Tiny C64 PSU Rejects Tradition, Embraces USB

The Commodore 64 has, by modern standards, the interesting power requirement of needing both 5 VDC and 9 VAC. Traditionally, one would use an iron-core transformer to step-down the wall current — be it 220 V or 115 V, 50 Hz or 60 Hz — to produce the low-voltage AC.

That’s how Commodore did it, and that’s how most of the aftermarket replacements do it, too. That iron-core transformer is bulky, though, and [Side Projects Lab] decided that in this day and age of switching supplies and USB-PD he could surely do better. Which he did, with the diminutive PD-64.

As you can see, it just covers the power port of the C64, and not much else. Partly that small size comes from offloading some of the hard work onto a USB-PD wall wart. The PD-64 requests 12 VDC, which it then steps down to 5 VDC with the usual buck converter, and inverts to 9 VAC in a circuit that is the most interesting part of the project.

There are various ways one could do this, after all, and we’re sure some of you will have different ideas than [Side Projects Lab], but his method seems sound. In order to provide galvanic isolation between the two outputs, the 12 VDC line is first chopped into a 500 kHz signal, and run through a tiny 5:6 ferrite transformer. That output gets rectified to 13.6 VDC, a voltage that is used to run a class-D audio amplifier to produce the 9 V peak-to-peak, zero-DC-offset signal the C64 needs.

[Side Projects Lab] has released both FreeCAD files for the case and STLs as BY-CC-ND 4.0, and a circuit diagram is available for the electrical side. If you don’t want to design your own PCB, [sideprojectslab] will be selling finished versions.

If you’re interested in further dragging your C64 into the modern era, check out the HDMI output that [Side Projects Lab] hacked together for the iconic computer last year.

Continue reading “Tiny C64 PSU Rejects Tradition, Embraces USB”

3D Printing Space Cadet Pinball Into The Real World

Unless you’ve managed to avoid touching a Windows computer until after the Windows XP era, it’s pretty good odds you’ve played Space Cadet Pinball. Some of you may have even paid for the Mac port of Full Tilt! Pinball, the actual game the Windows freebee was supposed to demo. Unofficial ports exist for Linux as well, which means the one place nobody has ever played the game is, ironically, on a pinball table. [CNCDan]aims to change that in a video embedded below.

Ironically given [CNCDan]’s name, the parts he starts with — the two sorts of pop bumpers, the drop targets, slingshots, and delayed-drop hole– are all largely 3D-printed. While some of these parts are available commercially, it turns out that the scaling of the virtual pinball machine doesn’t match anything on offer, and rather than compromise [CNCDan] decided to do it himself, an attitude we absolutely respect.

All that’s left are the flippers– his first prototype wasn’t powerful enough–and a couple minor mechanisms before building the table. To do that, he’ll need high-resolution art worth printing. Not surprisingly, a game dating from 1995 doesn’t have high resolution assets available with which to do that. That kind of creativity isn’t in [CNCDan]’s wheelhouse, so if it is in yours and you want to collaborate, or know someone who does, you can reach [CNCDan] at his YouTube page. At the very least, he can pay you in playtime.

[CNCDan] often goes beyond his namesake, like with his SteamDeck-like handheld, or his 3D printed VR headset. Still, no guesses how he’s going to build the cabinet.

Continue reading “3D Printing Space Cadet Pinball Into The Real World”

Yes, that's a MacBook Neo. The important parts, anyway.

Unlocking The True Power Of A MacBook Neo By Cooling It

Mobile devices generally have one Achilles’ heel when it comes to computing power: thermal throttling. Outside of bulky desktop and server systems, chips have to run at a fraction of their true potential to keep from cooking themselves to death. The MacBook Neo, with its iPhone-derived A18 processor, is no exception. Since Apple’s budget offering first came out, though, there’s been an arms race on the benchmark sites to see just how far you can push it, and [Salem Techsperts] briefly claimed the accolade of ‘fastest MacBook Neo’, and of course provided a video showing how it’s done.

It’s hardly rocket science: you cool the chip. Outdoing Apple’s cost-cutting design in that regard is not difficult; you can evidently get notable performance increases just with decent thermal paste. [Techsperts] goes further than that, combining PTM7950 phase-change thermal paste with a peltier cooler to actively suck watts of heat out of the SOC, heatsinks that likely weigh more than the laptop itself, and an industrial air blower to serve as the highest CFM air cooler we’ve probably ever seen.

By this point it’s hardly a laptop anymore, with the logic board removed to sit inside a cooling sandwhich– water cooled with the peltier on one side, and air-cooled by the blower on the other–but the point wasn’t to have a light, practical daily-driver here. Apple already covered that. The point was to go fast. With 41.47% higher Cinebench scores than the stock laptop, and a power draw of 11W compared to the stock 4W, we can say he’s succeeded in that. Interestingly enough, [Techsperts] could not best the top 3DMark score, in spite of his Cinebench success. It’s possible he just lost the silicon lottery when it comes to the GPU section of this particular A18 chip, but if you have another theory, be sure to let us know in the comments.

Of course you could go colder. For all the absurd impracticality of this setup, it’s not liquid nitrogen cooling, which means there are still gains to be made-– we saw a Pi 5 clocked at 3.6GHz that way last year— and that just means the crown is laying in the gutter, waiting for anyone to pick it up. Unless they already have by the time this prints. In which case, all hail the cryogenic king, and please send us a tip so we can hail their glory.

Continue reading “Unlocking The True Power Of A MacBook Neo By Cooling It”

Asimov Is An Open Source Humanoid Robot For The Rest Of Us

Given that some of the more famous demos were by Honda and Tesla, you might be forgiven for thinking you need pockets as deep as a car company to get into humanoid robotics — and maybe that was true once, but now Asimov v1 is here. It doesn’t have a positronic brain, and you’ll have to code in the Three Laws for yourself, but at least you have the freedom to, because Asimov is open source. 

It’s not exactly cheap: the kit version comes with a target price of $15,000 USD, but they do provide the Bill of Materials on the GitHub repository so you can try and hunt down some deals. Still, compared to the millions poured into these sorts of robots in the early days, we have to consider it accessible. With 25 total degrees of freedom, you’ll have to source a lot of actuators, but at least the onboard compute will be easy to get. Rather than begging CERN for spare positrons, you’ only need a Raspberry 5 and a Radaxa CM5.

No word on if this robot can write a symphony — though we’ve seen software that can — and its 5 kg personal best for squats and 18 kg single-arm lat raises aren’t going to impress the bros at the gym. But hey, at least now you have someone to shake your chair for sim gaming.  If you’re wondering what the deal with these androids is, well, so were we.

What a punch card looks like to openCV

21st Century Punch Cards Are 3D Printed And Read By OpenCV

While a punch card is perhaps the lowest-density storage medium available, it has some distinct advantages. As [Bitroller] points out in the write-up of his punch card project, if he was using stainless steel instead of PLA his 3D printed punch cards would likely outlast everything he owns, and survive a five-alarm fire to boot. If you have 16 bytes you really, really don’t want to forget — or are willing to store your private key in a shoe box — this project might be of interest.

The nice part is that he’s built a handy Python script to generate printable files for the punch cards, which encode 16 bytes of information and 4 bytes of error correction using the Reed-Solomon algorithm. That’s just enough for a password and the error correction means up to two bytes can be recovered in the case of read failure.

The reading is where this gets interesting — again, [Bitroller] provides a handy script, but this one uses OpenCV to read the entire punch card at once from a webcam image, using the contrast between a black table and the light-colored PLA cards. It’s massively overkill and would have needed a supercomputer in the days when punch cards were common I/O, but that’s what makes this a great hack.

We only have one quibble: if you use additive manufacturing, can you still call it a punch card? Nothing was punched out, after all.

If you think punch cards are totally irrelevant in the modern day, well, you might be right– but that doesn’t stop us from playing with them. If punch cards make you think of Big Iron in the early days of computing, maybe think further back– they were used for everything from Jacquard looms to the original MIDI.

CRTs Are Too Mainstream, So Game On A Mechanical TV Instead

Aside from nostalgia, people claim to like CRTs because they’re apprehendable– the technology just makes more sense than the arcane wibbly-wobbly solid-state madness going on inside the driver chip of your new OLED. CRTs weren’t the first technology used to display moving images though, and their mechanical forebears were even easier to understand. For that reason we suppose it was only a matter of time before one of The Youths– in this case a British YouTuber by the name of [smill]–tried gaming on a mechanical television display.

The game in question was Minecraft— because of course it was, that’s the new generation’s DOOM–and the mechanical TV in question is not a priceless 1920s antique but a commercial kit that reproduces [John Logie Baird]s 1925 televisor. If you’re not familiar, it uses a flat disk– called a Nipkow disk after its inventor– with a series of holes in a spiral to demodulate a single lamp’s brightness variations into monochrome image made of scan-lines. As you might imagine, the resolution depends both on the size of the disk and its speed, so with a tabletop example you’re not going to get much– in this case, 32 holes for 32 lines. At least they’re not interlaced this time.

Getting a video signal from the computer to the LED in the televisor kit was the hard part of the hack. Aside from actually playing on the diminutive monochrome display, that is. There is a “video2NBTV” tool that can do the job, as the Narrow Band TV signal used by amateur radio enthusiasts still has the compatible timing values and modulation as what the televisor kit uses. We suspect that’s because the Televisor people used the modern NBTV standard as a starting point for their electronics, since [Baird]’s device reportedly ran 30 lines at only 5 frames per second, compared to the 32 lines at 15 FPS here.

Some of you may turn your nose up at this as a mere YouTube stunt, which is fair enough. At the same time, we cannot wait for the eventual arms race. Imagine when someone decides to go for 4K cred? Staring through a supersonic Nipkow disk makes pointing a particle accelerator at your face downright mundane. The kit [smill] used was monochrome, but if you want to repeat his antics in glorious colour, you can 3D print your own TV.

Continue reading “CRTs Are Too Mainstream, So Game On A Mechanical TV Instead”

It’s A Water Clock, Jim, But Not As We Know It — It Has Digits

Guess what time it is– that’s right, clock time! It’s always clock time, and when it’s clock time at Hackaday the weirder the better. So, how about a water clock that’s not actually a water clock? The water here has nothing to do with timekeeping, but is what’s driving the display. Fair to say that [Strange Inventions] is living up to the name of his YouTube channel.

You can get the idea from the header image: each digit is formed by a fifteen-segment display made up of glass bottles. A stepper-driven peristaltic pump and some membrane-pump boosters fills the bottles as needed with dyed water, while emptying is accomplished simply by having a servo dump the water into a trough. It’s an interesting, albeit messy, way to generate a display.

It wasn’t the original idea– well, the bottles were the original concept, but flipping them was not. Dumping the bottles has the advantage of not needing oodles of pumps or taking five minutes to sequentially fill and drain the bottles at each digit. The linkage to get the servo to flip all nine bottles in one go took some troubleshooting– we can relate, since the physical half of such projects usually is the hard part– but after many modifications the 3D printed mechanism worked, and we think the results are worth it.

If you’re looking for the other kind of water clock, we featured one of those before, too. This one is also of ancient style, but makes use of modern electronics. It occurs to us that if one was really, really ambitious, they could expand this [Strange] project into a very damp flip-dot style display. Continue reading “It’s A Water Clock, Jim, But Not As We Know It — It Has Digits”