Making Hydrogen With Solar Energy, With Oxygen And Heat A Bonus

Hydrogen is a useful gas. Whether you want to float an airship, fuel a truck, or heat an industrial process, hydrogen can do the job. However, producing it is currently a fraught issue. While it can be produced cleanly using renewable energy, it’s often much cheaper to split it out of hydrocarbon fuels using processes that generate significant pollution.

There are methods to generate hydrogen more efficiently, though, in a clean and sustainable process. that also produces useful heat and oxygen as byproducts. The key to the process? Concentrated sunshine.
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Compressed Air Keeps Screws Moving Through Modular Production System

If there’s an unsung hero of manufacturing, it’s the engineer who figures out how to handle huge numbers of small parts. It’s one thing to manually assemble something, picking each nut, bolt, and washer by hand. It’s another thing to build a machine that can do the same thing, but thousands of times in a row, ideally without making mistakes.

Most of us don’t need that level of automation in our processes, but when you do, it results in some interesting challenges. Take this pneumatic screw accelerator that [Christopher Helmke] designed for his modular production system. One of the custom machines in his system is a screw counter, which uses a magnetic wheel to feed screws — or nuts or washers — from a hopper, orient them correctly, and drop them into an output chute. While the counting bit worked quite well, parts would only go so far under the force of gravity in the clear vinyl tube used to connect the counter to the next process.

[Christopher]’s solution was simple but effective. His first prototype simply injects compressed air into the parts feed tube, which pushes the screws through the tubing. It works surprisingly well, propelling the parts through quite a long length of tubing, handling twisting paths easily and even working against gravity. Version 2 integrated the accelerator and a re-orienting fixture into a single part, which mates with a magazine that holds a large number of screws.

There are a lot of interesting features [Christoper] built into these simple parts that are worth keeping in mind. Our favorite is printing channels to guide small cable ties around the tubing to clamp it into the accelerator. We’ll be keeping that trick in mind.

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The Modern WWW, Or: Where Do We Want To Go From Here?

From the early days of ARPANET until the dawn of the World Wide Web (WWW), the internet was primarily the domain of researchers, teachers and students, with hobbyists running their own BBS servers you could dial into, yet not connected to the internet. Pitched in 1989 by Tim Berners-Lee while working at CERN, the WWW was intended as an information management system that’d provide standardized access to information using HTTP as the transfer protocol and HTML and later CSS to create formatted documents inspired by the SGML standard. Even better, it allowed for WWW forums and personal websites to begin to pop up, enabling the eternal joy of web rings, animated GIFs and forums on any conceivable topic.

During the early 90s, as the newly opened WWW began to gain traction with the public, the Mosaic browser formed the backbone of the WWW browsers (‘web browsers’) of the time, including Internet Explorer – which licensed the Mosaic code – and the Mosaic-based Netscape Navigator. With the WWW standards set by the – Berners-Lee-founded – World Wide Web Consortium (W3C), the stage appeared to be set for an open and fair playing field for all. What we got instead was the brawl referred to as the ‘browser wars‘, which – although changed – continues to this day.

Today it isn’t Microsoft’s Internet Explorer that’s ruling the WWW while setting the course for new web standards, but instead we have Google’s Chrome browser partying like it’s the early 2000s and it’s wearing an IE mask. With former competitors like Opera and Microsoft having switched to the Chromium browser engine that underlies Chrome, what does this tell us about the chances for alternative browsers and the future of the WWW?

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Is An ADS-B Receiver The Solution For Drone Pilots?

Over the years here at Hackaday, we’ve covered a range of stories about the ongoing panic surrounding drone flights. From plastic bags reported as drone incidents through to airports closed with no evidence of drones being involved, it’s clear that drone fliers are an embattled group facing a legal and aeronautical establishment that seems to understand little about them or their craft.

It sometimes seems to be a no-win situation for fliers, but perhaps [XJet] has something which might improve matters. He’s published a video showing off a portable ADS-B receiver which could be used by drone pilots to check for any aircraft in the vicinity and perhaps more importantly allow the drone community to take the moral high ground when problems occur.

The receiver isn’t particularly special, being a Raspberry Pi with LCD screen and an RTL-SDR receiver in a nice 3D printed enclosure. He says he’ll be publishing all software and build details in due course. But it’s the accessibility which makes it such a good idea, instead of being a very expensive safety device it’s a receiver that could probably be made with a less powerful Pi for under $100.

There is of course a flaw in the plan, that not all pilots are concerned enough for their safety to fit an ADS-B transponder to their aircraft, and so are invisible to both the thus-equipped drone pilot and air traffic control alike. This puts the onus on pilots to consider ADS-B an essential, but from the drone flier’s point of view we’d consider that a spotter should be part of their group anyway.

Curious what the fuss is about? Let us take you on a journey.

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A modern DRAM board for the Heathkit H8 computer

Versatile DRAM Board Adds Memory To Any Heathkit H8 Variant

Ask anyone to name a first-generation home computer from the 1970s, and they’ll probably mention the likes of the Altair 8800 and IMSAI 8080. But those iconic machines weren’t the only options available to hobbyists back in the day: Heathkit, famous for its extensive range of electronic devices sold in kit form, jumped on the microcomputer bandwagon with their H8. Though it always remained a bit of an obscure machine, several dedicated enthusiasts kept making H8-compatible hardware and software long after the computer itself went out of production. That tradition continues in 2023, with [Scott M. Baker] producing a brand-new DRAM board that’s compatible with any version of the H8.

Although the Heathkit H8 was designed around the Intel 8080 processor, it could also be equipped with a Z80. [Scott] had built an 8085 based CPU board as well, meaning that any other hardware he developed for the H8 had to support these three processors. For something as timing-critical as a memory board, this turned out to be way harder than he’d expected.

First off, he had already made things difficult for himself by choosing DRAM rather than the simpler SRAM. Whereas SRAM chips can be more or less directly hooked up to the CPU’s address and data buses, a DRAM setup needs refresh circuitry to ensure the data doesn’t leak out of the chips’ internal capacitors. [Scott] decided to use the classic D8203 DRAM controller to do that for him — a solution that was pretty common back in the day.

Getting the timing right for all signals between the CPU and the DRAM controller was not at all trivial, however. The main problem was with two signals, called /SACK and /XACK, which were used to pause memory access during refresh cycles. Depending on which CPU was on the other side, these signals apparently had to be combined with other signals, stored in a flip-flop or delayed by a cycle or two in order to align with the processor’s internal logic. None of this seemed to work reliably, so [Scott] looked elsewhere for inspiration.

A vintage DRAM board for the Heathkit H8 computer
Luckily, traces are easy to follow on a two-layer board.

He found this on eBay, where a few vintage H8-compatible DRAM boards were for sale. Although [Scott] didn’t manage to win the auction, the eventual buyer was kind enough to snap some high-resolution pictures of the board which enabled him to reverse-engineer the circuit. The board used the similar D8202 DRAM controller and came with logic that generated the proper signals to interface with the 8080 and 8085 CPUs. For the Z80, [Scott] dived into the documentation for Heathkit’s Z80 option and found a schematic with a few logic gates that would satisfy the Zilog chip as well.

[Scott] combined both of these solutions on a beautiful 1980s-style printed circuit board, with a bunch of 7400 series logic gates and even two GAL22V10 programmable logic devices. With full documentation and Gerber files available on the project’s GitHub page, Heathkit H8 owners can now get their own brand-new memory board — in kit form, as a Heathkit should be.

There are several enthusiasts keeping the various Heathkit computer models up and running, and even producing completely new ones. The Heath Company also still exists, selling electronic kits to this day.

Thanks for the tip, [Adrian]!

Leonardo Da Vinci’s Visualization Of Gravity As A Form Of Acceleration

Although we take a lot of scientific knowledge for granted today, each of the basics – whether it be about light, gravity, mass or the shape of the Earth – had to be theorized and experimentally verified. In the case of gravity, as far back as around 500 BCE the Ionian Greek philosopher Heraclitus theorized on the balance created by what we came to call ‘gravity’. Later, the Greek philosopher Aristotle coined his own postulations and Greek physicist Archimedes did research that led him to discover the center of mass. Centuries later, the Roman engineer and architect Vitruvius argued for the concept of specific gravity rather than mass alone.

Da Vinci’s sketch and the Caltech experiment replicating it.

Although scientific pursuits in this area ground to a halt in Europe during medieval times, the Renaissance saw a renewed interest in the topic, with newly published research performed on Leonardo da Vinci‘s notes showing that he appears to – unsurprisingly – have also created a number of experiments aimed at determining the properties of gravity. One of the major limitations of the 15th century was that many of the basic scientific tools we have come to rely on since the 19th century such as accurate clocks, along with many other products of advanced alloys and metallurgy simply did not exist. Da Vinci’s experiment in this context is nothing if not ingenious in its simplicity.

By the time of the European Renaissance, the Aristotelian concept of gravity as solely a factor of an object’s mass was dismissed by many in favor of a model that saw the motion of an object affected by its velocity and mass, also influenced by works published by Persian scholars. When Da Vinci set up his experiment, he focused specifically on the acceleration of the falling objects by pouring a large number of granules or possibly water droplets from a pitcher which was being pulled along a straight path. He theorized that if the pitcher was being accelerated at the same rate as the objects are accelerating due to gravity, it’d create a isosceles right triangle.

When the researchers ran his experiment and compared Da Vinci’s notes on the results, they realized that although he had made a mistake in his model, at the small scale this would not have affected the results, making it valid and an early precursor to what later be published by Isaac Newton in the 17th century.

Tactile Feedback In VR, No Cumbersome Gloves Or Motors Required

This clever research from the University of Chicago’s Human Computer Integration Lab demonstrates a fascinating way to let users “feel” objects in VR, without anything getting in the way of using one’s hands and fingers normally. Certainly, the picture here shows hands with a device attached to them, but look closely and you’ll see that it’s on the back of the hand only.

There’s hardware attached to the hands, yes, but only to the backs. Hands and fingers can be used entirely normally while receiving tactile feedback.

The unique device consists of a control box, wires, and some electrodes attached to different spots on the back of the hand and fingers. Carefully modulated electrical signals create tactile sensations on the front, despite originating from electrodes on the back. While this has clear applications for VR, the team thinks the concept could also have applications in rehabilitation, or prosthetics.

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