Physical Control Panel Elevates Flight Sim Experience

Like so many of us, [pgsanchez] has been bitten by the flight simulator bug. It’s a malady that can only be treated, but never cured — and like so many hobbies, it has a nasty tendency to spawn more hobbies. A software developer by trade, [pgsanchez] is also adept with Arduino and electronics, and his blog post about the PGS-2 Flight Simulator Control Panel demonstrates his fine abilities well, as does the video below the break.

A player of Digital Combat Simulator, he grew tired of having to remember awkward key combinations to control the simulator. Flying a jet, even in a simulator, can require quick thinking bound with quick reflexes, so having a button to press, a switch to flip, or a knob to turn can be vastly superior to even the simplest keyboard based command.

An Arduino interfaces the buttons to the computer, and a white acrylic case is employed to keep all the parts flying in formation. Yes, a white case — with great care taken to allow the case to be backlit. The effect is excellent, and it looks like the panel would be right at home in the Sukhoi Su-25T that it’s designed to control in the game.

We appreciated the attention to detail in the panel, as even the gear status lights and flap indicators match those in the simulator, a nice touch! What more could [pgsanchez] build? We’d like to see! If you’re into flight sims and the like, you might be interested in this fully 3D printed flight sim controller.

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Lofipi Keeps The Chill Beats Coming

These days, many people love having some lo-fi beats on when they chill and study. This has led to a cottage industry dedicated to producing said beats, and the format continues to grow in popularity. [Nicholas Sherlock] decided to build a custom audio device solely for the delivery of these comfortable tunes.

As seen on Reddit, the build relies on a Raspberry Pi 3B, paired with an X400 audio amplifier board and hooked up to a nicely-sized mid-range speaker. The hardware is assembled inside a case printed out of wood-effect PLA filament, giving it a nice old-school home audio aesthetic. As a bonus, the layer lines line up in such a way as to boost the woodgrain effect. Plug it in, and you will be immediately rewarded with lo-fi beats from boot.

Originally, the system ran a port of the code from lofigenerator.com, which algorithmically creates lo-fi beats from scratch. However, [Nicholas] could not in good conscience share the ported code, and has retooled the system to stream YouTube playlists using command line media player mpv instead. It’s set to stream typical lo-fi playlists, though could be repurposed to target anything on the platform.

It’s a nice build that really suits the lo-fi beats ideal. When you’re trying to study or focus, you don’t want to be mucking around with a YouTube tab open serving as a distraction. Instead, you can simply flick on the Lofipi, and vibe out.

The Raspberry Pi’s cheap price and great internet and media capabilities make it very popular for builds like these. They go some way to recreating the idea of receiving a broadcast, rather than forcing us into choice as per today’s modern on-demand media paradigm. If you’ve got thoughts on this, drop them in the comments, and if you’ve got your own great projects, do drop us a line.

Learning Electronics By Just Doing It

Learning anything new, especially so broad and far reaching as electronics, can be hard. [IMSAI Guy] knows this because he gets asked regularly “how do I learn electronics?” Many of you reading this will have a few ideas to pass along (and we encourage you to share your take on it in the comments below) but there is an even greater number of people who are asking the same question, and [IMSAI Guy]’s take on it is one that this particular Hackaday writer can relate to.

The ARRL Handbook can be found at hamfests, radio clubs, libraries, or at arrl.org

According to [IMSAI Guy], an excellent place to start is the ARRL Handbook. The ARRL Handbook is an electronics and RF engineering guide published by the Amateur Radio Relay League in the US. It’s a wonderful reference, and past editions can be had very inexpensively and are every bit as handy. Many hams will have a copy they could be talked out of, and you can likely find one at your local library. Where to start in the Handbook, then?

[IMSAI Guy] recommend starting with whatever catches your fancy. As an example, he starts with Op Amps, and rather than diving straight into the math of how they work or even worrying to much about what they are- he just builds a circuit and then plays with it to intrinsically understand how it works, a “learn by doing” approach that he has found extremely helpful just as many of us have. We also appreciated is very straightforward approach to the math: Don’t bother with it unless you need to for some reason, and definitely don’t start by learning it first.

In fact, that same reasoning is applied to any subject: Learn it as you need it, and don’t start by learning but rather by doing. The learning will come on its own! Be sure to check out the entire video and let us know what you think, and how you approached learning electronics. Thanks to [cliff] for the great Tip!

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The Apollo Digital Ranging System: More Than Meets The Eye

If you haven’t seen [Ken Shirriff]’s teardowns and reverse engineering expeditions, then you’re in for a treat. His explanation and demonstration of the Apollo digital ranging system is a fascinating read, even if vintage computing and engineering aren’t part of your normal fare.

The average Hackaday reader should be familiar with the concept of determining the distance of a faraway object by measuring how long it takes a sound or radio wave to be reflected, such as in sonar and radar. Going another step and measuring Doppler Shift – the difference in the returned signal’s frequency – will tell us the velocity of the object relative to our position. It’s so simple that an Arduino can do it. But in the days of Apollo, there was no Arduino. In fact, there were no Integrated Circuits. And Apollo missions went all the way to the moon- far too distant for relatively simple Radar measurements. Continue reading “The Apollo Digital Ranging System: More Than Meets The Eye”

3D Printed Turbo Pump Hopes To Propel Rockets To The Sky

There are plenty of rocket experimenters toying with various liquid-fueled contraptions at the moment, and [Sciencish] is one of them. He grew tired of using air-pressurized fuel delivery systems in his experiments due to safety reasons, and decided to create something approximating more grown up rocket designs. The result was a 3D-printed turbopump for fuel delivery.

The design is not dissimilar from a turbocharger in a car. On one side, a turbine wheel is turned by compressed air supplied from a tank or compressor. This turbine wheel is affixed to the same axle as an impeller which draws up fuel and pumps it out, ideally into a rocket’s combustion chamber. It’s all made out of resin-printed parts, which made creating the fine geometry of the turbine and impeller a cinch.

Running on compressed air at 80 psi, the turbopump is able to deliver 1.36L of water or rubbing alcohol fuel a minute. However, unfortunately, this first pass design can only deliver 20 psi of fuel pressure, which [Sciencish] suspects will not be enough to counteract combustion chamber pressures in his rocket design. More work is required to up this figure. Paired with a nozzle and ignition source, though, and it does make for some great flames.

Overall though, the safety benefit of this turbopump comes from the fact that the fuel is kept separate from the oxidizer until it reaches the combustion chamber. This comes with far less chance of fire or explosion versus a system that stores fuel pressurized by air.

While the design isn’t yet up to scratch for rocket use, it nonetheless works, and we suspect with some improvement to tolerances and fin design that the project should move along at a quick pace.

If solid rockets are more your thing though, we’ve featured plenty of those too. Video after the break.

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2022 Sci-Fi Contest: A Mac-Based Droid Named R.O.B.

Droids and robot assistants are still not really a part of our daily lives, even if they started showing up in movies many long decades ago. [Rudy Aramaryo] perhaps hopes that will change one day, and is pursuing this goal with their own droid build named R.O.B.

R.O.B. is quite a hefty ‘bot, weighing 140 lbs and sporting a full 80 Ah of lithium-iron-phosphate batteries for a long running time and plenty of power. For brains, R.O.B. packs in an Apple Mac Mini M1 and a Mac Studio, running OS X. It’s an unusual choice for a robot, but one that brings plenty of computing power to bear, nonetheless. Equipped with tracked propulsion, R.O.B. also features a slip-ring setup in the base allowing the droid to rotate endlessly without tangling wires.

By virtue of its size and power, R.O.B. goes a long way to emulating the general feel of the droids of the Star Wars series. It’s all about the roughly-human-scaled design, and the anthropomorphic features. Further helping the cause are a basic chat ability powered by Python, along with arms and actuators to interact with the world.

The name of this droid recalls us of the charming Nintendo console toy from the 1980s. If these aren’t the droids you’re looking for, and you’ve been hacking on ‘bots of your own, be sure to drop us a line. 

Explosion Welding Goes Off With A Bang

Welding is often a hot and noisy process. It generally involves some fancy chemistry and proper knowledge to achieve good results. Whether you’re talking about arc, TIG, or MIG, these statements all apply.

The same is true for explosion welding, though it’s entirely unlike any traditional hand welding methods you’ve ever seen before. Today, we’ll explore how this technique works and the applications it’s useful for. Fire in the hole!

Don’t Blow Them Apart, Blow Them Together!

Explosion welding occurs near-instantaneously, but is done in a progressive fashion. The angle of collision, as well as the speed of the explosive front, is key to getting a quality weld. Image credit: NASA, public domain

The technique of explosion welding is relatively new compared to other metal-joining techniques. In the two World Wars of the 20th century, pieces of shrapnel were often found stuck to armor plating. Close observation showed that shrapnel was in fact welding on to metal armor, rather than simply being embedded in such. Given that collisions between shrapnel and armor often occur without the extreme heat of typical welding operations, it indicated that it was instead great velocity of the impact between shrapnel and armor that was melding the metals together.

The same results were later recreated in the lab, and explosoin welding was developed into a refined technique after World War II. 1962 saw DuPont patent a process for explosion welding later to be known under the “Detaclad” trademark.

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