Since e-ink first hit the market a couple decades back, there’s always murmurs of “that’d be great as a second monitor”— but very, very few monitors have ever been made. When the commecial world is delivering very few options, it leaves room for open source hardware projects, like the Modos Glider and Paper Monitor, projects now seeking funding on Crowd Supply.
As far as PC monitors go, the Modos isn’t going to win many awards on specs alone. The screen is only 13.3″ across, and its resolution maxes out at 1600 x 1200. The refresh rate would be totally unremarkable for a budget LCD, at 75 Hz. This Paper Monitor isn’t an LCD, budget or otherwise, and for e-ink, 75 Hz is a blazing fast refresh rate. Continue reading “Modos Is Open Hardware, Easy On The Eyes”→
There’s a saying in mine country, the kind that sometimes shows up on bumper stickers: “If it can’t be grown, it has to be mined.” Before mining can ever start, though, there has to be ore in the ground. In the last edition of this series, we learned what counts as ore (anything that can be economically mined) and talked about the ways magma can form ore bodies. The so-called magmatic processes are responsible for only a minority of the mines working today. Much more important, from an economic point of view, are the so-called “hydrothermal” processes.
When you hear the word “hydrothermal” you probably think of hot water; in the context of geology, that might conjure images of Yellowstone and regions like it : Old Faithful geysers and steaming hot springs. Those hot springs might have a role to play in certain processes, but most of the time when a geologist talks about a “hydrothermal fluid” it’s a lot hotter than that.
Is there a point on the phase diagram that we stop calling it water? We’re edging into supercritical fluid territory, here. The fluids in question can be hundreds of degrees centigrade, and can carry things like silica (SiO2) and a metal more famous for not dissolving: gold. Perhaps that’s why we prefer to talk about a “fluid” instead of “water”. It certainly would not behave like water on surface; on the surface it would be superheated steam. Pressure is a wonderful thing.
Let’s return to where we left off last time, into a magma chamber deep underground. Magma isn’t just molten rock– it also contains small amounts of dissolved gasses, like CO2 and H2O. If magma cools quickly, the water gets trapped inside the matrix of the new rock, or even inside the crystal structure of certain minerals. If it cools slowly, however? You can get a hydrothermal fluid within the magma chamber.
Immersive audio is the new hotness in the recording world. Once upon a time, mono was good enough. Then someone realized humans have two ears, and everyone wanted stereo. For most of us, that’s where it stopped, but audio connoisseurs kept going into increasingly baroque surround-sound setups — ending in Immersive Audio, audio that is meant to fully reproduce the three-dimensional soundscape of the world around us. [DJJules] is one of those audio connoisseurs, and to share the joy of immersive audio recording with the rest of us, he’s developed Maurice, a compact, low-cost immersive microphone.
Maurice is technically speaking, a symmetrical ORTF3D microphone array. OTRF is not a descriptive acronym; it stands for Office de Radiodiffusion Télévision Française, the fine people who developed this type of microphone for stereo use. The typical stereo ORTF setup requires two cardioid microphones and angles them 110 degrees apart at a distance of 17 cm. Maurice arrays four such pairs, all oriented vertically and facing 90 degrees from one another for fully immersive, 8-channel sound. All of those microphones are thus arrayed to capture sound omnidirectionally, and give good separation between the channels for later reproduction. The mountings are all 3D printed, and [DJJules] kindly provides STLs.
This is the speaker setup you need to get full use of Maurice’s recordings. Now let’s see Paul Allen’s speakers.
Recording eight audio channels simultaneously is not trivial for the uninitiated, but fortunately, [DJJules] includes a how-to in his post. We particularly like his tip to use resistor color coding to identify the XLR cables for different microphone channels. Playback, too, requires special setup and processing. [DJJules] talks about listening on his 7.1.4 stereo setup, which you can find in a companion post. That’s a lot of speakers, as you might imagine.
There are high-end headphones that claim to reproduce an immersive sound field as well, but we can’t help but wonder if you’d miss the “true” experience without head tracking. Even with regular department-store headphones, the demo recordings linked via the Instructable sound great, but that probably just reflects the quality of the individual microphones.
Strictly speaking, a Theremin uses a pair of antennae that act as capacitors in a specific R/C circuit. Looking at [aritrakdebnath2003]’s MIDI THEREMIN, we see it works differently, but it does play in the manner of the exotic radio instrument, so we suppose it can use the name.
The MIDI THEREMIN is purely a MIDI controller. It sends note data to a computer or synthesizer, and from there, you can get whatever sound at whatever volume you desire. The device’s brain is an Arduino Uno, and MIDI-out for the Arduino has been a solved problem for a long while now.
Weekends can be busy for a lot of us, but sometimes you have one gloriously free and full of possibilities. If that’s you, you might consider taking a gander at [Peter Shirley]’s e-book “Learning Raytracing in One Weekend”.
This gradient is the first image that the book talks you through producing. It ends with the spheres.
This is very much a zero-to-hero kind of class: it starts out defining the PPM image format, which is easy to create and manipulate using nearly any language. The book uses C++, but as [Peter] points out in the introduction, you don’t have to follow along in that language; there won’t be anything unique to C++ you couldn’t implement in your language of choice.
There are many types of ray tracers. Technically, what you should end up with after the weekend ends is a path tracer. You won’t be replacing the Blender Cycles renderer with your weekend’s work, but you get some nice images and a place to build from. [Peter] manages to cram a lot of topics into a weekend, including diffuse materials, metals, dialectrics, diffraction, and camera classes with simple lens effects.
This weekend e-book shows that ray-tracing doesn’t have to be the darkest of occult sciences; it doesn’t need oodles of hardware, either. Even an Arduino can do it..
When making a personal website, one will naturally include a personal touch. What could be more personal than creating a font from your own handwriting? That’s what [Chris Smith] has done, and it looks great on his blog, which also has a post summarizing the process.
Like most of us [Chris] tried to use open-source toolkits first, but the workflow (and thus the result) was a bit wanting. Still, he details what it takes to create a font in Inkscape or Font Forge if anyone else wants to give it a try. Instead he ended up using a web app called Calligraphr designed for this exact use case.
Above is hand written; below is the font. Aside from the lighting the difference isn’t obvious.
Fair warning: the tool is closed-source and he needed to pay to get all the features he wanted — specifically ligatures, glyphs made from two joined letters. By adding ligatures his personalized font gets a little bit of variation, as the ‘l’ in an ‘lf’ ligature (for example) need not be identical to the stand-alone ‘l’. In a case of “you get what you pay for” the process worked great and to the credit of the folks at Calligraphr, while it is Software-As-Service they offer a one-time payment for one month’s use of the “pro” features. While nobody likes SaS, that’s a much more user-friendly way to do it — or perhaps “least-user-hostile”.
All [Chris] had to do was write out and scan a few sheets that you can see above, while the software handled most of the hard work automagically. [Chris] only had to apply a few tweaks to get the result you see here. Aside from websites, we could see a personalized font like this being a nice touch to laser cut, CNC or even 3D printed projects. If you don’t want a personalized touch, the “Gorton” lettering of retro machinery might be more to your liking.
For something non-explosive, this might be the most American project we’ve featured in a while. [Makerinator]’s domestic bliss was apparently threatened by the question “what shall we have for dinner”– that’s probably pretty universal. Deciding that the solution was automation is probably universal to software devs and associated personalities the world over. That the project, aptly called “The Decisioninator” apes a popular game-show mechanic to randomly select a fast-food restaurant? Only people with 100-octanes of freedom running through their veins can truly appreciate its genius.
In form factor, it’s a tiny slot machine which [Makerinator] fabbed up on his laser cutter. The lovely “paintjob” was actually a print out with dye-sublimation ink that was transferred to plywood before laser cutting. Mounted to this are illuminated arcade buttons and a small ISP display. The interface is simplicity itself: the big button spins a virtual “wheel” on the display (with sound effects inspired by The Price is Right) to tell the family what deliciously unhealthy slop they’ll be consuming, while the other button changes decision modes. Of course you can pick more than just dinner with The Decisioninator. You need only decide what spinners to program. Which, uh, that might be a problem.
Luckily [Makerinator] was able to come up with a few modes without recursively creating a The Decisioninator-inator. He’s got the whole thing running on a Pi4, which, with its 1980s supercomputer performance, is hilariously overpowered for the role it plays (in true American fashion). He’s coded the whole thing in the Flame Engine, which is a game engine built on the Flutter UI toolkit by American technology giant Google.