Modern Radio Receiver Architecture: From Regenerative To Direct Conversion

Modern radio receivers have a distinct advantage over the common early designs which I covered in my previous article. Most of the receivers you will have worked with over the past couple decades are designs by Edwin Armstrong; regenerative, superregenerative, or most commonly superheterodyne. These are distinguished by a few fascinating key traits that bring both benefits and drawbacks.

Today let’s dive into Mr. Armstrong’s receivers. I’ll also talk about DC receivers which, despite the name, are not made to listen to batteries. These are receivers you are much more likely to encounter in modern equipment.

Regenerative and Superregenerative

The regenerative receiver is all about doing more with less. You still see some of these in simple applications like RF remote controls. The idea derives from how an oscillator works. In a simple way of thinking, an oscillator is an amplifier with enough positive feedback that any tiny signal at the right frequency will amplify and then, through feedback, continue to output over and over. If everything were perfect, then, an oscillator would have infinite gain at a given frequency.

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Four On The Floor For Your Virtual Race Car

There was a time when building realistic simulations of vehicles was the stuff of NASA and big corporations. Today, many people have sophisticated virtual cockpits or race cars that they use with high-resolution screens or even virtual reality gear. If you think about it, a virtual car isn’t that hard to pull off. All you really need is a steering wheel, a few pedals, and a gear shifter. Sure, you can build fans to simulate the wind and put haptics in your seat, but really the input devices alone get you most of the way there. [Oli] decided he wanted a quick and easy USB gear shifter so he took a trip to the hardware store, picked up an arcade joystick, and tied it all together with an Arduino Leonardo. The finished product that you can see in the video below cost about $30 and took less than six hours to build.

The Leonardo, of course, has the ability to act like a USB human interface device (HID) so it can emulate a mouse or a keyboard or a joystick. That comes in handy for this project, as you would expect. The computer simply has to read the four joystick buttons and then decide which gear matches which buttons. For example up and to the left is first gear, while 4th gear is only the down button depressed. A custom-cut wooden shifter plate gives you the typical H pattern you expect from a stick shift.

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Make Your Own Filament

According to [Alex] it is easy to make your own rolls of 3D printing filament, even though existing off-the-shelf solutions don’t work very well. His explanation for this is economics. He built a filament extruder using a high torque induction motor and gearbox that was locally sourced. He argues that shipping heavy gear around would make a similar extruder commercially unattractive. He sunk about $600 into the device but estimates that a company would need to charge at least $1,500 or more for the same thing. That may seem steep but as [Alex] points out, a 1 kg roll of filament really only has about 750 grams for filament and plastic pellets cost $2 to $3 per kilogram.

There are other costs, of course, like the electricity required to heat and move the plastic. Still, the system appears to use about $1 of electricity for every 10 kg of filament. You can see the process in the video below.

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Ham Radio Mobile Operations Circa 1919

You used to be able to tell a die-hard ham radio operator on the road by the number and length of antennas protruding porcupine-like from their vehicle. There are still some mobile high frequency operators that have respectable car-mounted antenna farms, but they have nothing on Alfred H. Grebe. In 1919, he fitted a medium wave transmitter in his car that operated around 2 MHz. Since it needed a very large antenna, Grebe rigged a wire antenna that looked like a clothesline between the two bumpers. Obviously, you had to stop, set up your antenna, and then operate — you couldn’t talk and drive. But this may have been the world’s first automotive radio setup for voice communication.

The car had a separate battery for the radio and a dynamotor to generate high voltage for the tubes. Although many radio enthusiasts found ways to add receivers to their cars in the 1920s, it would be 1930 before Motorola made radios especially for cars in production quantities.

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FreeCAD Vs SolveSpace

When you are ready to design real things, you’ll find simple CAD programs can be pretty limiting. Serious modern designs tend to use parametric modeling where you don’t necessarily set dimensions and positions of everything but instead constrain the design by describing the relationship between different elements. For example, you can create a vertical line and constrain other lines to be parallel, perpendicular, or form a given angle with that line. There are many tools that can do that, including FreeCAD and SolveSpace, two programs that [Joko Engineeringhelp] uses to create a complex compressor blade and it really shows the differences and similarities between the two tools.

You probably don’t need this particular design, but watching over someone’s shoulder while they do a complex design can be very valuable. Being able to see the differences between the two tools might convince you to learn one or the other or maybe even switch.

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Soviet Core Memory Experiments

What do you do when you’ve bought some old Soviet core memory modules on eBay? If you are [CuriousMarc], you wire it up to some test connectors and use your test bench to see if the core memory still works. Spoiler alert: it does.

While it seems crude by today’s standard, there was a time when these memory modules would have been the amazing miniature tech of their day. Each little magnetic torus represents a bit and the modules have 1,024 and 4,096 tiny little donuts strung together in a grid.

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Surgery On The Arduino IDE Makes Bigger Serial Buffers

It is pretty well-known that I’m not a big fan of the Arduino infrastructure. Granted, these days you have more options with the pro IDE and Platform IO, for example. But the original IDE always gives me heartburn. I realized just how much heartburn the other day when I wanted to something very simple: increase the receive buffer on an ATmega32 serial port. The solution I arrived at might help you do some other things, so even if you don’t need that exact feature, you still might find it useful to see what I did.

Following this experience I am genuinely torn. On the one hand, I despise the lackluster editor for hiding too much detail from me and providing little in the way of useful tools. On the other hand, I was impressed with how extensible it was if you can dig out the details of how it works internally.

First, you might wonder why I use the IDE. The short answer is I don’t. But when you produce things for other people to use, you almost can’t ignore it. No matter how you craft your personal environment, the minute your code hits the Internet, someone will try to use it in the IDE. A while back I’d written about the $4 Z80 computer by [Just4Fun]. I rarely have time to build things I write about, but I really wanted to try this little computer. The parts sat partially assembled for a while and then a PCB came out for it. I got the PCB and — you guessed it — it sat some more, partially assembled. But I finally found time to finish it and had CP/M booted up.

The only problem was there were not many good options for transferring data back and forth to the PC. It looked like the best bet was to do Intel hex files and transfer them copy and paste across the terminal. I wanted better, and that sent me down a Saturday morning rabbit hole. What I ended up with is a way to make your own menus in the Arduino IDE to set compiler options based on the target hardware for the project. It’s a trick worth knowing as it will come in handy beyond this single problem.

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