaWAN

Composting doesn’t seem difficult: pile up organic matter, let it rot. In practice, however, it’s a bit more complicated– if you want that sweet, sweet soil amendment in a reasonable amount of time, and to make sure any food-born pathogens and weed seeds don’t come through, you need a “hot” compost pile. How to tell if the pile is hot? Well, you could go out there and stick your arm in like a schmuck, or you could use [Dirk-WIllem van Gulik]’s “LORAWAN Compostheap solarpowered temperaturesensor” (sic).

The project is exactly what it sounds like, once you add some spaces: a solar-powered temperature sensor that uses LoRaWAN to track temperatures inside (and outside, for comparison) the compost heap year round. Electronically it is pretty simple: a Helltech CubeCell AB01 LoraWAN module is wired up with three DS18B20 temperature sensors, a LiPo battery and a solar panel. (The AB01 has the required circuitry to charge the battery via solar power.) Continue reading “Keep Track Of The Compost With LoRaWAN”

Head To Print Head: CNC Vs FDM

It’s a question new makers often ask: “Should I start with a CNC machine or a 3D Printer?”– or, once you have both, every project gets the question “Should I use my CNC or 3D printer?” — and the answer is to both is, of course, “it depends”. In the video embedded below by [NeedItMakeIt] you can see a head-to-head comparison for one specific product he makes, CRATER, a magnetic, click-together stacking tray for tabletop gaming. (He says tabletop gaming, but we think these would be very handy in the shop, too.)

[NeedItMakeIt] takes us through the process for both FDM 3D Printing in PLA, and CNC Machining the same part in walnut. Which part is nicer is absolutely a matter of taste; we can’t imagine many wouldn’t chose the wood, but de gustibus non disputandum est–there is no accounting for taste. What there is accounting for is the materials and energy costs, which are both surprising– that walnut is cheaper than PLA for this part is actually shocking, but the amount of power needed for dust collection is something that caught us off guard, too.

Of course the process is the real key, and given that most of the video follows [NeedItMakeIt] crafting the CNC’d version of his invention, the video gives a good rundown to any newbie just how much more work is involved in getting a machined part ready for sale compared to “take it off the printer and glue in the magnets.” (It’s about 40 extra minutes, if you want to skip to the answer.) As you might expect, labour is by far the greatest cost in producing these items if you value your time, which [NeedItMakeIt] does in the spreadsheet he presents at the end.

What he does not do is provide an answer, because in the case of this part, neither CNC or 3D Printing is “better”. It’s a matter of taste– which is the great thing about DIY. We can decide for ourselves which process and which end product we prefer. “There is no accounting for taste”, de gustibus non disputandum est, is true enough that it’s been repeated since Latin was a thing. Which would you rather, in this case? CNC or 3D print? Perhaps you would rather 3D Print a CNC? Or have one machine to do it all? Let us know in the comments for that sweet, sweet engagement.

While you’re engaging, maybe drop us a tip, while we offer our thanks to [Al] for this one.

Continue reading “Head To Print Head: CNC Vs FDM”

Tamagotchi Torture Chamber Is Equal Parts Nostalgia And Sadism

Coming in hot from Cornell University, students [Amanda Huang], [Caroline Hohner], and [Rhea Goswami] bring a project that is guaranteed to tickle the funny bone of anyone in the under-40 set, and sadists of all ages: The Tamagochi Torture Chamber.

Tamagotchi Torture Chamber displaying Tombstone
He’s dead, Jim.

In case you somehow missed it, Bandai’s Tamagochi is a genre-defining digital pet that was the fad toy at the turn of the millennium, and has had periodic revivals since. Like the original digital pet, there are three pushbuttons to allow you to feed, play with, and clean your digital pet. These affect the basic stats of happiness, health, food and weight in ways that will be familiar to anyone who played with the original Tamagochi. Just as with the original, mistreatment or neglect causes the Tamagochi to “die” and display a tombstone on the TFT display.

Where the “Torture Chamber” part comes in is the presence of an accelerometer and soft physics simulation– the soft physics gets an entire core of the Pi Pico at the heart of this build dedicated to it, while the other core handles all inputs, display and game logic. What this enables is the ability to bounce the digital pet off the walls of its digital home with an adorable squish (and drop in health stat) by tilting the unit. You can check that out in the demo video blow.

Is it overkill for a kids toy to have a full soft body simulation, rather than just a squish-bounce animation? Probably, but for an ECE project, it lets the students show off their chops… and possibly work out some frustrations.

We won’t judge. We will point you to other Tamagotchi-inspired projects, though: like this adorable fitness buddy, or this depressingly realistic human version.

If you’ve got an innovative way to torture video game characters, or a project less likely to get you on Skynet’s hitlist, don’t forget to send in a tip!

Continue reading “Tamagotchi Torture Chamber Is Equal Parts Nostalgia And Sadism”

Tiny Tellurium Orbits Atop A Pencil

We like scale models here, but how small can you shrink the very large? If you’re [Frans], it’s pretty small indeed: his Micro Tellurium fits the orbit of the Earth on top of an ordinary pencil. While you’ll often see models of Earth, Moon and Sun’s orbital relationship called “Orrery”, that’s word should technically be reserved for models of the solar system, inclusive of at least the classical planets, like [Frans]’s Gentleman’s Orrery that recently graced these pages. When it’s just the Earth, Moon and Sun, it’s a Tellurium.

The whole thing is made out of brass, save for the ball-bearings for the Earth and Moon. Construction was done by a combination of manual milling and CNC machining, as you can see in the video below. It is a very elegant device, and almost functional: the Earth-Moon system rotates, simulating the orbit of the moon when you turn the ring to make the Earth orbit the sun. This is accomplished by carefully-constructed rods and a rubber O-ring.

Unfortunately, it seems [Franz] had to switch to a thicker axle than originally planned, so the tiny moon does not orbit Earth at the correct speed compared to the solar orbit: it’s about half what it ought to be. That’s unfortunate, but perhaps that’s the cost one pays when chasing smallness. It might be possible to fix in a future iteration, but right now [Franz] is happy with how the project turned out, and we can’t blame him; it’s a beautiful piece of machining.

It should be noted that there is likely no tellurium in this tellurium — the metal and the model share the same root, but are otherwise unrelated. We have featured hacks with that element, though.

Thanks to [Franz] for submitting this hack. Don’t forget: the tips line is always open, and we’re more than happy to hear you toot your own horn, or sing the praises of someone else’s work. Continue reading “Tiny Tellurium Orbits Atop A Pencil”