Carry Your Grayscale Memories With This Tiny Game Boy Photo Frame

While we cannot be certain this is the world’s smallest digital photo frame, [Raphaël Boichot]’s Pico Slide Show is probably in the running. Since the 0.85″ TFT display would be wasted on multi-megapixel images, [Raphael] has dedicated this project to images from the Game Boy Camera.

It’s a good fit: the tiny square display has a resolution of 128 pixels per side, while the Game Boy Camera produces files measuring 128 x 112. That allows for pixel-perfect rendering of the grainy images from everyone’s favorite early digicam with just a little letter boxing.

While perfect for all your on-the-go Game Boy slideshow needs, an enclosure might be a good idea for hauling around that battery.

The brains of the operation are an RP2040, provided via the RP2040-zero breakout from Waveshare. Since everything is through-hole or on breakouts, this wouldn’t be a bad project for a beginner solderer.

Since it would make no sense not to have this tiny unit to be portable, power is provided with a 503035 LiPo pouch on the back. It’s only 500 mAh, but this device isn’t going to be chugging power, so we’d expect a reasonable runtime.

Alas, no link cable functionality is currently included, and files must be transferred via PC. Images are saved to the Pico’s flash memory, and [Raphaël] says any format from any Game Boy Printer emulator will work, provided it has a four-color palette. The flash memory on the chip has room for 540 images, which seems like more than enough. Regardless of the novelty of the tiny screen and retro format, nobody wants to see that many holiday snaps in one go.

The Game Boy Camera has been popular with hackers literally for decades now, and we’ve seen it everywhere from wedding photo booths to the heart of a custom DSLR, and even on Zoom calls.

Front and back of the replacement OLED module by Sir68k

Reviving A Piece Of Yesterday’s Tomorrow

To anyone who remembers Y2K, Sony’s MiniDisc format will probably always feel futuristic. That goes double for Sony’s MZ-RH1, the last MiniDisk recorder ever released, back in 2006. It’s barely larger than the diminutive disks, and its styling is impeccable. There’s a reason they’ve become highly collectible and sell for insane sums on e-Bay.

Unfortunately, they come with a ticking time-bomb of an Achilles heel: the first-generation OLED screens. Failure is not a question of if, but when, and many units have already succumbed. Fortunately enterprising hacker [Sir68k] has come up with replacement screen to keep these two-decade old bits of the future alive.

Replacement screens glowing brightly, and the custom firmware showing track info, something you’d never see on a stock RH1.

Previous revisions required some light surgery to get the twin OLED replacement screens to fit, but as of the latest incarnation (revision F+), it’s now a 100% drop-in replacement for the original Sony part. While it is a drop-in, don’t expect it to be easy. The internals are very densely packed, and fairly delicate — both in the name of miniaturization. You’ll need to break out the micro-screwdrivers for this one, and maybe some magnifiers if your eyes are as old as ours. At least Sony wasn’t gluing cases together back in 2006, and [Sir68k] does provide a very comprehensive repair guide.

He’s even working on new firmware, to make what many considered best MD recorder better than ever. It’s not ready yet, but when it is [Sir68k] promises to open-source the upgrade. The replacement screens are sadly not open source hardware, but they’re a fine hack nonetheless.

We may see more MiniDisc hacks as the format’s apparent revival continues. Things like adding Bluetooth to the famously-cramped internals, or allowing full data transfer — something Sony was unwilling to allow until the RH1, which is one of the reasons these units are so desirable.

Adjustable Allen Key After All These Years

The Allen key turns 115 this year. It’s strange to believe that in all that time, no one has come up with an adjustable version, but apparently true. Luckily [Chronova Engineering] has taken up the challenge in his latest video.

The video is a fascinating glimpse at the toolmaker’s art–manual machining and careful human judgement. Humans being the fallable creatures we are, the design goes through a few iterations. After the first failure in metal, [Chronova] falls back on 3D printing to rapidly prototype the next six iterations. Given how much work goes into manually machining the designs, we can only imagine the time savings that represents.

The final version is has classic hexagonal rod split in two, so that a chisel-shaped rod can spread the two prongs out to engage the sides of the Allen bolt. Even with that settled, the prongs and wedge had to be redesigned several times to find exact shape and heat-treatment that would work. At this point the range is anything between 4 mm and 6 mm, which is admittedly narrow, but [Chronova Engineering] believes the mechanism has the potential to go wider.

The design is not being patented, but the drawings are available via the [Chronova Engineering] Patreon if you really need an adjustable Allen key and don’t feel like reverse-engineering the mechanism from video. It’s a much larger project than we’ve featured from this channel before– enormous, really, compared to steam engines that fit on pencil erasers or electric motors that squeeze through the eye of a needle.

Our thanks hall-of-fame tipster [Keith Olson] for letting us know about this one. If you want a slice of that fame for yourself, the tips line is always open. Continue reading “Adjustable Allen Key After All These Years”

2025 One Hertz Challenge: Timekeeping At One Becquerel

The Becquerel (Bq) is an SI unit of radioactivity: one becquerel is equivalent to one radioactive decay per second. That absolutely does not make it equivalent to one hertz — the random nature of radioactive decay means you’ll never get one pulse every second — but it does make it interesting. [mihai.cuciuc] certainly thought so, when he endeavored to create a clock that would tick at one becquerel.

The result is an interesting version of a Vetinari Clock, first conceived of by [Terry Pratchett] in his Discworld books. In the books, the irregular tick of the clock is used by Lord Vetinari as a form of psychological torture. For some reason, imposing this torture on ourselves has long been popular amongst hackers.

Without an impractical amount of shielding, any one-becquerel source would be swamped by background radiation, so [mihai] had to get creative. Luckily, he is the creator of the Pomelo gamma-ray spectroscope, which allowed him to be discriminating. He’s using an Am-241 source, but just looking for the characteristic 59.5 KeV gamma rays was not going to cut it at such a low count rate. Instead he’s using two of the Pomelo solid-state scintillation as a coincidence detector, with one tuned for the Am-241’s alpha emissions. When both detectors go off simultaneously, that counts as an event and triggers the clock to tick.

How he got exactly one becquerel of activity is a clever hack, too. The Am-241 source he has is far more active than one decay per second, but by varying the distance from the gamma detector he was able to cut down to one detection per second using the inverse square law and the shielding provided by Earth’s atmosphere. The result is a time signal that is a stable one hertz… if averaged over a long enough period. For now, anyway. As the Am-241 decays away, its activity decreases, and [mihai] admits the clock loses about 0.4 seconds per day.

While we won’t be giving the prize for accuracy in this contest, we are sure Lord Vetinari would be proud. The Geiger-counter sound effect you can hear in the demo video embedded below is great touch. It absolutely increases the psychic damage this cursed object inflicts.

Continue reading “2025 One Hertz Challenge: Timekeeping At One Becquerel”

Should You Try Printing With Polypropylene?

Of all the plastics that surround us on the daily, the one we hear least about in the 3D printing world is probably polypropylene (PP). Given that this tough, slightly flexible thermoplastic has characteristics you might want for your prints, the question is: why? [Lost in Tech] is not answering that question in a recent video; instead he’s showing us what we’re missing out on with a review of the material.

A look at the Material Safety Data Sheet and available material has [Lost in Tech] suggesting it won’t be (much) more toxic for you than PLA, but you still wouldn’t want to huff the fumes. The biggest issue printing PP is getting it to stick — glass beds and PEI are not your friend, but polypropylene tape is easy to find and makes a fine print surface. He reviews a few other options, but it looks like plain old tape is still your best bet if you can’t get a hold of a Prusa PP bed. The other big issue is shrinkage, but that’s hardly unique to PP and can be accounted for in the model.

Just because it can be used, that doesn’t mean it should be. [Lost in Tech] does make a good case for why you might want to use PP — for one thing, it doesn’t string much, in part because it’s not hygroscopic. That makes it great for those of us in humid climes who don’t want to always faff around with dry boxes, but also wonderful for parts that will be in touch with water. Polypropylene also has great chemical resistance for even scarier chemicals than dihydrogen monoxide. The “killer app” though, at least as far as [Lost in Tech] is concerned, is to use polypropylene with compliant mechanisms: it’s incredibly resilient to bending, and doesn’t fatigue easily. You might even call it a “flexible” filament, but unlike with TPU, you get a nice hard plastic to go with that flexibility.

If you’re interested in this somewhat-forgotten filament, we featured a “getting started” guide last year. You can even make your own polypropylene filament using non-medical “COVID” masks, but do be sure to wash them first. What do you think? Is it time to give PP another chance, or has the 3D printing world moved on? Continue reading “Should You Try Printing With Polypropylene?”

Cracking Abandonware DRM Like It’s 1999

As long as there have been games, there have been crackers breaking their copy protections. “Digital Rights Management” or DRM, is a phrase for copy protection coined near the end of the 1990s, and subverted shortly thereafter. But how? [Nathan Baggs] show us what it took to be a cracker in the year 2000, as the first step to get an old game going again turned out to be cracking it. 

The game in question is “Michelin Rally Masters: Race of Champions” by DICE, a studio that was later subsumed by EA and is today best known as the developers of the Battlefield franchise. The game as acquired from an abandonware site does not run in a virtual machine, and after a little de-obfuscation of the code causing the crash, [Nathan] discovers LaserLock is to blame. LaserLock was a DRM tool to lock down a game to its original CD-ROM that dates all the way back to 1995. Counters to LaserLock were probably well-known in the community back in the day, but in 2025, [Nathan] walks us through attempting to crack it it from first principles.

We won’t spoil the whole assembly-poking adventure, but the journey does involve unboxing an original CD to be able to compare what’s happening when the disc is physically present compared to running from the ISO. Its tedious work and can only be partially automated. Because it did prove so involved, [Nathan]’s original aim — getting the game to work in Windows 11 — remains unfulfilled so far.

Perhaps he’d have had better luck if he’d been listening to the appropriate music. Frustrating DRM isn’t always this hard; sometimes all you needed was a paperclip. Continue reading “Cracking Abandonware DRM Like It’s 1999”

Sony PSP, Evan-Amos, Public Domain.

Llama Habitat Continues To Expand, Now Includes The PSP

Organic Llamas have a rather restricted range, in nature: the Andes Mountains, and that’s it. Humans weren’t content to let the fluffy, friend-shaped creatures stay in their natural habitat, however, and they can now be found on every continent except Antarctica. The Llama2 Large Language Model is like that: while it may have started on a GPU somewhere, thanks to enterprising hackers like [Caio Madeira], who has ported Llama2 to the PlayStation Portable (PSP), the fluffiest LLM can be found just about anywhere.

The AI, in all its glory, dooming yet another system.

Ultimately this project has its roots in Llama2.c by [karpathy], a project we’ve seen used on Pentium II under Windows 98, DOS machines running 486 processors, and even the venerable Commodore 64, of all impossible things. Now, it’s the PSP’s turn. This implementation uses the same 260K tinystories model as the C64 port, upon which it is based. Of course the PSP’s RAM has room for a much larger model, but [Ciao] apparently prefers to run the tiny model faster on this less-ancient gaming hardware.

Its getting to the point that it’s harder to find systems that won’t run LLMs than those that do. Given that Llama2 seems to be the new DOOM, it’s probably only a matter of time before their virtual fur is all over all our old equipment. Fortunately for allergy sufferers, virtual fur cannot trigger a histamine response.

If you know of another system getting LLMs (Alpaca-adjacent or otherwise), send in a tip.